[CVPR'24 Best Student Paper] Mip-Splatting: Alias-free 3D Gaussian Splatting
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Updated
Dec 17, 2024 - Python
[CVPR'24 Best Student Paper] Mip-Splatting: Alias-free 3D Gaussian Splatting
D2DX is a complete solution to make Diablo II run well on modern PCs, with high fps and better resolutions.
[ECCV 2024 - Oral] Analytic-Splatting Anti-Aliased 3D Gaussian Splatting via Analytic Integration
Rip-NeRF: Anti-aliasing Radiance Fields with Ripmap-Encoded Platonic Solids
CPU Raytracer algorithm with shadows, reflections, refractions and simple anti-aliasing implemented in C++
[ICCV 2025 Hightlight] Implementation of paper: AAA-Gaussians: Anti-Aliased and Artifact-Free 3D Gaussian Rendering
This package provides a component to reduce jaggies in uGUI elements.
An anti-aliased Minecraft UI engine with Figma in mind.
A research-oriented version of the TAA implementation from Unity's post-processing stack
Set of efficient Bresenham rasterisers ported from Alois Zingl' code
[NeurIPS 2023] Mip-Grid: Anti-aliased Grid Representation for Neural Radiance Fields
Code Repository for Computer Graphics Theory and Sessional!
MorphoLogical AntiAliasing for monchromatic models
[AAAI 2026] Arbitrary-Scale 3D Gaussian Super-Resolution
FXAA technique based on Nvidia's FXAA whitepaper. Using Direct3D 11, HLSL.
ReShade motion TAA solution, far cheaper than the others.
A spectral analysis framework for studying aliasing in strided CNNs. Defines the Alias Violation Ratio (AVR) and Shift Instability Score (SIS) to quantify Nyquist violations and their relationship to prediction instability.
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