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mcgamejam_2025

Meeting Minute: I guess you can say that was a critical role.

  • Godot will be the game engine.

  • 1,2,3 style: 1:RealTime 2D 2: RPG/Platformer/LooterShooter game. Destructible Environment,

  • Make the game short and addicting.

  • Make game short and sweet, modular design to add more content to the game.

  • Creating simple systems and mechanics. Make sure all tools and systems are implemented modularly.

  • Agree to be at the opening and closing ceremony.

  • Avoid two people working on the same content.

  • To import godot assets: https://docs.godotengine.org/en/stable/tutorials/assets_pipeline/import_process.html

  • Making character concept art, designs in photoshop, then remake the designs and animations in adobe animate.

  • Sprite sheet animation, visual development library with model sheets to maintain consistency.

  • Two different art styles could be nice to differentiate different things. Unsure yet will decide later.

  • LooterShooter Horde game. Using different guns generated randomly by enemies to pick up and continue fighting.

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