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Releases: weenachuangkud/FastCast2

FastCast2 v0.0.9

03 Mar 16:27
11830a6

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RBXL

A full environment setup made specifically for testing FastCast2

DebuggerGUI: You can control server projectiles, client projectiles, and do anything with this gui to test FastCast2
Extension: You can add a ModuleScript inside a TestModules or FastCastEventModules in ReplicatedStorage to add more things to it (If you know what you're doing and how it works)

(Currently in maintenance/unavailable)

RBXM

Changelog:

  • Refactored ActiveCast.luau
  • Merged ActiveBlockcast.luau and ActiveSpherecast.luau with ActiveCast.luau
  • Updated TypeDef, Enums, FastCastVMs
  • Removed FastCast:SafeCall(func, ...)

Fixes:

  • Spherecast not working
  • Type errors
  • Typo fixes
  • No longer errors now when attempting to index with FastCastEvents with guarding
  • Fix CanPierce logic and unnec things
  • Fix unnamed parameters in all callback function types
  • Fix incorrect union types on Caster signal fields (removed RBXScriptSignal, RBXScriptConnection)
  • Fix GetVelocityCast and AddAccelerationCast signatures
  • Fix SphereCastRayInfo @type doc copying BlockCastRayInfo
  • Fix OnCastFireFunction @type unnamed parameters
  • Remove stale RBXScriptSignal references from Caster @type doc
  • Fixed GetAccelerationCast returning velocity instead of acceleration
  • Fixed AddPositionCast, AddVelocityCast, AddAccelerationCast calling nonexistent methods
  • Fixed missing return after cascading cast warn in SimulateCast and Stepped
  • Fixed Destroy referencing RayHit/RayPierced instead of Hit/Pierced
  • Merged ResumeCast into PauseCast(cast, value) for simplicity
  • Added missing SetPositionCast method
  • Removed unused SafeCall, material, and dead code
  • Updated all doc comments to use vaildcast type consistently
  • Fixed DBG_SEGMENT_SUB_COLOR2 being identical to DBG_SEGMENT_SUB_COLOR
  • Fixed numWorkers assertion from > 1 to >= 1
  • Fixed BulkMoveTo double-connection guard in BindBulkMoveTo
  • Add guarding for SetFastCastEventsModule
  • Cached CastFire from require FastCastEventsModule result in SetFastCastEventsModule
  • Changed CFrame.new() to CFrame.new(origin) in ActiveCast.luau
  • Unused variables in ActiveCast.luau and BaseCast.luau

FastCast2 v0.0.8

21 Feb 22:26
cdc5abc

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RBXL

A full environment setup made specifically for testing FastCast2

DebuggerGUI: You can control server projectiles, client projectiles, and do anything with this gui to test FastCast2
Extension: You can add a ModuleScript inside a TestModules or FastCastEventModules in ReplicatedStorage to add more things to it (If you know what you're doing and how it works)

(Currently in maintenance/unavailable)

RBXM

Added:

  • Spherecast feature — adds sphere-based casting for broader collision detection and hit testing.

Changed:

  • Blockcast visualization no longer stretched by cast length.
  • Cleaned up code and performed minor refactors for readability.
  • Updated documentation comments for clarity.

Fixed:

  • Type errors
  • FastCast2 now uses copy table instead of shared table for .newBehavior()

FastCast2 v0.0.7

11 Feb 02:40
81a457c

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RBXL

A full environment setup made specifically for testing FastCast2

DebuggerGUI: You can control server projectiles, client projectiles, and do anything with this gui to test FastCast2
Extension: You can add a ModuleScript inside a TestModules or FastCastEventModules in ReplicatedStorage to add more things to it (If you know what you're doing and how it works)

RBXM

Changelogs:

  • Added Initial UserData to behavior
    by doing behavior.UserData = any and Caster:Raycast(origin, direction, velocity, behavior). ActiveCast will automatically create UserData if Initial UserData is defined inside the behavior
  • Fixed: some doc comments
  • Fixed: When you Caster:Destroy() it will error because it attempts to index nil with :Destroy() of castCompement
  • Change FastCast. to FastCast: Inside ActiveCast.luau and ActiveBlockcast.luau
  • Fixed: TypeDef

FastCast2 v0.0.6

08 Feb 12:51
922c1fc

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RBXL

A full environment setup made specifically for testing FastCast2

  • DebuggerGUI: You can control server projectiles, client projectiles, and do anything with this gui to test FastCast2
  • Extension: You can add a ModuleScript inside a TestModules or FastCastEventModules in ReplicatedStorage to add more things to it (If you know what you're doing and how it works)

RBXM

Changelogs:

  • Remove BetterLengthChangedModule, CanRayPierceModule: Replaced with FastCastEventsModule features
  • Fix the module being required while in parallel
  • Fix when FastCastEventsModule is nil, and ActiveCast is trying to index it, will error
  • Refactor ActiveCast, ActiveBlockcast, Caster, and TypeDef to ECS
  • Fix some functions that Caster can call without Init
  • Add functions from ActiveCast and ActiveBlockcast to Caster that are used to interact with ActiveCastComponent or ActiveBlockcastComponent
  • Rename RayHit, CanRayPierce, RayPierced to Hit, CanPierce, Pierced

FastCast2 Testing ground

31 Jan 06:06
fc92d86

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🚀 Release Summary

This release includes test environments and benchmarking tools for FastCast2.


🎯 AWPTestGround

A testing ground focused on weapon behavior, input handling, and physics interaction.

Libraries used

Frontend

Hard-coded
Aim system
Spring-based recoil
EventSender
ProjectileClient

Backend

  • Server-authoritative
  • Ammo system

Showcase

2026-01-31.12-53-55.mp4

📊 BenchmarkingFastCast2

Tools and scenarios for:

  • High projectile counts
  • Performance comparison
  • Stress testing FastCast2 under different conditions

FastCast2 Testing ground

03 Jan 09:48
8f5d7bb

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Contains :

  • Client-Server Projectile system
  • Performance Test
  • Packet networking library w/ UnreliablePacket

DETAILS :

  • No object pooling (For simplicity reasons)
  • All scripts UseLengthChanged = false (For performance reasons)

You can play around and edit the script

FastCast2 Testing ground

23 Nov 15:02
fdc3e7f

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Roblox Studio file for testing FastCast2

You can play around inside studio, see how FastCast work, perfromance test, more