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File Formats: Kanji

xmeadow edited this page Mar 13, 2026 · 1 revision

Kanji Format

Notes by Aaron Bishop (Dunlar)

Used for storing the vector font symbols (kanji/glyphs) used in the game's text rendering.

Header Block

Field Type
Number of Symbols unsigned short (2 bytes)
Offset to Symbol Data (per symbol) unsigned int (4 bytes each)

Symbol Data Block

Field Type
Number of Points unsigned char
X position (per point) unsigned char
Y position (per point) unsigned char
Number of Triangles unsigned char
First point (per triangle) unsigned char
Second point (per triangle) unsigned char
Third point (per triangle) unsigned char

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