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Pull requests: acemod/ACE3
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Ballistics - Fix and improve vanilla Release Notes: **FIXED:**
B_12Gauge_Slug_NoCartridge and add new 300gr slug.
kind/bug-fix
Explosives - Taking bounding box into consideration when attaching
kind/enhancement
Release Notes: **IMPROVED:**
Artillery Tables - Fix Release Notes: **FIXED:**
ace_artilleryTables_fnc_calculateElevation
kind/bug-fix
Advanced Fatigue - Add per-unit recovery/load/terrain gradient factor
#11290
opened Feb 13, 2026 by
ScottyThePilot
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dragon - Guidance Changes and Spinning
kind/enhancement
Release Notes: **IMPROVED:**
#11107
opened Oct 19, 2025 by
lambdatiger
Contributor
•
Draft
3 tasks done
Medical/Realistic Names - use Release Notes: **CHANGED:**
target/next-arma
Requires something in arma dev branch
skipWhenAnyAddonPresent (2)
kind/change
General - Optimize
isNil/getVariable checks
#11083
opened Oct 10, 2025 by
PabstMirror
Contributor
•
Draft
Advanced Throwing - Improve throwable checking, optimize config lookups
kind/optimization
Release Notes: **IMPROVED:**
target/next-arma
Requires something in arma dev branch
Medical - Add limited-interaction dazed state while unconscious
kind/feature
Release Notes: **ADDED:**
Spike - Make Visual View Mode B&W
#11002
opened Jul 10, 2025 by
mrschick
Contributor
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4 tasks
Goggles - Add Contact DLC respirator self interactions
#10925
opened May 23, 2025 by
JetfireBlack
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Medical Engine - Change Unconscious animations collisionshape to be empty to allow units to walk over bodies
#10819
opened Mar 24, 2025 by
kerckasha
Contributor
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Interaction - Fix no inventory interaction in ragdoll state
kind/bug-fix
Release Notes: **FIXED:**
status/review-pending
Tools - Add VS Code spell checking & recommended extensions
#10781
opened Mar 6, 2025 by
Timi007
Contributor
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