Releases: openfrontio/OpenFrontIO
v0.30.27
v0.30.27
- Fix player stats modal @ryanbarlow97
v0.30.26
- Censor slurs split across clan tag and username
- Update homepage & in-game promos
- Have game server reject banned players
- Don't show store button on crazy games
- Do not show "Not logged in" on flag modal on CrazyGames
v0.30.25
- Improved name censoring
- Add rarity to cosmetic items
- Add corner video ad
v0.30.24
- Fix: censoring was letting some innapropriate usernames slip through
v0.30.23
- Revert april fools update
v0.30.22
- Bugfix: remove invalid map
v0.30.21
- Add support for the ClosedBack language
v0.30.20
- Increased the coefficient of restitution for nukes @DevelopingTom
- Various map improvements @FloPinguin, @RickD004, @patrickbadly-hub
v0.30.19
- Update deployment and game server to use api key to bypass bot checks
v0.30.18
- Fix: Radial menu was not updating after it was open while player gained enough gold to make a purchase @evanpelle
v0.30.17
- Fix: Fall back to default Discord avatar when profile image fails to load @evanpelle
- Fix: broken schema for users/@me in v0.30.16 @evanpelle
v0.30.16
- Add bottom left ad in crazygames @evanpelle
- Update player stats to split out ranked @ryanbarlow97
- Add not logged in warning to flags modal @evanpelle
- Add a store button to the patterns modal and flag modal @evanpelle
- bugfix: sometimes modals were not opening @evanpelle
v0.30.15
- Fix: skin modal styling, and bug where it sometimes won't open.
v0.30.14
- Display the name of the creator for flags & skins @evanpelle
- Add leave confirmation dialog to JoinLobbyModal @FloPinguin
- Fix base language preferred over regional variant in auto-detection @FloPinguin
- Support for unlockable flags @evanpelle
- Bugfix: map was not compact size in compact gamemode @evanpelle
- Remove modifiers from normal FFA/Team games (increase chance of gold multiplier for special games, decrease random spawn) @FloPinguin
v0.30.13
- Small updates and fixes in the HelpModal @VariableVince
- Possible fix for icons disappearing: Update PixiJS @VariableVince
- Max of 3 modifiers for special lobby @evanpelle
- Make 1 in every 3 games compact @evanpelle
- Make ffa the large game card @evanpelle
- Translation update @Aotumuri
- Remove modifiers from normal FFA/Team games (And increase chance of gold multiplier for special games, decrease random spawn) 🎲 @FloPinguin
v0.30.12
- Add team spawn areas for Baikal ⚡ @FloPinguin
v0.30.11
- Fix: lobby modal stuck when attempting to join full game @evanpelle
- Increase spawn immunity from 30s to 45s for 5M starting gold maps 🛡️ @FloPinguin
- Fix labels in public lobby modifier display 🏷️ @FloPinguin
- Fix "you didn't enter the lobby in time" when device clock isn't synced @VariableVince
- Fix: player name and location on wrong spot on the map @VariableVince
- Fix inverse annexation @VariableVince
- Update ads
v0.30.10
- Add better rate limits
- Fix: invalid kick_reason.too_much_data error
- Update ads
- Reduce spawn phase duration when random spawn is enabled @FloPinguin
- Rebalance HvN @FloPinguin
v0.30.9
- Fix: Strait of Hormuz boating bugs in compact map
- Fix seam lines in Nile Delta map @FloPinguin, @gabigabogabu
- ui: reduce HUD transparency for control, attacks, events, and hover panel @hkio120
v0.30.8
- Updated translations
- fix: prevent false rate-limit error from appearing
v0.30.7
- Fix public lobby timer stuck due to IPC race condition
v0.30.6
- Server-side WebSocket message rate limiting & size enforcement
v0.30.5
- Fix duplicate game creation when opening private lobby (#3423)
- Kill and restart workers when IPC send fails
- terminate public lobby ws on request
v0.30.4
- Kick players when intent too large
v0.30.3
- add rate limits for intents
v0.30.2
- increase train spawn rate ~20%
- increase gold from trade ships
- Reduce territory color range for players on the same team
- minor tweaks to UI
v0.30.1
- fix: prevent old lobbies from appearing in the public games browser
🎉 OpenFront v30 Changelog 🎉
Hey everyone! We've got an giant update packed with new features, maps, UI improvements and fixes. Here's whats new:
🌟 Main New Features
- Three public lobbies - Homepage now shows separate FFA, Teams, and Special lobbies - Special always has between 1 and 4 modifiers (by @ryanbarlow97 and @evanpelle)
- See who's playing - Visible lobby player list and settings after joining a public game, just like in private lobbies - Plus improved connection speed & handling (by @ryanbarlow97)
- Trade ship meta updated - Trade ship cap raised from ~100 to ~400, enabled by last version's pathfinding performance improvements (by @evanpelle)
- Railroad snapping - Structures built over railroads now properly split and connect to the network (by @DevelopingTom)
- Train gold diminishing returns - Railroad income now decreases after the 5th city stop, preventing excessive gold from long city chains (by @evanpelle)
- 1v1 ranked config updated - Now uses original tournament format - 40% Australia, 20% Iceland, 20% Asia, 20% Europe Classic - 50% normal map size, 50% compact (by @FloPinguin)
- Attacker troop loss rebalance - Adresses attack loss imbalance (by @1brucben)
- Reconnection - Internet problems or accidentally reloaded the page? Reconnects are possible now (by @ryanbarlow97)
- Attack ratio panel redesign - Is now centered and combined with the units display, more compact and mobile-friendly (by @evanpelle and @hkio120)
- Player info panel moved to top - Redesigned, optimized for mobile (by @evanpelle)
- Mobile UI improvements - Fixed numerous layout issues on mobile: overlapping elements, cutoff panels, inconsistent spacing and borders, tap-to-close overlays, ... (by @FloPinguin)
- Configurable nation count - Slider (0–400) replaces "Disable Nations" toggle in singleplayer and private lobbies (by @FloPinguin)
- SAM cooldown increased - SAM cooldown raised from 7.5s to 12s to compensate for previous SAM targeting improvements (by @evanpelle)
🗺️ New Maps
- Alps ⛰️ - Large land-only map for pure land warfare, train trade only (by @TsProphet94)
- The Box 🟩 - Completely flat, large land-only map, train trade only (by @sardidefcon)
- Hawaii 🏝️ - The Hawaiian island chain with real volcanic terrain (by @gabigabogabu)
- Traders Dream 🏝️ - Island-heavy map focused on trade with two large islands (by @FloPinguin)
- Yenisei re-added 🏞️ - This map got removed a while ago (technical problems), returns at ~3x smaller size (by @Duwibi)
- San Francisco - Bay area map with 21 nations based on local cities and towns (by @RickD004)
- Arctic 🐻❄️ - North Pole-centered map with Cold War themed nations using azimuthal projection (by @RickD004)
- Nile Delta 🏞️ - Egyptian delta region including the Suez Canal (by @gabigabogabu)
- Passage 🏝️ - Long, thin island-filled map with naval choke points, great for contested sea warfare (by @bijx)
- Bosphorus Straits - Smaller Turkey-focused map centered on one of the world's key strategic waterways (by @TsProphet94)
- Bering Strait - Smaller map of the Alaska–Russia strait with an enlarged center island for strategic battles (by @TsProphet94)
- Aegean 🏛️ - Greek-Turkish map centered on the Aegean Sea with ancient city-state nations, designed for island-hopping naval warfare (by @RickD004)
🧪 Public Game Modifiers
- Crowded modifier - New modifier simulates a youtuber lobby, cramps 125 players onto a small map - Can you handle the chaos? (by @FloPinguin)
- 25M Starting Gold modifier - New modifier creates chaotic high-gold matches with 2.5 min spawn immunity for preparation (by @FloPinguin)
- Hard Nations modifier - New modifier makes nations tougher in 20% of HvN games (Because the medium difficulty got nerfed), also in some Non-HvN-games (by @FloPinguin)
- PVP immunity in 5M gold games - 30s immunity to prevent instant nuking (by @FloPinguin)
- Alliances Disabled modifier - New modifier: no alliances allowed, pure fear (by @FloPinguin)
- x2 Gold modifier - New modifier: double gold income for faster-paced games (by @FloPinguin)
⚔️ Gameplay Changes
- World map more frequent - World map now appears much more often in public game rotation (by @evanpelle)
- Baikal & Four Islands team games - Baikal now favors 2-team games and Four Islands favors 4-team games; both appear twice as often in team playlists (by @FloPinguin)
- Alliance renewal in radial menu - Extend expiring alliances directly from the radial menu (by @deshack)
- Railroad hover highlight - Hovering a railroad highlights the entire connected line (by @DevelopingTom)
- Transport retreat to nearest shore - Troop transports now path back to your closest owned shoreline instead of their original launch point (by @bijx)
- Disable alliances option - Private lobbies can now disable alliances entirely for pure free-for-all games (by @FloPinguin)
- Confirm building with Enter/NumPad - Buildings selected via hotkeys can now be placed with Enter instead of requiring a mouse click (by @wozniakpl)
- Configurable attack ratio increment - New settings dropdown to choose the step size when adjusting attack ratio via keybinds (by @Aotumuri)
- Requeue button for Ranked - "Play Again" button after ranked matches to instantly re-queue (by @Skigim)
- Public game nations - Switched public game nation difficulty from "Easy" to "Medium" - Because easy nations got nerfed a lot in v29.11 (by @FloPinguin)
- Reduce bot farming - Bots try to delete captured structures to prevent farming exploits (by @FloPinguin)
- Block nuking teammate structures - Nukes blocked if they'd...
