I make stuff when I feel like it
I’m a dev who mostly builds random things that solve my problems
Mods, tools, weird experiments, whatever seems interesting at the time
- A fan of overengineering
- Prefer fast iteration over perfection
- If it works, it ships
- Clamb Flying Mod
Added flight mechanics mainly for movement practice / speedrun experimentation
- Contributed fixes to VRCX (UI / theme related stuff)
- Shocker Link CPP
Creates a Serial/API link between VRChat and an OpenShock/PiShock device
- Small utilities, experiments, and half-finished ideas
- Some things exist purely because I wanted them to
Depends on the project, but usually:
- Python
- C++
- Web stack (when forced)
- Game modding workflows
- Code should be useful, not pretty
- Most projects don’t need to be finished to be valuable
- Learning > polishing
idk, you’ll find me somewhere

