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Devtools: Texture Sets
xmeadow edited this page Mar 13, 2026
·
1 revision
Notes by Aaron Bishop (Dunlar)
| ID | Name |
|---|---|
| Fl00 | Mud Floor (Yellow & Blue) |
| =Br00 | Mud Border (128×16) |
| Fl01 | Grass Floor (Green & Bluish) |
| =Br01 | Grass Border (128×16) |
| Fl02 | Carpet Floor (Purple) |
| =Br02 | Carpet Border (128×16) |
| Fl03 | Cave Floor (Brown & Red) |
| (NEED) | Cave Floor Border |
| Fl04 | Fossil Floor (Cyan) |
| Fl05 | Hardwood Floor (Brown) |
| Br05 | Hardwood Border (128×16) |
| Fl06 | Plank Floor (Bluish) |
| Br06 | Plank Border (128×16) |
| Fl07 | Pebble Floor (Grey & Red) |
| Fl08 | Random Triangle Floor (Magenta & Green) |
| Fl09 | Random Stone Floor (Blue & Orange) |
| Fl10 | Hex Tile Floor (Grey-Red) |
| Fl11 | Complexagon Tile Floor (Grey-Blue & White-Yellow) |
| Fl12 | Square Tile Floor (Cyan & Red) |
| Fl13 | Brick Paved Floor (Yuck-Green) |
| (NEED) | Brick Paved Border (128×16) |
| Fl14 | Brick Weave Floor (Yellow & Grey-Green) |
| Br14 | Brick Weave Border (128×16) |
| Fl15 | Fancy Floor (Grey-Blue) |
| ID | Name |
|---|---|
| =Wl00 | Pallisade Wall |
| Wl01 | Rough Stone Wall (Grey-Blue & Grey-Brown) |
| Cp01 | Rough Stone Cap (256×32) |
| Wl02 | Block Stone Wall (Purple & Green) |
| Cp02 | Block Stone Cap (256×16) |
| Wl03 | Uniform Stone Wall (Blue & Red) |
| Cp03 | Uniform Stone Cap (256×32) |
| Wl04 | Palace Brick Wall (Brown & Purple) |
| Cp04 | Palace Brick Cap (256×32) |
| Wl05 | Dry Stone Wall (Brown & Green) |
| Cp05 | Dry Stone Cap (256×32) |
| Tm05 | Dry Stone Trim (256×32) |
| Wl06 | Mortar Stone Wall (Magenta & Blue) |
| Cp06 | Mortar Stone Cap (256×32) |
| Wl07 | Random Stone Wall (Blue & Red) |
| Cp07 | Random Stone Cap (256×32) |
Each set defines:
- Name
- Wall type, cap, trim & model
- RGB values for door
- Main floor type
- Secondary floor type (rarely used)
- Lawn/carpet type (& border)
- Cave/mud type (& border)
- Wood/brick type (& border)
- Fence type
- Pavement type
| Element | Texture |
|---|---|
| Wall | MpWl03a |
| Wall Cap | MpCp03a |
| Floor | MpFl09a (random stones, blue) |
| Lawn | MpFl02a (carpet) |
| Wood | MpFl05a (hardwood) |
| Element | Texture |
|---|---|
| Wall | MpWl05a |
| Wall Cap | MpCp05a |
| Floor | MpFl13a |
| Door RGB | 192, 144, 96 |
Use Ledge Height of 5 for hardplopping waterways. Use Water Level of -10.
| Element | Texture |
|---|---|
| Wall | MpWl05a |
| Wall Cap | MpCp05a |
| Floor | MpFl07a |