v0.30.26
v0.30.26
- Censor slurs split across clan tag and username
- Update homepage & in-game promos
- Have game server reject banned players
- Don't show store button on crazy games
- Do not show "Not logged in" on flag modal on CrazyGames
v0.30.25
- Improved name censoring
- Add rarity to cosmetic items
- Add corner video ad
v0.30.24
- Fix: censoring was letting some innapropriate usernames slip through
v0.30.23
- Revert april fools update
v0.30.22
- Bugfix: remove invalid map
v0.30.21
- Add support for the ClosedBack language
v0.30.20
- Increased the coefficient of restitution for nukes @DevelopingTom
- Various map improvements @FloPinguin, @RickD004, @patrickbadly-hub
v0.30.19
- Update deployment and game server to use api key to bypass bot checks
v0.30.18
- Fix: Radial menu was not updating after it was open while player gained enough gold to make a purchase @evanpelle
v0.30.17
- Fix: Fall back to default Discord avatar when profile image fails to load @evanpelle
- Fix: broken schema for users/@me in v0.30.16 @evanpelle
v0.30.16
- Add bottom left ad in crazygames @evanpelle
- Update player stats to split out ranked @ryanbarlow97
- Add not logged in warning to flags modal @evanpelle
- Add a store button to the patterns modal and flag modal @evanpelle
- bugfix: sometimes modals were not opening @evanpelle
v0.30.15
- Fix: skin modal styling, and bug where it sometimes won't open.
v0.30.14
- Display the name of the creator for flags & skins @evanpelle
- Add leave confirmation dialog to JoinLobbyModal @FloPinguin
- Fix base language preferred over regional variant in auto-detection @FloPinguin
- Support for unlockable flags @evanpelle
- Bugfix: map was not compact size in compact gamemode @evanpelle
- Remove modifiers from normal FFA/Team games (increase chance of gold multiplier for special games, decrease random spawn) @FloPinguin
v0.30.13
- Small updates and fixes in the HelpModal @VariableVince
- Possible fix for icons disappearing: Update PixiJS @VariableVince
- Max of 3 modifiers for special lobby @evanpelle
- Make 1 in every 3 games compact @evanpelle
- Make ffa the large game card @evanpelle
- Translation update @Aotumuri
- Remove modifiers from normal FFA/Team games (And increase chance of gold multiplier for special games, decrease random spawn) 🎲 @FloPinguin
v0.30.12
- Add team spawn areas for Baikal ⚡ @FloPinguin
v0.30.11
- Fix: lobby modal stuck when attempting to join full game @evanpelle
- Increase spawn immunity from 30s to 45s for 5M starting gold maps 🛡️ @FloPinguin
- Fix labels in public lobby modifier display 🏷️ @FloPinguin
- Fix "you didn't enter the lobby in time" when device clock isn't synced @VariableVince
- Fix: player name and location on wrong spot on the map @VariableVince
- Fix inverse annexation @VariableVince
- Update ads
v0.30.10
- Add better rate limits
- Fix: invalid kick_reason.too_much_data error
- Update ads
- Reduce spawn phase duration when random spawn is enabled @FloPinguin
- Rebalance HvN @FloPinguin
v0.30.9
- Fix: Strait of Hormuz boating bugs in compact map
- Fix seam lines in Nile Delta map @FloPinguin, @gabigabogabu
- ui: reduce HUD transparency for control, attacks, events, and hover panel @hkio120
v0.30.8
- Updated translations
- fix: prevent false rate-limit error from appearing
v0.30.7
- Fix public lobby timer stuck due to IPC race condition
v0.30.6
- Server-side WebSocket message rate limiting & size enforcement
v0.30.5
- Fix duplicate game creation when opening private lobby (#3423)
- Kill and restart workers when IPC send fails
- terminate public lobby ws on request
v0.30.4
- Kick players when intent too large
v0.30.3
- add rate limits for intents
v0.30.2
- increase train spawn rate ~20%
- increase gold from trade ships
- Reduce territory color range for players on the same team
- minor tweaks to UI
v0.30.1
- fix: prevent old lobbies from appearing in the public games browser
🎉 OpenFront v30 Changelog 🎉
Hey everyone! We've got an giant update packed with new features, maps, UI improvements and fixes. Here's whats new:
🌟 Main New Features
- Three public lobbies - Homepage now shows separate FFA, Teams, and Special lobbies - Special always has between 1 and 4 modifiers (by @ryanbarlow97 and @evanpelle)
- See who's playing - Visible lobby player list and settings after joining a public game, just like in private lobbies - Plus improved connection speed & handling (by @ryanbarlow97)
- Trade ship meta updated - Trade ship cap raised from ~100 to ~400, enabled by last version's pathfinding performance improvements (by @evanpelle)
- Railroad snapping - Structures built over railroads now properly split and connect to the network (by @DevelopingTom)
- Train gold diminishing returns - Railroad income now decreases after the 5th city stop, preventing excessive gold from long city chains (by @evanpelle)
- 1v1 ranked config updated - Now uses original tournament format - 40% Australia, 20% Iceland, 20% Asia, 20% Europe Classic - 50% normal map size, 50% compact (by @FloPinguin)
- Attacker troop loss rebalance - Adresses attack loss imbalance (by @1brucben)
- Reconnection - Internet problems or accidentally reloaded the page? Reconnects are possible now (by @ryanbarlow97)
- Attack ratio panel redesign - Is now centered and combined with the units display, more compact and mobile-friendly (by @evanpelle and @hkio120)
- Player info panel moved to top - Redesigned, optimized for mobile (by @evanpelle)
- Mobile UI improvements - Fixed numerous layout issues on mobile: overlapping elements, cutoff panels, inconsistent spacing and borders, tap-to-close overlays, ... (by @FloPinguin)
- Configurable nation count - Slider (0–400) replaces "Disable Nations" toggle in singleplayer and private lobbies (by @FloPinguin)
- SAM cooldown increased - SAM cooldown raised from 7.5s to 12s to compensate for previous SAM targeting improvements (by @evanpelle)
🗺️ New Maps
- Alps ⛰️ - Large land-only map for pure land warfare, train trade only (by @TsProphet94)
- The Box 🟩 - Completely flat, large land-only map, train trade only (by @sardidefcon)
- Hawaii 🏝️ - The Hawaiian island chain with real volcanic terrain (by @gabigabogabu)
- Traders Dream 🏝️ - Island-heavy map focused on trade with two large islands (by @FloPinguin)
- Yenisei re-added 🏞️ - This map got removed a while ago (technical problems), returns at ~3x smaller size (by @Duwibi)
- San Francisco - Bay area map with 21 nations based on local cities and towns (by @RickD004)
- Arctic 🐻❄️ - North Pole-centered map with Cold War themed nations using azimuthal projection (by @RickD004)
- Nile Delta 🏞️ - Egyptian delta region including the Suez Canal (by @gabigabogabu)
- Passage 🏝️ - Long, thin island-filled map with naval choke points, great for contested sea warfare (by @bijx)
- Bosphorus Straits - Smaller Turkey-focused map centered on one of the world's key strategic waterways (by @TsProphet94)
- Bering Strait - Smaller map of the Alaska–Russia strait with an enlarged center island for strategic battles (by @TsProphet94)
- Aegean 🏛️ - Greek-Turkish map centered on the Aegean Sea with ancient city-state nations, designed for island-hopping naval warfare (by @RickD004)
🧪 Public Game Modifiers
- Crowded modifier - New modifier simulates a youtuber lobby, cramps 125 players onto a small map - Can you handle the chaos? (by @FloPinguin)
- 25M Starting Gold modifier - New modifier creates chaotic high-gold matches with 2.5 min spawn immunity for preparation (by @FloPinguin)
- Hard Nations modifier - New modifier makes nations tougher in 20% of HvN games (Because the medium difficulty got nerfed), also in some Non-HvN-games (by @FloPinguin)
- PVP immunity in 5M gold games - 30s immunity to prevent instant nuking (by @FloPinguin)
- Alliances Disabled modifier - New modifier: no alliances allowed, pure fear (by @FloPinguin)
- x2 Gold modifier - New modifier: double gold income for faster-paced games (by @FloPinguin)
⚔️ Gameplay Changes
- World map more frequent - World map now appears much more often in public game rotation (by @evanpelle)
- Baikal & Four Islands team games - Baikal now favors 2-team games and Four Islands favors 4-team games; both appear twice as often in team playlists (by @FloPinguin)
- Alliance renewal in radial menu - Extend expiring alliances directly from the radial menu (by @deshack)
- Railroad hover highlight - Hovering a railroad highlights the entire connected line (by @DevelopingTom)
- Transport retreat to nearest shore - Troop transports now path back to your closest owned shoreline instead of their original launch point (by @bijx)
- Disable alliances option - Private lobbies can now disable alliances entirely for pure free-for-all games (by @FloPinguin)
- Confirm building with Enter/NumPad - Buildings selected via hotkeys can now be placed with Enter instead of requiring a mouse click (by @wozniakpl)
- Configurable attack ratio increment - New settings dropdown to choose the step size when adjusting attack ratio via keybinds (by @Aotumuri)
- Requeue button for Ranked - "Play Again" button after ranked matches to instantly re-queue (by @Skigim)
- Public game nations - Switched public game nation difficulty from "Easy" to "Medium" - Because easy nations got nerfed a lot in v29.11 (by @FloPinguin)
- Reduce bot farming - Bots try to delete captured structures to prevent farming exploits (by @FloPinguin)
- Block nuking teammate structures - Nukes blocked if they'd hit a teammate's structure (that was possible by nuking...
v0.30.25
v0.30.25
- Improved name censoring
- Add rarity to cosmetic items
- Add corner video ad
v0.30.24
- Fix: censoring was letting some innapropriate usernames slip through
v0.30.23
- Revert april fools update
v0.30.22
- Bugfix: remove invalid map
v0.30.21
- Add support for the ClosedBack language
v0.30.20
- Increased the coefficient of restitution for nukes @DevelopingTom
- Various map improvements @FloPinguin, @RickD004, @patrickbadly-hub
v0.30.19
- Update deployment and game server to use api key to bypass bot checks
v0.30.18
- Fix: Radial menu was not updating after it was open while player gained enough gold to make a purchase @evanpelle
v0.30.17
- Fix: Fall back to default Discord avatar when profile image fails to load @evanpelle
- Fix: broken schema for users/@me in v0.30.16 @evanpelle
v0.30.16
- Add bottom left ad in crazygames @evanpelle
- Update player stats to split out ranked @ryanbarlow97
- Add not logged in warning to flags modal @evanpelle
- Add a store button to the patterns modal and flag modal @evanpelle
- bugfix: sometimes modals were not opening @evanpelle
v0.30.15
- Fix: skin modal styling, and bug where it sometimes won't open.
