Converts t3d brush files from Unreal Engine 1.5 to obj format and vice-versa. Allows to edit Unreal's brushes in regular 3D editors.
- It converts UEd brushes
- Both polygons and UV coordinates are preserved
- No texture handling. You need to export/import textures separately and assign correct textures to polygons manually
- Program does not support map export/import as UEd uses CSG (boolean operations to create geometry) and those are not precomputed in such file.
- Open executable
- Click "File" and select source for conversion
- Click "Destination" and select destination file for conversion
- Click Convert
-!Conversion may brake some models. Overriding files is inadvisable!- In editor create brush (right click on shape toolbox to select size) in shape and size you wish, and position it on level geometry you are interested in.
- Select intersect option(1) and then export brush(3)
- Convert Files
- Import into 3d program (here scale during import is set to 0.01)
- Select brush(on picture blue mesh), right-click and select "Polygons->To Brush"
- Export as in prevoius example
Experimental texture support is provided. If file texture_dict.txt is provided textures manually applied should have correct scaling (assuming correct texture is applied).
Put the file texture_dict.txt in the same directory as exe
Lantern2 64x64
pmbLight3 64x64
pmbLight3or 64x64
pmbfloor-E 128x128
In the brush file there is no connection to the texture other than simplified name so the dictionary (texture name to its dimensions) is neccessary. An exctractor for these data is needed but the texture support will stay limited as I don't have capacity to further reverse engineer utx file format.




