Meeting Minute: I guess you can say that was a critical role.
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Godot will be the game engine.
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1,2,3 style: 1:RealTime 2D 2: RPG/Platformer/LooterShooter game. Destructible Environment,
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Make the game short and addicting.
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Make game short and sweet, modular design to add more content to the game.
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Creating simple systems and mechanics. Make sure all tools and systems are implemented modularly.
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Agree to be at the opening and closing ceremony.
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Avoid two people working on the same content.
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To import godot assets: https://docs.godotengine.org/en/stable/tutorials/assets_pipeline/import_process.html
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Making character concept art, designs in photoshop, then remake the designs and animations in adobe animate.
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Sprite sheet animation, visual development library with model sheets to maintain consistency.
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Two different art styles could be nice to differentiate different things. Unsure yet will decide later.
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LooterShooter Horde game. Using different guns generated randomly by enemies to pick up and continue fighting.