v0.30.14
- Display the name of the creator for flags & skins @evanpelle
- Add leave confirmation dialog to JoinLobbyModal @FloPinguin
- Fix base language preferred over regional variant in auto-detection @FloPinguin
- Support for unlockable flags @evanpelle
- Bugfix: map was not compact size in compact gamemode @evanpelle
- Remove modifiers from normal FFA/Team games (increase chance of gold multiplier for special games, decrease random spawn) @FloPinguin
v0.30.13
- Small updates and fixes in the HelpModal @VariableVince
- Possible fix for icons disappearing: Update PixiJS @VariableVince
- Max of 3 modifiers for special lobby @evanpelle
- Make 1 in every 3 games compact @evanpelle
- Make ffa the large game card @evanpelle
- Translation update @Aotumuri
- Remove modifiers from normal FFA/Team games (And increase chance of gold multiplier for special games, decrease random spawn) 🎲 @FloPinguin
v0.30.12
- Add team spawn areas for Baikal ⚡ @FloPinguin
v0.30.11
- Fix: lobby modal stuck when attempting to join full game @evanpelle
- Increase spawn immunity from 30s to 45s for 5M starting gold maps 🛡️ @FloPinguin
- Fix labels in public lobby modifier display 🏷️ @FloPinguin
- Fix "you didn't enter the lobby in time" when device clock isn't synced @VariableVince
- Fix: player name and location on wrong spot on the map @VariableVince
- Fix inverse annexation @VariableVince
- Update ads
v0.30.10
- Add better rate limits
- Fix: invalid kick_reason.too_much_data error
- Update ads
- Reduce spawn phase duration when random spawn is enabled @FloPinguin
- Rebalance HvN @FloPinguin
v0.30.9
- Fix: Strait of Hormuz boating bugs in compact map
- Fix seam lines in Nile Delta map @FloPinguin, @gabigabogabu
- ui: reduce HUD transparency for control, attacks, events, and hover panel @hkio120
v0.30.8
- Updated translations
- fix: prevent false rate-limit error from appearing
v0.30.7
- Fix public lobby timer stuck due to IPC race condition
v0.30.6
- Server-side WebSocket message rate limiting & size enforcement
v0.30.5
- Fix duplicate game creation when opening private lobby (#3423)
- Kill and restart workers when IPC send fails
- terminate public lobby ws on request
v0.30.4
- Kick players when intent too large
v0.30.3
- add rate limits for intents
v0.30.2
- increase train spawn rate ~20%
- increase gold from trade ships
- Reduce territory color range for players on the same team
- minor tweaks to UI
v0.30.1
- fix: prevent old lobbies from appearing in the public games browser
🎉 OpenFront v30 Changelog 🎉
Hey everyone! We've got an giant update packed with new features, maps, UI improvements and fixes. Here's whats new:
🌟 Main New Features
- Three public lobbies - Homepage now shows separate FFA, Teams, and Special lobbies - Special always has between 1 and 4 modifiers (by @ryanbarlow97 and @evanpelle)
- See who's playing - Visible lobby player list and settings after joining a public game, just like in private lobbies - Plus improved connection speed & handling (by @ryanbarlow97)
- Trade ship meta updated - Trade ship cap raised from ~100 to ~400, enabled by last version's pathfinding performance improvements (by @evanpelle)
- Railroad snapping - Structures built over railroads now properly split and connect to the network (by @DevelopingTom)
- Train gold diminishing returns - Railroad income now decreases after the 5th city stop, preventing excessive gold from long city chains (by @evanpelle)
- 1v1 ranked config updated - Now uses original tournament format - 40% Australia, 20% Iceland, 20% Asia, 20% Europe Classic - 50% normal map size, 50% compact (by @FloPinguin)
- Attacker troop loss rebalance - Adresses attack loss imbalance (by @1brucben)
- Reconnection - Internet problems or accidentally reloaded the page? Reconnects are possible now (by @ryanbarlow97)
- Attack ratio panel redesign - Is now centered and combined with the units display, more compact and mobile-friendly (by @evanpelle and @hkio120)
- Player info panel moved to top - Redesigned, optimized for mobile (by @evanpelle)
- Mobile UI improvements - Fixed numerous layout issues on mobile: overlapping elements, cutoff panels, inconsistent spacing and borders, tap-to-close overlays, ... (by @FloPinguin)
- Configurable nation count - Slider (0–400) replaces "Disable Nations" toggle in singleplayer and private lobbies (by @FloPinguin)
- SAM cooldown increased - SAM cooldown raised from 7.5s to 12s to compensate for previous SAM targeting improvements (by @evanpelle)
🗺️ New Maps
- Alps ⛰️ - Large land-only map for pure land warfare, train trade only (by @TsProphet94)
- The Box 🟩 - Completely flat, large land-only map, train trade only (by @sardidefcon)
- Hawaii 🏝️ - The Hawaiian island chain with real volcanic terrain (by @gabigabogabu)
- Traders Dream 🏝️ - Island-heavy map focused on trade with two large islands (by @FloPinguin)
- Yenisei re-added 🏞️ - This map got removed a while ago (technical problems), returns at ~3x smaller size (by @Duwibi)
- San Francisco - Bay area map with 21 nations based on local cities and towns (by @RickD004)
- Arctic 🐻❄️ - North Pole-centered map with Cold War themed nations using azimuthal projection (by @RickD004)
- Nile Delta 🏞️ - Egyptian delta region including the Suez Canal (by @gabigabogabu)
- Passage 🏝️ - Long, thin island-filled map with naval choke points, great for contested sea warfare (by @bijx)
- Bosphorus Straits - Smaller Turkey-focused map centered on one of the world's key strategic waterways (by @TsProphet94)
- Bering Strait - Smaller map of the Alaska–Russia strait with an enlarged center island for strategic battles (by @TsProphet94)
- Aegean 🏛️ - Greek-Turkish map centered on the Aegean Sea with ancient city-state nations, designed for island-hopping naval warfare (by @RickD004)
🧪 Public Game Modifiers
- Crowded modifier - New modifier simulates a youtuber lobby, cramps 125 players onto a small map - Can you handle the chaos? (by @FloPinguin)
- 25M Starting Gold modifier - New modifier creates chaotic high-gold matches with 2.5 min spawn immunity for preparation (by @FloPinguin)
- Hard Nations modifier - New modifier makes nations tougher in 20% of HvN games (Because the medium difficulty got nerfed), also in some Non-HvN-games (by @FloPinguin)
- PVP immunity in 5M gold games - 30s immunity to prevent instant nuking (by @FloPinguin)
- Alliances Disabled modifier - New modifier: no alliances allowed, pure fear (by @FloPinguin)
- x2 Gold modifier - New modifier: double gold income for faster-paced games (by @FloPinguin)
⚔️ Gameplay Changes
- World map more frequent - World map now appears much more often in public game rotation (by @evanpelle)
- Baikal & Four Islands team games - Baikal now favors 2-team games and Four Islands favors 4-team games; both appear twice as often in team playlists (by @FloPinguin)
- Alliance renewal in radial menu - Extend expiring alliances directly from the radial menu (by @deshack)
- Railroad hover highlight - Hovering a railroad highlights the entire connected line (by @DevelopingTom)
- Transport retreat to nearest shore - Troop transports now path back to your closest owned shoreline instead of their original launch point (by @bijx)
- Disable alliances option - Private lobbies can now disable alliances entirely for pure free-for-all games (by @FloPinguin)
- Confirm building with Enter/NumPad - Buildings selected via hotkeys can now be placed with Enter instead of requiring a mouse click (by @wozniakpl)
- Configurable attack ratio increment - New settings dropdown to choose the step size when adjusting attack ratio via keybinds (by @Aotumuri)
- Requeue button for Ranked - "Play Again" button after ranked matches to instantly re-queue (by @Skigim)
- Public game nations - Switched public game nation difficulty from "Easy" to "Medium" - Because easy nations got nerfed a lot in v29.11 (by @FloPinguin)
- Reduce bot farming - Bots try to delete captured structures to prevent farming exploits (by @FloPinguin)
- Block nuking teammate structures - Nukes blocked if they'd hit a teammate's structure (that was possible by nuking oceans / rivers) (by @FloPinguin)
- No gold from inactive players - Conquering players who joined but never played (0 attacks executed) no longer gives gold (by @FloPinguin)
- Nuke trajectory shows alliance break - Trajectory accounts ...
v0.30.24
v0.30.23
- Fix: censoring was letting some innapropriate usernames slip through
v0.30.23
- Revert april fools update
v0.30.22
- Bugfix: remove invalid map
v0.30.21
- Add support for the ClosedBack language
v0.30.20
- Increased the coefficient of restitution for nukes @DevelopingTom
- Various map improvements @FloPinguin, @RickD004, @patrickbadly-hub
v0.30.19
- Update deployment and game server to use api key to bypass bot checks
v0.30.18
- Fix: Radial menu was not updating after it was open while player gained enough gold to make a purchase @evanpelle
v0.30.17
- Fix: Fall back to default Discord avatar when profile image fails to load @evanpelle
- Fix: broken schema for users/@me in v0.30.16 @evanpelle
v0.30.16
- Add bottom left ad in crazygames @evanpelle
- Update player stats to split out ranked @ryanbarlow97
- Add not logged in warning to flags modal @evanpelle
- Add a store button to the patterns modal and flag modal @evanpelle
- bugfix: sometimes modals were not opening @evanpelle
v0.30.15
- Fix: skin modal styling, and bug where it sometimes won't open.
