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Game: Enemies
xmeadow edited this page Mar 13, 2026
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1 revision
Design notes by Aaron Bishop (Dunlar). This list covers both implemented enemy behaviors and ideas for future enemies.
- Gauntlet ghost absorb
- Directional immunity
- Grab character
- Turn to stone and heal
- Ranged attack
- Heal other enemies
- Spawn small enemies
- Respawn from generator
- Homing attack
- Eyeball watches player
- Change in behavior when player sighted (run quick at player)
- Mounted
- Teleport
- Throw player around
- Doesn't move
- Move slowly
- Move quickly
- Steal player money (NetHack Leprechaun)
- Steal player items (NetHack Nymph, uninterested in females)
- Block arrows to defend archers
- No reflection
- Weaknesses and resistances
- Mimic scenery object
- Invisibility
- Appear in large group
- Self destruct and explode
- Can't be killed (Death from Gauntlet)
- Can't fight hand to hand (Lobbers from Gauntlet)
- Eat corpses to replenish health (Devourers from Diablo)
- Possess NPC (Seiken Densetsu 3, Eagle)
- Block passage with large form (Snorlax from Pokemon)
- Mimic player actions or appearance (Shade from Prince of Persia)
- Make player dizzy
- Move in a pattern
- Paralyze player, bite and hold until broken free
- Act as only light source
- Only vulnerable at certain times (Gannon from Zelda)
- Run away when looked at
- Jump high (Spiders from Zelda)
- Walk on water (Blue spiders from Zelda)
- Stops player from attacking (Skulls from Zelda, sets reload time)
- Invulnerable, shoots at player (Trap statues from Zelda)
- Respawn when killed
- Split when killed (hold hidden item in each hand)
- Flying mount (jump every time used)
- Poisonous
- Only vulnerable to non-weapon (Whistle from Zelda, Bats?)
- Rabite rain
- Push player off cliff
- Zap any character that gets too close (Myth obelisk)
- Drains player mana
- Heals player if unarmed (NetHack Nurse)
- Permanently damage player, enchant MaxLife (Undead boss)
- Catch player on fire
- Tongue grab, eat player, egg drop
- Toggle water level or open doors when hit
- Damage player for each point done (Eye for an Eye)
- Petrify player if looking at each other (Medusa)
- Deflect ranged attacks
- Blows player around (Wind Tunnel, Vortices)
- Mimic background tiles (Floor tile mimics from Zelda)
- Mimic weapon until player grabs it (make eyes blink)
- Scares NPC helpers
- Scared of fire
- Scared when ally dies (Fallen from Diablo)
- Uses a shield to block
- Gets three big attacks, then weak (Shade from Myth)
- Too big to squeeze through small passage
- Leaves trail of damage sparklies (Light Cycles Tron)
- Other enemies die when killed (Room Leaders from Zelda)
- Attack in formation — circles and lines
- Door/Wall creature (Seiken Densetsu 3)
- Sleeping until approached or attacked
- Pops out of water/lava/ground (Zola from Zelda)