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Meetup 2021 11 26

PatCR edited this page Nov 28, 2021 · 2 revisions

Meetup summary 2021-11-26

The main activities in this meetup were introducing XR, Unity, and working on personal projects

Beginners / First timers / New to XR:

We discussed several ways to start and members took the time to explore resources, and decided which option they want to follow for further study.

Overview to get the basic concepts of XR and discuss resources

https://learn.unity.com/course/introduction-to-xr-vr-ar-and-mr-foundations

Although the version of Unity and some material are a bit outdated, it covers the basic concepts to get familiar with AR/VR/MR, how the supporting technologies evolved, limitations and potential (you can compare the legacy to what it has advanced now).

Unity has a good learning platform where you can earn experience badges, and keep track of your study progress.

Explored Unity Learn and started the beginners pathway which includes setting up an account, installing Unity, and exploring LEGO Microgame. https://learn.unity.com/pathway/unity-essentials

Intermediate / Advanced / Working on side projects / Coding:

Members' projects shown below are in progress, so it is not the final output but what they were working on during the session.

Exploring different XR SDK for Oculus Quest.

Working on Hand Tracking using the Oculus Integration SDK on a ping pong table (VR Game). Her goal in the future is to compare the experience between hand tracking vs. controller in VR Environment Interaction.

ping-pong-vr-project

Implementing a Car selector using AR Markers and Vuforia.

Side project to learn Unity, C#, and Vuforia AR Markers to place digital objects (in this case a car), and how to use UI controls with scripts to change color, rotate, and hide components. This could be interesting for apps that allow users to customize a product. This is her first AR project, and she wants to improve the UI since the main focus was on the scripts at the moment.

AR-car-selector

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