v0.30.14
- Display the name of the creator for flags & skins @evanpelle
- Add leave confirmation dialog to JoinLobbyModal @FloPinguin
- Fix base language preferred over regional variant in auto-detection @FloPinguin
- Support for unlockable flags @evanpelle
- Bugfix: map was not compact size in compact gamemode @evanpelle
- Remove modifiers from normal FFA/Team games (increase chance of gold multiplier for special games, decrease random spawn) @FloPinguin
v0.30.13
- Small updates and fixes in the HelpModal @VariableVince
- Possible fix for icons disappearing: Update PixiJS @VariableVince
- Max of 3 modifiers for special lobby @evanpelle
- Make 1 in every 3 games compact @evanpelle
- Make ffa the large game card @evanpelle
- Translation update @Aotumuri
- Remove modifiers from normal FFA/Team games (And increase chance of gold multiplier for special games, decrease random spawn) 🎲 @FloPinguin
v0.30.12
- Add team spawn areas for Baikal ⚡ @FloPinguin
v0.30.11
- Fix: lobby modal stuck when attempting to join full game @evanpelle
- Increase spawn immunity from 30s to 45s for 5M starting gold maps 🛡️ @FloPinguin
- Fix labels in public lobby modifier display 🏷️ @FloPinguin
- Fix "you didn't enter the lobby in time" when device clock isn't synced @VariableVince
- Fix: player name and location on wrong spot on the map @VariableVince
- Fix inverse annexation @VariableVince
- Update ads
v0.30.10
- Add better rate limits
- Fix: invalid kick_reason.too_much_data error
- Update ads
- Reduce spawn phase duration when random spawn is enabled @FloPinguin
- Rebalance HvN @FloPinguin
v0.30.9
- Fix: Strait of Hormuz boating bugs in compact map
- Fix seam lines in Nile Delta map @FloPinguin, @gabigabogabu
- ui: reduce HUD transparency for control, attacks, events, and hover panel @hkio120
v0.30.8
- Updated translations
- fix: prevent false rate-limit error from appearing
v0.30.7
- Fix public lobby timer stuck due to IPC race condition
v0.30.6
- Server-side WebSocket message rate limiting & size enforcement
v0.30.5
- Fix duplicate game creation when opening private lobby (#3423)
- Kill and restart workers when IPC send fails
- terminate public lobby ws on request
v0.30.4
- Kick players when intent too large
v0.30.3
- add rate limits for intents
v0.30.2
- increase train spawn rate ~20%
- increase gold from trade ships
- Reduce territory color range for players on the same team
- minor tweaks to UI
v0.30.1
- fix: prevent old lobbies from appearing in the public games browser
🎉 OpenFront v30 Changelog 🎉
Hey everyone! We've got an giant update packed with new features, maps, UI improvements and fixes. Here's whats new:
🌟 Main New Features
- Three public lobbies - Homepage now shows separate FFA, Teams, and Special lobbies - Special always has between 1 and 4 modifiers (by @ryanbarlow97 and @evanpelle)
- See who's playing - Visible lobby player list and settings after joining a public game, just like in private lobbies - Plus improved connection speed & handling (by @ryanbarlow97)
- Trade ship meta updated - Trade ship cap raised from ~100 to ~400, enabled by last version's pathfinding performance improvements (by @evanpelle)
- Railroad snapping - Structures built over railroads now properly split and connect to the network (by @DevelopingTom)
- Train gold diminishing returns - Railroad income now decreases after the 5th city stop, preventing excessive gold from long city chains (by @evanpelle)
- 1v1 ranked config updated - Now uses original tournament format - 40% Australia, 20% Iceland, 20% Asia, 20% Europe Classic - 50% normal map size, 50% compact (by @FloPinguin)
- Attacker troop loss rebalance - Adresses attack loss imbalance (by @1brucben)
- Reconnection - Internet problems or accidentally reloaded the page? Reconnects are possible now (by @ryanbarlow97)
- Attack ratio panel redesign - Is now centered and combined with the units display, more compact and mobile-friendly (by @evanpelle and @hkio120)
- Player info panel moved to top - Redesigned, optimized for mobile (by @evanpelle)
- Mobile UI improvements - Fixed numerous layout issues on mobile: overlapping elements, cutoff panels, inconsistent spacing and borders, tap-to-close overlays, ... (by @FloPinguin)
- Configurable nation count - Slider (0–400) replaces "Disable Nations" toggle in singleplayer and private lobbies (by @FloPinguin)
- SAM cooldown increased - SAM cooldown raised from 7.5s to 12s to compensate for previous SAM targeting improvements (by @evanpelle)
🗺️ New Maps
- Alps ⛰️ - Large land-only map for pure land warfare, train trade only (by @TsProphet94)
- The Box 🟩 - Completely flat, large land-only map, train trade only (by @sardidefcon)
- Hawaii 🏝️ - The Hawaiian island chain with real volcanic terrain (by @gabigabogabu)
- Traders Dream 🏝️ - Island-heavy map focused on trade with two large islands (by @FloPinguin)
- Yenisei re-added 🏞️ - This map got removed a while ago (technical problems), returns at ~3x smaller size (by @Duwibi)
- San Francisco - Bay area map with 21 nations based on local cities and towns (by @RickD004)
- Arctic 🐻❄️ - North Pole-centered map with Cold War themed nations using azimuthal projection (by @RickD004)
- Nile Delta 🏞️ - Egyptian delta region including the Suez Canal (by @gabigabogabu)
- Passage 🏝️ - Long, thin island-filled map with naval choke points, great for contested sea warfare (by @bijx)
- Bosphorus Straits - Smaller Turkey-focused map centered on one of the world's key strategic waterways (by @TsProphet94)
- Bering Strait - Smaller map of the Alaska–Russia strait with an enlarged center island for strategic battles (by @TsProphet94)
- Aegean 🏛️ - Greek-Turkish map centered on the Aegean Sea with ancient city-state nations, designed for island-hopping naval warfare (by @RickD004)
🧪 Public Game Modifiers
- Crowded modifier - New modifier simulates a youtuber lobby, cramps 125 players onto a small map - Can you handle the chaos? (by @FloPinguin)
- 25M Starting Gold modifier - New modifier creates chaotic high-gold matches with 2.5 min spawn immunity for preparation (by @FloPinguin)
- Hard Nations modifier - New modifier makes nations tougher in 20% of HvN games (Because the medium difficulty got nerfed), also in some Non-HvN-games (by @FloPinguin)
- PVP immunity in 5M gold games - 30s immunity to prevent instant nuking (by @FloPinguin)
- Alliances Disabled modifier - New modifier: no alliances allowed, pure fear (by @FloPinguin)
- x2 Gold modifier - New modifier: double gold income for faster-paced games (by @FloPinguin)
⚔️ Gameplay Changes
- World map more frequent - World map now appears much more often in public game rotation (by @evanpelle)
- Baikal & Four Islands team games - Baikal now favors 2-team games and Four Islands favors 4-team games; both appear twice as often in team playlists (by @FloPinguin)
- Alliance renewal in radial menu - Extend expiring alliances directly from the radial menu (by @deshack)
- Railroad hover highlight - Hovering a railroad highlights the entire connected line (by @DevelopingTom)
- Transport retreat to nearest shore - Troop transports now path back to your closest owned shoreline instead of their original launch point (by @bijx)
- Disable alliances option - Private lobbies can now disable alliances entirely for pure free-for-all games (by @FloPinguin)
- Confirm building with Enter/NumPad - Buildings selected via hotkeys can now be placed with Enter instead of requiring a mouse click (by @wozniakpl)
- Configurable attack ratio increment - New settings dropdown to choose the step size when adjusting attack ratio via keybinds (by @Aotumuri)
- Requeue button for Ranked - "Play Again" button after ranked matches to instantly re-queue (by @Skigim)
- Public game nations - Switched public game nation difficulty from "Easy" to "Medium" - Because easy nations got nerfed a lot in v29.11 (by @FloPinguin)
- Reduce bot farming - Bots try to delete captured structures to prevent farming exploits (by @FloPinguin)
- Block nuking teammate structures - Nukes blocked if they'd hit a teammate's structure (that was possible by nuking oceans / rivers) (by @FloPinguin)
- No gold from inactive players - Conquering players who joined but never played (0 attacks executed) no longer gives gold (by @FloPinguin)
- Nuke trajectory shows alliance break - Trajectory accounts for SAMs that become hostile on launch (by @bibizu)
- Cancel nukes on alliance accept - Nukes...
v0.30.23
v0.30.23
- Revert april fools update
v0.30.22
- Bugfix: remove invalid map
v0.30.21
- Add support for the ClosedBack language
v0.30.20
- Increased the coefficient of restitution for nukes @DevelopingTom
- Various map improvements @FloPinguin, @RickD004, @patrickbadly-hub
v0.30.19
- Update deployment and game server to use api key to bypass bot checks
v0.30.18
- Fix: Radial menu was not updating after it was open while player gained enough gold to make a purchase @evanpelle
v0.30.17
- Fix: Fall back to default Discord avatar when profile image fails to load @evanpelle
- Fix: broken schema for users/@me in v0.30.16 @evanpelle
v0.30.16
- Add bottom left ad in crazygames @evanpelle
- Update player stats to split out ranked @ryanbarlow97
- Add not logged in warning to flags modal @evanpelle
- Add a store button to the patterns modal and flag modal @evanpelle
- bugfix: sometimes modals were not opening @evanpelle
v0.30.15
- Fix: skin modal styling, and bug where it sometimes won't open.
