[rcore][sdl] Fix: Ordered monitor indexing for SDL3#5717
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Formatting + fix missing ifdef
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Hi @raysan5 I know this is not the priority for 6.0 but is there a timeline for review on this? Or anything I can do in the meantime? |
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@somamizobuchi Just wait a bit more, |
raysan5
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Apr 28, 2026
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| int numMonitors = 0; | ||
| SDL_DisplayID *displays = SDL_GetDisplays(&numMonitors); |
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I think an SDL_free(displays) is missing at the end
| { | ||
| TRACELOG(LOG_FATAL, "PLATFORM: Failed to find monitors"); | ||
| SDL_free(displays); | ||
| return -1; |
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I prefer to avoid ending the program if no monitor connected, maybe CORE.Window.ready = false?
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Problem
SDL3 changed monitor indexing from ordered to logical IDs which breaks many functions that requires monitor index as input.
Solution
Similar to how gamepads are currently stored, keep an array of
displayIDs that are queried and set once duringPlatformInit()and indexed during function calls that require them. The event polling does not currently handle display add/remove events so this LUT is only valid if no monitors are added/removed.Tests
MacOS Tahoe 26.3
MacBook Air M3
SDL 3.4.2
Tested using
example/core/monitor_detectorwith two monitors