Skip to content

Devtools: Texture Sets

xmeadow edited this page Mar 13, 2026 · 1 revision

Texture Sets

Notes by Aaron Bishop (Dunlar)

Floor Textures

ID Name
Fl00 Mud Floor (Yellow & Blue)
=Br00 Mud Border (128×16)
Fl01 Grass Floor (Green & Bluish)
=Br01 Grass Border (128×16)
Fl02 Carpet Floor (Purple)
=Br02 Carpet Border (128×16)
Fl03 Cave Floor (Brown & Red)
(NEED) Cave Floor Border
Fl04 Fossil Floor (Cyan)
Fl05 Hardwood Floor (Brown)
Br05 Hardwood Border (128×16)
Fl06 Plank Floor (Bluish)
Br06 Plank Border (128×16)
Fl07 Pebble Floor (Grey & Red)
Fl08 Random Triangle Floor (Magenta & Green)
Fl09 Random Stone Floor (Blue & Orange)
Fl10 Hex Tile Floor (Grey-Red)
Fl11 Complexagon Tile Floor (Grey-Blue & White-Yellow)
Fl12 Square Tile Floor (Cyan & Red)
Fl13 Brick Paved Floor (Yuck-Green)
(NEED) Brick Paved Border (128×16)
Fl14 Brick Weave Floor (Yellow & Grey-Green)
Br14 Brick Weave Border (128×16)
Fl15 Fancy Floor (Grey-Blue)

Wall Textures

ID Name
=Wl00 Pallisade Wall
Wl01 Rough Stone Wall (Grey-Blue & Grey-Brown)
Cp01 Rough Stone Cap (256×32)
Wl02 Block Stone Wall (Purple & Green)
Cp02 Block Stone Cap (256×16)
Wl03 Uniform Stone Wall (Blue & Red)
Cp03 Uniform Stone Cap (256×32)
Wl04 Palace Brick Wall (Brown & Purple)
Cp04 Palace Brick Cap (256×32)
Wl05 Dry Stone Wall (Brown & Green)
Cp05 Dry Stone Cap (256×32)
Tm05 Dry Stone Trim (256×32)
Wl06 Mortar Stone Wall (Magenta & Blue)
Cp06 Mortar Stone Cap (256×32)
Wl07 Random Stone Wall (Blue & Red)
Cp07 Random Stone Cap (256×32)

Texture Set .DAT File Format

Each set defines:

  • Name
  • Wall type, cap, trim & model
  • RGB values for door
  • Main floor type
  • Secondary floor type (rarely used)
  • Lawn/carpet type (& border)
  • Cave/mud type (& border)
  • Wood/brick type (& border)
  • Fence type
  • Pavement type

Defined Texture Sets

Castle

Element Texture
Wall MpWl03a
Wall Cap MpCp03a
Floor MpFl09a (random stones, blue)
Lawn MpFl02a (carpet)
Wood MpFl05a (hardwood)

Sewers

Element Texture
Wall MpWl05a
Wall Cap MpCp05a
Floor MpFl13a
Door RGB 192, 144, 96

Use Ledge Height of 5 for hardplopping waterways. Use Water Level of -10.

Sewer–Dungeon Transition

Element Texture
Wall MpWl05a
Wall Cap MpCp05a
Floor MpFl07a

Clone this wiki locally