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Game: Enemies

xmeadow edited this page Mar 13, 2026 · 1 revision

Enemies

Design notes by Aaron Bishop (Dunlar). This list covers both implemented enemy behaviors and ideas for future enemies.

Enemy Behaviors & Traits

  • Gauntlet ghost absorb
  • Directional immunity
  • Grab character
  • Turn to stone and heal
  • Ranged attack
  • Heal other enemies
  • Spawn small enemies
  • Respawn from generator
  • Homing attack
  • Eyeball watches player
  • Change in behavior when player sighted (run quick at player)
  • Mounted
  • Teleport
  • Throw player around
  • Doesn't move
  • Move slowly
  • Move quickly
  • Steal player money (NetHack Leprechaun)
  • Steal player items (NetHack Nymph, uninterested in females)
  • Block arrows to defend archers
  • No reflection
  • Weaknesses and resistances
  • Mimic scenery object
  • Invisibility
  • Appear in large group
  • Self destruct and explode
  • Can't be killed (Death from Gauntlet)
  • Can't fight hand to hand (Lobbers from Gauntlet)
  • Eat corpses to replenish health (Devourers from Diablo)
  • Possess NPC (Seiken Densetsu 3, Eagle)
  • Block passage with large form (Snorlax from Pokemon)
  • Mimic player actions or appearance (Shade from Prince of Persia)
  • Make player dizzy
  • Move in a pattern
  • Paralyze player, bite and hold until broken free
  • Act as only light source
  • Only vulnerable at certain times (Gannon from Zelda)
  • Run away when looked at
  • Jump high (Spiders from Zelda)
  • Walk on water (Blue spiders from Zelda)
  • Stops player from attacking (Skulls from Zelda, sets reload time)
  • Invulnerable, shoots at player (Trap statues from Zelda)
  • Respawn when killed
  • Split when killed (hold hidden item in each hand)
  • Flying mount (jump every time used)
  • Poisonous
  • Only vulnerable to non-weapon (Whistle from Zelda, Bats?)
  • Rabite rain
  • Push player off cliff
  • Zap any character that gets too close (Myth obelisk)
  • Drains player mana
  • Heals player if unarmed (NetHack Nurse)
  • Permanently damage player, enchant MaxLife (Undead boss)
  • Catch player on fire
  • Tongue grab, eat player, egg drop
  • Toggle water level or open doors when hit
  • Damage player for each point done (Eye for an Eye)
  • Petrify player if looking at each other (Medusa)
  • Deflect ranged attacks
  • Blows player around (Wind Tunnel, Vortices)
  • Mimic background tiles (Floor tile mimics from Zelda)
  • Mimic weapon until player grabs it (make eyes blink)
  • Scares NPC helpers
  • Scared of fire
  • Scared when ally dies (Fallen from Diablo)
  • Uses a shield to block
  • Gets three big attacks, then weak (Shade from Myth)
  • Too big to squeeze through small passage
  • Leaves trail of damage sparklies (Light Cycles Tron)
  • Other enemies die when killed (Room Leaders from Zelda)
  • Attack in formation — circles and lines
  • Door/Wall creature (Seiken Densetsu 3)
  • Sleeping until approached or attacked
  • Pops out of water/lava/ground (Zola from Zelda)

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