v0.30.14
- Display the name of the creator for flags & skins @evanpelle
- Add leave confirmation dialog to JoinLobbyModal @FloPinguin
- Fix base language preferred over regional variant in auto-detection @FloPinguin
- Support for unlockable flags @evanpelle
- Bugfix: map was not compact size in compact gamemode @evanpelle
- Remove modifiers from normal FFA/Team games (increase chance of gold multiplier for special games, decrease random spawn) @FloPinguin
v0.30.13
- Small updates and fixes in the HelpModal @VariableVince
- Possible fix for icons disappearing: Update PixiJS @VariableVince
- Max of 3 modifiers for special lobby @evanpelle
- Make 1 in every 3 games compact @evanpelle
- Make ffa the large game card @evanpelle
- Translation update @Aotumuri
- Remove modifiers from normal FFA/Team games (And increase chance of gold multiplier for special games, decrease random spawn) 🎲 @FloPinguin
v0.30.12
- Add team spawn areas for Baikal ⚡ @FloPinguin
v0.30.11
- Fix: lobby modal stuck when attempting to join full game @evanpelle
- Increase spawn immunity from 30s to 45s for 5M starting gold maps 🛡️ @FloPinguin
- Fix labels in public lobby modifier display 🏷️ @FloPinguin
- Fix "you didn't enter the lobby in time" when device clock isn't synced @VariableVince
- Fix: player name and location on wrong spot on the map @VariableVince
- Fix inverse annexation @VariableVince
- Update ads
v0.30.10
- Add better rate limits
- Fix: invalid kick_reason.too_much_data error
- Update ads
- Reduce spawn phase duration when random spawn is enabled @FloPinguin
- Rebalance HvN @FloPinguin
v0.30.9
- Fix: Strait of Hormuz boating bugs in compact map
- Fix seam lines in Nile Delta map @FloPinguin, @gabigabogabu
- ui: reduce HUD transparency for control, attacks, events, and hover panel @hkio120
v0.30.8
- Updated translations
- fix: prevent false rate-limit error from appearing
v0.30.7
- Fix public lobby timer stuck due to IPC race condition
v0.30.6
- Server-side WebSocket message rate limiting & size enforcement
v0.30.5
- Fix duplicate game creation when opening private lobby (#3423)
- Kill and restart workers when IPC send fails
- terminate public lobby ws on request
v0.30.4
- Kick players when intent too large
v0.30.3
- add rate limits for intents
v0.30.2
- increase train spawn rate ~20%
- increase gold from trade ships
- Reduce territory color range for players on the same team
- minor tweaks to UI
v0.30.1
- fix: prevent old lobbies from appearing in the public games browser
🎉 OpenFront v30 Changelog 🎉
Hey everyone! We've got an giant update packed with new features, maps, UI improvements and fixes. Here's whats new:
🌟 Main New Features
- Three public lobbies - Homepage now shows separate FFA, Teams, and Special lobbies - Special always has between 1 and 4 modifiers (by @ryanbarlow97 and @evanpelle)
- See who's playing - Visible lobby player list and settings after joining a public game, just like in private lobbies - Plus improved connection speed & handling (by @ryanbarlow97)
- Trade ship meta updated - Trade ship cap raised from ~100 to ~400, enabled by last version's pathfinding performance improvements (by @evanpelle)
- Railroad snapping - Structures built over railroads now properly split and connect to the network (by @DevelopingTom)
- Train gold diminishing returns - Railroad income now decreases after the 5th city stop, preventing excessive gold from long city chains (by @evanpelle)
- 1v1 ranked config updated - Now uses original tournament format - 40% Australia, 20% Iceland, 20% Asia, 20% Europe Classic - 50% normal map size, 50% compact (by @FloPinguin)
- Attacker troop loss rebalance - Adresses attack loss imbalance (by @1brucben)
- Reconnection - Internet problems or accidentally reloaded the page? Reconnects are possible now (by @ryanbarlow97)
- Attack ratio panel redesign - Is now centered and combined with the units display, more compact and mobile-friendly (by @evanpelle and @hkio120)
- Player info panel moved to top - Redesigned, optimized for mobile (by @evanpelle)
- Mobile UI improvements - Fixed numerous layout issues on mobile: overlapping elements, cutoff panels, inconsistent spacing and borders, tap-to-close overlays, ... (by @FloPinguin)
- Configurable nation count - Slider (0–400) replaces "Disable Nations" toggle in singleplayer and private lobbies (by @FloPinguin)
- SAM cooldown increased - SAM cooldown raised from 7.5s to 12s to compensate for previous SAM targeting improvements (by @evanpelle)
🗺️ New Maps
- Alps ⛰️ - Large land-only map for pure land warfare, train trade only (by @TsProphet94)
- The Box 🟩 - Completely flat, large land-only map, train trade only (by @sardidefcon)
- Hawaii 🏝️ - The Hawaiian island chain with real volcanic terrain (by @gabigabogabu)
- Traders Dream 🏝️ - Island-heavy map focused on trade with two large islands (by @FloPinguin)
- Yenisei re-added 🏞️ - This map got removed a while ago (technical problems), returns at ~3x smaller size (by @Duwibi)
- San Francisco - Bay area map with 21 nations based on local cities and towns (by @RickD004)
- Arctic 🐻❄️ - North Pole-centered map with Cold War themed nations using azimuthal projection (by @RickD004)
- Nile Delta 🏞️ - Egyptian delta region including the Suez Canal (by @gabigabogabu)
- Passage 🏝️ - Long, thin island-filled map with naval choke points, great for contested sea warfare (by @bijx)
- Bosphorus Straits - Smaller Turkey-focused map centered on one of the world's key strategic waterways (by @TsProphet94)
- Bering Strait - Smaller map of the Alaska–Russia strait with an enlarged center island for strategic battles (by @TsProphet94)
- Aegean 🏛️ - Greek-Turkish map centered on the Aegean Sea with ancient city-state nations, designed for island-hopping naval warfare (by @RickD004)
🧪 Public Game Modifiers
- Crowded modifier - New modifier simulates a youtuber lobby, cramps 125 players onto a small map - Can you handle the chaos? (by @FloPinguin)
- 25M Starting Gold modifier - New modifier creates chaotic high-gold matches with 2.5 min spawn immunity for preparation (by @FloPinguin)
- Hard Nations modifier - New modifier makes nations tougher in 20% of HvN games (Because the medium difficulty got nerfed), also in some Non-HvN-games (by @FloPinguin)
- PVP immunity in 5M gold games - 30s immunity to prevent instant nuking (by @FloPinguin)
- Alliances Disabled modifier - New modifier: no alliances allowed, pure fear (by @FloPinguin)
- x2 Gold modifier - New modifier: double gold income for faster-paced games (by @FloPinguin)
⚔️ Gameplay Changes
- World map more frequent - World map now appears much more often in public game rotation (by @evanpelle)
- Baikal & Four Islands team games - Baikal now favors 2-team games and Four Islands favors 4-team games; both appear twice as often in team playlists (by @FloPinguin)
- Alliance renewal in radial menu - Extend expiring alliances directly from the radial menu (by @deshack)
- Railroad hover highlight - Hovering a railroad highlights the entire connected line (by @DevelopingTom)
- Transport retreat to nearest shore - Troop transports now path back to your closest owned shoreline instead of their original launch point (by @bijx)
- Disable alliances option - Private lobbies can now disable alliances entirely for pure free-for-all games (by @FloPinguin)
- Confirm building with Enter/NumPad - Buildings selected via hotkeys can now be placed with Enter instead of requiring a mouse click (by @wozniakpl)
- Configurable attack ratio increment - New settings dropdown to choose the step size when adjusting attack ratio via keybinds (by @Aotumuri)
- Requeue button for Ranked - "Play Again" button after ranked matches to instantly re-queue (by @Skigim)
- Public game nations - Switched public game nation difficulty from "Easy" to "Medium" - Because easy nations got nerfed a lot in v29.11 (by @FloPinguin)
- Reduce bot farming - Bots try to delete captured structures to prevent farming exploits (by @FloPinguin)
- Block nuking teammate structures - Nukes blocked if they'd hit a teammate's structure (that was possible by nuking oceans / rivers) (by @FloPinguin)
- No gold from inactive players - Conquering players who joined but never played (0 attacks executed) no longer gives gold (by @FloPinguin)
- Nuke trajectory shows alliance break - Trajectory accounts for SAMs that become hostile on launch (by @bibizu)
- Cancel nukes on alliance accept - Nukes cancelled however an alliance is accepted (by @deshack)
- Improved team colors - L...
v0.30.22
v0.30.22
- Bugfix: remove invalid map
v0.30.21
- Add support for the ClosedBack language
v0.30.20
- Increased the coefficient of restitution for nukes @DevelopingTom
- Various map improvements @FloPinguin, @RickD004, @patrickbadly-hub
v0.30.19
- Update deployment and game server to use api key to bypass bot checks
v0.30.18
- Fix: Radial menu was not updating after it was open while player gained enough gold to make a purchase @evanpelle
v0.30.17
- Fix: Fall back to default Discord avatar when profile image fails to load @evanpelle
- Fix: broken schema for users/@me in v0.30.16 @evanpelle
v0.30.16
- Add bottom left ad in crazygames @evanpelle
- Update player stats to split out ranked @ryanbarlow97
- Add not logged in warning to flags modal @evanpelle
- Add a store button to the patterns modal and flag modal @evanpelle
- bugfix: sometimes modals were not opening @evanpelle
v0.30.15
- Fix: skin modal styling, and bug where it sometimes won't open.
