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City
skzk edited this page Apr 24, 2026
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Defines a rectangular area which marks the enclosed section of the map as belonging to a specific city.
The size along the X and Z axes is defined by the width and height properties; the size along the Y axis is infinite. The X and Z coordinates of the item's node set the center of the area. The area may be rotated along the Y axis (yaw).
Item ID: 0x0C (12)
Item file: base
| Field(s) | Description |
|---|---|
struct kdop_item
|
See k-DOP item. Flags: |
token city
|
Unit name of the city, as defined in /def/city.sii.
|
float widthfloat height
|
Width (X axis) and height (Z axis) of the area in meters. |
u64 node_uid
|
UID of the node of this item. |
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.base/.aux/.snd
- Animated Model
- Bezier Patch
- Buildings
- Bus Stop
- Camera Path
- Camera Point
- City
- Company
- Compound
- Curve
- Cut Plane
- Cutscene
- Environment Area
- Far Model
- Ferry
- Fuel Pump
- Garage
- Gate
- Hinge
- Hookup
- Map Area
- Map Overlay
- Model
- Mover
- Parking
- Prefab
- Road
- Service
- Sign
- Sound
- Terrain
- Traffic Area
- Trajectory
- Trigger
- Visibility Area
- Walker