v0.30.14
- Display the name of the creator for flags & skins @evanpelle
- Add leave confirmation dialog to JoinLobbyModal @FloPinguin
- Fix base language preferred over regional variant in auto-detection @FloPinguin
- Support for unlockable flags @evanpelle
- Bugfix: map was not compact size in compact gamemode @evanpelle
- Remove modifiers from normal FFA/Team games (increase chance of gold multiplier for special games, decrease random spawn) @FloPinguin
v0.30.13
- Small updates and fixes in the HelpModal @VariableVince
- Possible fix for icons disappearing: Update PixiJS @VariableVince
- Max of 3 modifiers for special lobby @evanpelle
- Make 1 in every 3 games compact @evanpelle
- Make ffa the large game card @evanpelle
- Translation update @Aotumuri
- Remove modifiers from normal FFA/Team games (And increase chance of gold multiplier for special games, decrease random spawn) 🎲 @FloPinguin
v0.30.12
- Add team spawn areas for Baikal ⚡ @FloPinguin
v0.30.11
- Fix: lobby modal stuck when attempting to join full game @evanpelle
- Increase spawn immunity from 30s to 45s for 5M starting gold maps 🛡️ @FloPinguin
- Fix labels in public lobby modifier display 🏷️ @FloPinguin
- Fix "you didn't enter the lobby in time" when device clock isn't synced @VariableVince
- Fix: player name and location on wrong spot on the map @VariableVince
- Fix inverse annexation @VariableVince
- Update ads
v0.30.10
- Add better rate limits
- Fix: invalid kick_reason.too_much_data error
- Update ads
- Reduce spawn phase duration when random spawn is enabled @FloPinguin
- Rebalance HvN @FloPinguin
v0.30.9
- Fix: Strait of Hormuz boating bugs in compact map
- Fix seam lines in Nile Delta map @FloPinguin, @gabigabogabu
- ui: reduce HUD transparency for control, attacks, events, and hover panel @hkio120
v0.30.8
- Updated translations
- fix: prevent false rate-limit error from appearing
v0.30.7
- Fix public lobby timer stuck due to IPC race condition
v0.30.6
- Server-side WebSocket message rate limiting & size enforcement
v0.30.5
- Fix duplicate game creation when opening private lobby (#3423)
- Kill and restart workers when IPC send fails
- terminate public lobby ws on request
v0.30.4
- Kick players when intent too large
v0.30.3
- add rate limits for intents
v0.30.2
- increase train spawn rate ~20%
- increase gold from trade ships
- Reduce territory color range for players on the same team
- minor tweaks to UI
v0.30.1
- fix: prevent old lobbies from appearing in the public games browser
🎉 OpenFront v30 Changelog 🎉
Hey everyone! We've got an giant update packed with new features, maps, UI improvements and fixes. Here's whats new:
🌟 Main New Features
- Three public lobbies - Homepage now shows separate FFA, Teams, and Special lobbies - Special always has between 1 and 4 modifiers (by @ryanbarlow97 and @evanpelle)
- See who's playing - Visible lobby player list and settings after joining a public game, just like in private lobbies - Plus improved connection speed & handling (by @ryanbarlow97)
- Trade ship meta updated - Trade ship cap raised from ~100 to ~400, enabled by last version's pathfinding performance improvements (by @evanpelle)
- Railroad snapping - Structures built over railroads now properly split and connect to the network (by @DevelopingTom)
- Train gold diminishing returns - Railroad income now decreases after the 5th city stop, preventing excessive gold from long city chains (by @evanpelle)
- 1v1 ranked config updated - Now uses original tournament format - 40% Australia, 20% Iceland, 20% Asia, 20% Europe Classic - 50% normal map size, 50% compact (by @FloPinguin)
- Attacker troop loss rebalance - Adresses attack loss imbalance (by @1brucben)
- Reconnection - Internet problems or accidentally reloaded the page? Reconnects are possible now (by @ryanbarlow97)
- Attack ratio panel redesign - Is now centered and combined with the units display, more compact and mobile-friendly (by @evanpelle and @hkio120)
- Player info panel moved to top - Redesigned, optimized for mobile (by @evanpelle)
- Mobile UI improvements - Fixed numerous layout issues on mobile: overlapping elements, cutoff panels, inconsistent spacing and borders, tap-to-close overlays, ... (by @FloPinguin)
- Configurable nation count - Slider (0–400) replaces "Disable Nations" toggle in singleplayer and private lobbies (by @FloPinguin)
- SAM cooldown increased - SAM cooldown raised from 7.5s to 12s to compensate for previous SAM targeting improvements (by @evanpelle)
🗺️ New Maps
- Alps ⛰️ - Large land-only map for pure land warfare, train trade only (by @TsProphet94)
- The Box 🟩 - Completely flat, large land-only map, train trade only (by @sardidefcon)
- Hawaii 🏝️ - The Hawaiian island chain with real volcanic terrain (by @gabigabogabu)
- Traders Dream 🏝️ - Island-heavy map focused on trade with two large islands (by @FloPinguin)
- Yenisei re-added 🏞️ - This map got removed a while ago (technical problems), returns at ~3x smaller size (by @Duwibi)
- San Francisco - Bay area map with 21 nations based on local cities and towns (by @RickD004)
- Arctic 🐻❄️ - North Pole-centered map with Cold War themed nations using azimuthal projection (by @RickD004)
- Nile Delta 🏞️ - Egyptian delta region including the Suez Canal (by @gabigabogabu)
- Passage 🏝️ - Long, thin island-filled map with naval choke points, great for contested sea warfare (by @bijx)
- Bosphorus Straits - Smaller Turkey-focused map centered on one of the world's key strategic waterways (by @TsProphet94)
- Bering Strait - Smaller map of the Alaska–Russia strait with an enlarged center island for strategic battles (by @TsProphet94)
- Aegean 🏛️ - Greek-Turkish map centered on the Aegean Sea with ancient city-state nations, designed for island-hopping naval warfare (by @RickD004)
🧪 Public Game Modifiers
- Crowded modifier - New modifier simulates a youtuber lobby, cramps 125 players onto a small map - Can you handle the chaos? (by @FloPinguin)
- 25M Starting Gold modifier - New modifier creates chaotic high-gold matches with 2.5 min spawn immunity for preparation (by @FloPinguin)
- Hard Nations modifier - New modifier makes nations tougher in 20% of HvN games (Because the medium difficulty got nerfed), also in some Non-HvN-games (by @FloPinguin)
- PVP immunity in 5M gold games - 30s immunity to prevent instant nuking (by @FloPinguin)
- Alliances Disabled modifier - New modifier: no alliances allowed, pure fear (by @FloPinguin)
- x2 Gold modifier - New modifier: double gold income for faster-paced games (by @FloPinguin)
⚔️ Gameplay Changes
- World map more frequent - World map now appears much more often in public game rotation (by @evanpelle)
- Baikal & Four Islands team games - Baikal now favors 2-team games and Four Islands favors 4-team games; both appear twice as often in team playlists (by @FloPinguin)
- Alliance renewal in radial menu - Extend expiring alliances directly from the radial menu (by @deshack)
- Railroad hover highlight - Hovering a railroad highlights the entire connected line (by @DevelopingTom)
- Transport retreat to nearest shore - Troop transports now path back to your closest owned shoreline instead of their original launch point (by @bijx)
- Disable alliances option - Private lobbies can now disable alliances entirely for pure free-for-all games (by @FloPinguin)
- Confirm building with Enter/NumPad - Buildings selected via hotkeys can now be placed with Enter instead of requiring a mouse click (by @wozniakpl)
- Configurable attack ratio increment - New settings dropdown to choose the step size when adjusting attack ratio via keybinds (by @Aotumuri)
- Requeue button for Ranked - "Play Again" button after ranked matches to instantly re-queue (by @Skigim)
- Public game nations - Switched public game nation difficulty from "Easy" to "Medium" - Because easy nations got nerfed a lot in v29.11 (by @FloPinguin)
- Reduce bot farming - Bots try to delete captured structures to prevent farming exploits (by @FloPinguin)
- Block nuking teammate structures - Nukes blocked if they'd hit a teammate's structure (that was possible by nuking oceans / rivers) (by @FloPinguin)
- No gold from inactive players - Conquering players who joined but never played (0 attacks executed) no longer gives gold (by @FloPinguin)
- Nuke trajectory shows alliance break - Trajectory accounts for SAMs that become hostile on launch (by @bibizu)
- Cancel nukes on alliance accept - Nukes cancelled however an alliance is accepted (by @deshack)
- Improved team colors - LCH color space for more distinguishable team ...
v0.30.21
v0.30.21
- Add support for the ClosedBack language
v0.30.20
- Increased the coefficient of restitution for nukes @DevelopingTom
- Various map improvements @FloPinguin, @RickD004, @patrickbadly-hub
v0.30.19
- Update deployment and game server to use api key to bypass bot checks
v0.30.18
- Fix: Radial menu was not updating after it was open while player gained enough gold to make a purchase @evanpelle
v0.30.17
- Fix: Fall back to default Discord avatar when profile image fails to load @evanpelle
- Fix: broken schema for users/@me in v0.30.16 @evanpelle
v0.30.16
- Add bottom left ad in crazygames @evanpelle
- Update player stats to split out ranked @ryanbarlow97
- Add not logged in warning to flags modal @evanpelle
- Add a store button to the patterns modal and flag modal @evanpelle
- bugfix: sometimes modals were not opening @evanpelle
v0.30.15
- Fix: skin modal styling, and bug where it sometimes won't open.
v0.30.14
- Display the name of the creator for flags & skins @evanpelle
- Add leave confirmation dialog to JoinLobbyModal @FloPinguin
- Fix base language preferred over regional variant in auto-detection @FloPinguin
- Support for unlockable flags @evanpelle
- Bugfix: map was not compact size in compact gamemode @evanpelle
- Remove modifiers from normal FFA/Team games (increase chance of gold multiplier for special games, decrease random spawn) @FloPinguin
v0.30.13
- Small updates and fixes in the HelpModal @VariableVince
- Possible fix for icons disappearing: Update PixiJS @VariableVince
- Max of 3 modifiers for special lobby @evanpelle
- Make 1 in every 3 games compact @evanpelle
- Make ffa the large game card @evanpelle
- Translation update @Aotumuri
- Remove modifiers from normal FFA/Team games (And increase chance of gold multiplier for special games, decrease random spawn) 🎲 @FloPinguin
v0.30.12
- Add team spawn areas for Baikal ⚡ @FloPinguin
v0.30.11
- Fix: lobby modal stuck when attempting to join full game @evanpelle
- Increase spawn immunity from 30s to 45s for 5M starting gold maps 🛡️ @FloPinguin
- Fix labels in public lobby modifier display 🏷️ @FloPinguin
- Fix "you didn't enter the lobby in time" when device clock isn't synced @VariableVince
- Fix: player name and location on wrong spot on the map @VariableVince
- Fix inverse annexation @VariableVince
- Update ads
v0.30.10
- Add better rate limits
- Fix: invalid kick_reason.too_much_data error
- Update ads
- Reduce spawn phase duration when random spawn is enabled @FloPinguin
- Rebalance HvN @FloPinguin
v0.30.9
- Fix: Strait of Hormuz boating bugs in compact map
- Fix seam lines in Nile Delta map @FloPinguin, @gabigabogabu
- ui: reduce HUD transparency for control, attacks, events, and hover panel @hkio120
v0.30.8
- Updated translations
- fix: prevent false rate-limit error from appearing
v0.30.7
- Fix public lobby timer stuck due to IPC race condition
v0.30.6
- Server-side WebSocket message rate limiting & size enforcement
v0.30.5
- Fix duplicate game creation when opening private lobby (#3423)
- Kill and restart workers when IPC send fails
- terminate public lobby ws on request
v0.30.4
- Kick players when intent too large
v0.30.3
- add rate limits for intents
v0.30.2
- increase train spawn rate ~20%
- increase gold from trade ships
- Reduce territory color range for players on the same team
- minor tweaks to UI
v0.30.1
- fix: prevent old lobbies from appearing in the public games browser
🎉 OpenFront v30 Changelog 🎉
Hey everyone! We've got an giant update packed with new features, maps, UI improvements and fixes. Here's whats new:
🌟 Main New Features
- Three public lobbies - Homepage now shows separate FFA, Teams, and Special lobbies - Special always has between 1 and 4 modifiers (by @ryanbarlow97 and @evanpelle)
- See who's playing - Visible lobby player list and settings after joining a public game, just like in private lobbies - Plus improved connection speed & handling (by @ryanbarlow97)
- Trade ship meta updated - Trade ship cap raised from ~100 to ~400, enabled by last version's pathfinding performance improvements (by @evanpelle)
- Railroad snapping - Structures built over railroads now properly split and connect to the network (by @DevelopingTom)
- Train gold diminishing returns - Railroad income now decreases after the 5th city stop, preventing excessive gold from long city chains (by @evanpelle)
- 1v1 ranked config updated - Now uses original tournament format - 40% Australia, 20% Iceland, 20% Asia, 20% Europe Classic - 50% normal map size, 50% compact (by @FloPinguin)
- Attacker troop loss rebalance - Adresses attack loss imbalance (by @1brucben)
- Reconnection - Internet problems or accidentally reloaded the page? Reconnects are possible now (by @ryanbarlow97)
- Attack ratio panel redesign - Is now centered and combined with the units display, more compact and mobile-friendly (by @evanpelle and @hkio120)
- Player info panel moved to top - Redesigned, optimized for mobile (by @evanpelle)
- Mobile UI improvements - Fixed numerous layout issues on mobile: overlapping elements, cutoff panels, inconsistent spacing and borders, tap-to-close overlays, ... (by @FloPinguin)
- Configurable nation count - Slider (0–400) replaces "Disable Nations" toggle in singleplayer and private lobbies (by @FloPinguin)
- SAM cooldown increased - SAM cooldown raised from 7.5s to 12s to compensate for previous SAM targeting improvements (by @evanpelle)
🗺️ New Maps
- Alps ⛰️ - Large land-only map for pure land warfare, train trade only (by @TsProphet94)
- The Box 🟩 - Completely flat, large land-only map, train trade only (by @sardidefcon)
- Hawaii 🏝️ - The Hawaiian island chain with real volcanic terrain (by @gabigabogabu)
- Traders Dream 🏝️ - Island-heavy map focused on trade with two large islands (by @FloPinguin)
- Yenisei re-added 🏞️ - This map got removed a while ago (technical problems), returns at ~3x smaller size (by @Duwibi)
- San Francisco - Bay area map with 21 nations based on local cities and towns (by @RickD004)
- Arctic 🐻❄️ - North Pole-centered map with Cold War themed nations using azimuthal projection (by @RickD004)
- Nile Delta 🏞️ - Egyptian delta region including the Suez Canal (by @gabigabogabu)
- Passage 🏝️ - Long, thin island-filled map with naval choke points, great for contested sea warfare (by @bijx)
- Bosphorus Straits - Smaller Turkey-focused map centered on one of the world's key strategic waterways (by @TsProphet94)
- Bering Strait - Smaller map of the Alaska–Russia strait with an enlarged center island for strategic battles (by @TsProphet94)
- Aegean 🏛️ - Greek-Turkish map centered on the Aegean Sea with ancient city-state nations, designed for island-hopping naval warfare (by @RickD004)
🧪 Public Game Modifiers
- Crowded modifier - New modifier simulates a youtuber lobby, cramps 125 players onto a small map - Can you handle the chaos? (by @FloPinguin)
- 25M Starting Gold modifier - New modifier creates chaotic high-gold matches with 2.5 min spawn immunity for preparation (by @FloPinguin)
- Hard Nations modifier - New modifier makes nations tougher in 20% of HvN games (Because the medium difficulty got nerfed), also in some Non-HvN-games (by @FloPinguin)
- PVP immunity in 5M gold games - 30s immunity to prevent instant nuking (by @FloPinguin)
- Alliances Disabled modifier - New modifier: no alliances allowed, pure fear (by @FloPinguin)
- x2 Gold modifier - New modifier: double gold income for faster-paced games (by @FloPinguin)
⚔️ Gameplay Changes
- World map more frequent - World map now appears much more often in public game rotation (by @evanpelle)
- Baikal & Four Islands team games - Baikal now favors 2-team games and Four Islands favors 4-team games; both appear twice as often in team playlists (by @FloPinguin)
- Alliance renewal in radial menu - Extend expiring alliances directly from the radial menu (by @deshack)
- Railroad hover highlight - Hovering a railroad highlights the entire connected line (by @DevelopingTom)
- Transport retreat to nearest shore - Troop transports now path back to your closest owned shoreline instead of their original launch point (by @bijx)
- Disable alliances option - Private lobbies can now disable alliances entirely for pure free-for-all games (by @FloPinguin)
- Confirm building with Enter/NumPad - Buildings selected via hotkeys can now be placed with Enter instead of requiring a mouse click (by @wozniakpl)
- Configurable attack ratio increment - New settings dropdown to choose the step size when adjusting attack ratio via keybinds (by @Aotumuri)
- Requeue button for Ranked - "Play Again" button after ranked matches to instantly re-queue (by @Skigim)
- Public game nations - Switched public game nation difficulty from "Easy" to "Medium" - Because easy nations got nerfed a lot in v29.11 (by @FloPinguin)
- Reduce bot farming - Bots try to delete captured structures to prevent farming exploits (by @FloPinguin)
- Block nuking teammate structures - Nukes blocked if they'd hit a teammate's structure (that was possible by nuking oceans / rivers) (by @FloPinguin)
- No gold from inactive players - Conquering players who joined but never played (0 attacks executed) no longer gives gold (by @FloPinguin)
- Nuke trajectory shows alliance break - Trajectory accounts for SAMs that become hostile on launch (by @bibizu)
- Cancel nukes on alliance accept - Nukes cancelled however an alliance is accepted (by @deshack)
- Improved team colors - LCH color space for more distinguishable team variations (by @rubenperezrial)
- **Accept al...
v0.30.20
v0.30.20
- Increased the coefficient of restitution for nukes @DevelopingTom
- Various map improvements @FloPinguin, @RickD004, @patrickbadly-hub
v0.30.19
- Update deployment and game server to use api key to bypass bot checks
v0.30.18
- Fix: Radial menu was not updating after it was open while player gained enough gold to make a purchase @evanpelle
v0.30.17
- Fix: Fall back to default Discord avatar when profile image fails to load @evanpelle
- Fix: broken schema for users/@me in v0.30.16 @evanpelle
v0.30.16
- Add bottom left ad in crazygames @evanpelle
- Update player stats to split out ranked @ryanbarlow97
- Add not logged in warning to flags modal @evanpelle
- Add a store button to the patterns modal and flag modal @evanpelle
- bugfix: sometimes modals were not opening @evanpelle
v0.30.15
- Fix: skin modal styling, and bug where it sometimes won't open.
v0.30.14
- Display the name of the creator for flags & skins @evanpelle
- Add leave confirmation dialog to JoinLobbyModal @FloPinguin
- Fix base language preferred over regional variant in auto-detection @FloPinguin
- Support for unlockable flags @evanpelle
- Bugfix: map was not compact size in compact gamemode @evanpelle
- Remove modifiers from normal FFA/Team games (increase chance of gold multiplier for special games, decrease random spawn) @FloPinguin
v0.30.13
- Small updates and fixes in the HelpModal @VariableVince
- Possible fix for icons disappearing: Update PixiJS @VariableVince
- Max of 3 modifiers for special lobby @evanpelle
- Make 1 in every 3 games compact @evanpelle
- Make ffa the large game card @evanpelle
- Translation update @Aotumuri
- Remove modifiers from normal FFA/Team games (And increase chance of gold multiplier for special games, decrease random spawn) 🎲 @FloPinguin
v0.30.12
- Add team spawn areas for Baikal ⚡ @FloPinguin
v0.30.11
- Fix: lobby modal stuck when attempting to join full game @evanpelle
- Increase spawn immunity from 30s to 45s for 5M starting gold maps 🛡️ @FloPinguin
- Fix labels in public lobby modifier display 🏷️ @FloPinguin
- Fix "you didn't enter the lobby in time" when device clock isn't synced @VariableVince
- Fix: player name and location on wrong spot on the map @VariableVince
- Fix inverse annexation @VariableVince
- Update ads
v0.30.10
- Add better rate limits
- Fix: invalid kick_reason.too_much_data error
- Update ads
- Reduce spawn phase duration when random spawn is enabled @FloPinguin
- Rebalance HvN @FloPinguin
v0.30.9
- Fix: Strait of Hormuz boating bugs in compact map
- Fix seam lines in Nile Delta map @FloPinguin, @gabigabogabu
- ui: reduce HUD transparency for control, attacks, events, and hover panel @hkio120
v0.30.8
- Updated translations
- fix: prevent false rate-limit error from appearing
v0.30.7
- Fix public lobby timer stuck due to IPC race condition
v0.30.6
- Server-side WebSocket message rate limiting & size enforcement
v0.30.5
- Fix duplicate game creation when opening private lobby (#3423)
- Kill and restart workers when IPC send fails
- terminate public lobby ws on request
v0.30.4
- Kick players when intent too large
v0.30.3
- add rate limits for intents
v0.30.2
- increase train spawn rate ~20%
- increase gold from trade ships
- Reduce territory color range for players on the same team
- minor tweaks to UI
v0.30.1
- fix: prevent old lobbies from appearing in the public games browser
🎉 OpenFront v30 Changelog 🎉
Hey everyone! We've got an giant update packed with new features, maps, UI improvements and fixes. Here's whats new:
🌟 Main New Features
- Three public lobbies - Homepage now shows separate FFA, Teams, and Special lobbies - Special always has between 1 and 4 modifiers (by @ryanbarlow97 and @evanpelle)
- See who's playing - Visible lobby player list and settings after joining a public game, just like in private lobbies - Plus improved connection speed & handling (by @ryanbarlow97)
- Trade ship meta updated - Trade ship cap raised from ~100 to ~400, enabled by last version's pathfinding performance improvements (by @evanpelle)
- Railroad snapping - Structures built over railroads now properly split and connect to the network (by @DevelopingTom)
- Train gold diminishing returns - Railroad income now decreases after the 5th city stop, preventing excessive gold from long city chains (by @evanpelle)
- 1v1 ranked config updated - Now uses original tournament format - 40% Australia, 20% Iceland, 20% Asia, 20% Europe Classic - 50% normal map size, 50% compact (by @FloPinguin)
- Attacker troop loss rebalance - Adresses attack loss imbalance (by @1brucben)
- Reconnection - Internet problems or accidentally reloaded the page? Reconnects are possible now (by @ryanbarlow97)
- Attack ratio panel redesign - Is now centered and combined with the units display, more compact and mobile-friendly (by @evanpelle and @hkio120)
- Player info panel moved to top - Redesigned, optimized for mobile (by @evanpelle)
- Mobile UI improvements - Fixed numerous layout issues on mobile: overlapping elements, cutoff panels, inconsistent spacing and borders, tap-to-close overlays, ... (by @FloPinguin)
- Configurable nation count - Slider (0–400) replaces "Disable Nations" toggle in singleplayer and private lobbies (by @FloPinguin)
- SAM cooldown increased - SAM cooldown raised from 7.5s to 12s to compensate for previous SAM targeting improvements (by @evanpelle)
🗺️ New Maps
- Alps ⛰️ - Large land-only map for pure land warfare, train trade only (by @TsProphet94)
- The Box 🟩 - Completely flat, large land-only map, train trade only (by @sardidefcon)
- Hawaii 🏝️ - The Hawaiian island chain with real volcanic terrain (by @gabigabogabu)
- Traders Dream 🏝️ - Island-heavy map focused on trade with two large islands (by @FloPinguin)
- Yenisei re-added 🏞️ - This map got removed a while ago (technical problems), returns at ~3x smaller size (by @Duwibi)
- San Francisco - Bay area map with 21 nations based on local cities and towns (by @RickD004)
- Arctic 🐻❄️ - North Pole-centered map with Cold War themed nations using azimuthal projection (by @RickD004)
- Nile Delta 🏞️ - Egyptian delta region including the Suez Canal (by @gabigabogabu)
- Passage 🏝️ - Long, thin island-filled map with naval choke points, great for contested sea warfare (by @bijx)
- Bosphorus Straits - Smaller Turkey-focused map centered on one of the world's key strategic waterways (by @TsProphet94)
- Bering Strait - Smaller map of the Alaska–Russia strait with an enlarged center island for strategic battles (by @TsProphet94)
- Aegean 🏛️ - Greek-Turkish map centered on the Aegean Sea with ancient city-state nations, designed for island-hopping naval warfare (by @RickD004)
🧪 Public Game Modifiers
- Crowded modifier - New modifier simulates a youtuber lobby, cramps 125 players onto a small map - Can you handle the chaos? (by @FloPinguin)
- 25M Starting Gold modifier - New modifier creates chaotic high-gold matches with 2.5 min spawn immunity for preparation (by @FloPinguin)
- Hard Nations modifier - New modifier makes nations tougher in 20% of HvN games (Because the medium difficulty got nerfed), also in some Non-HvN-games (by @FloPinguin)
- PVP immunity in 5M gold games - 30s immunity to prevent instant nuking (by @FloPinguin)
- Alliances Disabled modifier - New modifier: no alliances allowed, pure fear (by @FloPinguin)
- x2 Gold modifier - New modifier: double gold income for faster-paced games (by @FloPinguin)
⚔️ Gameplay Changes
- World map more frequent - World map now appears much more often in public game rotation (by @evanpelle)
- Baikal & Four Islands team games - Baikal now favors 2-team games and Four Islands favors 4-team games; both appear twice as often in team playlists (by @FloPinguin)
- Alliance renewal in radial menu - Extend expiring alliances directly from the radial menu (by @deshack)
- Railroad hover highlight - Hovering a railroad highlights the entire connected line (by @DevelopingTom)
- Transport retreat to nearest shore - Troop transports now path back to your closest owned shoreline instead of their original launch point (by @bijx)
- Disable alliances option - Private lobbies can now disable alliances entirely for pure free-for-all games (by @FloPinguin)
- Confirm building with Enter/NumPad - Buildings selected via hotkeys can now be placed with Enter instead of requiring a mouse click (by @wozniakpl)
- Configurable attack ratio increment - New settings dropdown to choose the step size when adjusting attack ratio via keybinds (by @Aotumuri)
- Requeue button for Ranked - "Play Again" button after ranked matches to instantly re-queue (by @Skigim)
- Public game nations - Switched public game nation difficulty from "Easy" to "Medium" - Because easy nations got nerfed a lot in v29.11 (by @FloPinguin)
- Reduce bot farming - Bots try to delete captured structures to prevent farming exploits (by @FloPinguin)
- Block nuking teammate structures - Nukes blocked if they'd hit a teammate's structure (that was possible by nuking oceans / rivers) (by @FloPinguin)
- No gold from inactive players - Conquering players who joined but never played (0 attacks executed) no longer gives gold (by @FloPinguin)
- Nuke trajectory shows alliance break - Trajectory accounts for SAMs that become hostile on launch (by @bibizu)
- Cancel nukes on alliance accept - Nukes cancelled however an alliance is accepted (by @deshack)
- Improved team colors - LCH color space for more distinguishable team variations (by @rubenperezrial)
- Accept alliance during cooldown - Accept incoming requests via rad...
v0.30.19
v0.30.19
- Update deployment and game server to use api key to bypass bot checks
v0.30.18
- Fix: Radial menu was not updating after it was open while player gained enough gold to make a purchase @evanpelle
v0.30.17
- Fix: Fall back to default Discord avatar when profile image fails to load @evanpelle
- Fix: broken schema for users/@me in v0.30.16 @evanpelle
v0.30.16
- Add bottom left ad in crazygames @evanpelle
- Update player stats to split out ranked @ryanbarlow97
- Add not logged in warning to flags modal @evanpelle
- Add a store button to the patterns modal and flag modal @evanpelle
- bugfix: sometimes modals were not opening @evanpelle
v0.30.15
- Fix: skin modal styling, and bug where it sometimes won't open.
v0.30.14
- Display the name of the creator for flags & skins @evanpelle
- Add leave confirmation dialog to JoinLobbyModal @FloPinguin
- Fix base language preferred over regional variant in auto-detection @FloPinguin
- Support for unlockable flags @evanpelle
- Bugfix: map was not compact size in compact gamemode @evanpelle
- Remove modifiers from normal FFA/Team games (increase chance of gold multiplier for special games, decrease random spawn) @FloPinguin
v0.30.13
- Small updates and fixes in the HelpModal @VariableVince
- Possible fix for icons disappearing: Update PixiJS @VariableVince
- Max of 3 modifiers for special lobby @evanpelle
- Make 1 in every 3 games compact @evanpelle
- Make ffa the large game card @evanpelle
- Translation update @Aotumuri
- Remove modifiers from normal FFA/Team games (And increase chance of gold multiplier for special games, decrease random spawn) 🎲 @FloPinguin
v0.30.12
- Add team spawn areas for Baikal ⚡ @FloPinguin
v0.30.11
- Fix: lobby modal stuck when attempting to join full game @evanpelle
- Increase spawn immunity from 30s to 45s for 5M starting gold maps 🛡️ @FloPinguin
- Fix labels in public lobby modifier display 🏷️ @FloPinguin
- Fix "you didn't enter the lobby in time" when device clock isn't synced @VariableVince
- Fix: player name and location on wrong spot on the map @VariableVince
- Fix inverse annexation @VariableVince
- Update ads
v0.30.10
- Add better rate limits
- Fix: invalid kick_reason.too_much_data error
- Update ads
- Reduce spawn phase duration when random spawn is enabled @FloPinguin
- Rebalance HvN @FloPinguin
v0.30.9
- Fix: Strait of Hormuz boating bugs in compact map
- Fix seam lines in Nile Delta map @FloPinguin, @gabigabogabu
- ui: reduce HUD transparency for control, attacks, events, and hover panel @hkio120
v0.30.8
- Updated translations
- fix: prevent false rate-limit error from appearing
v0.30.7
- Fix public lobby timer stuck due to IPC race condition
v0.30.6
- Server-side WebSocket message rate limiting & size enforcement
v0.30.5
- Fix duplicate game creation when opening private lobby (#3423)
- Kill and restart workers when IPC send fails
- terminate public lobby ws on request
v0.30.4
- Kick players when intent too large
v0.30.3
- add rate limits for intents
v0.30.2
- increase train spawn rate ~20%
- increase gold from trade ships
- Reduce territory color range for players on the same team
- minor tweaks to UI
v0.30.1
- fix: prevent old lobbies from appearing in the public games browser
🎉 OpenFront v30 Changelog 🎉
Hey everyone! We've got an giant update packed with new features, maps, UI improvements and fixes. Here's whats new:
🌟 Main New Features
- Three public lobbies - Homepage now shows separate FFA, Teams, and Special lobbies - Special always has between 1 and 4 modifiers (by @ryanbarlow97 and @evanpelle)
- See who's playing - Visible lobby player list and settings after joining a public game, just like in private lobbies - Plus improved connection speed & handling (by @ryanbarlow97)
- Trade ship meta updated - Trade ship cap raised from ~100 to ~400, enabled by last version's pathfinding performance improvements (by @evanpelle)
- Railroad snapping - Structures built over railroads now properly split and connect to the network (by @DevelopingTom)
- Train gold diminishing returns - Railroad income now decreases after the 5th city stop, preventing excessive gold from long city chains (by @evanpelle)
- 1v1 ranked config updated - Now uses original tournament format - 40% Australia, 20% Iceland, 20% Asia, 20% Europe Classic - 50% normal map size, 50% compact (by @FloPinguin)
- Attacker troop loss rebalance - Adresses attack loss imbalance (by @1brucben)
- Reconnection - Internet problems or accidentally reloaded the page? Reconnects are possible now (by @ryanbarlow97)
- Attack ratio panel redesign - Is now centered and combined with the units display, more compact and mobile-friendly (by @evanpelle and @hkio120)
- Player info panel moved to top - Redesigned, optimized for mobile (by @evanpelle)
- Mobile UI improvements - Fixed numerous layout issues on mobile: overlapping elements, cutoff panels, inconsistent spacing and borders, tap-to-close overlays, ... (by @FloPinguin)
- Configurable nation count - Slider (0–400) replaces "Disable Nations" toggle in singleplayer and private lobbies (by @FloPinguin)
- SAM cooldown increased - SAM cooldown raised from 7.5s to 12s to compensate for previous SAM targeting improvements (by @evanpelle)
🗺️ New Maps
- Alps ⛰️ - Large land-only map for pure land warfare, train trade only (by @TsProphet94)
- The Box 🟩 - Completely flat, large land-only map, train trade only (by @sardidefcon)
- Hawaii 🏝️ - The Hawaiian island chain with real volcanic terrain (by @gabigabogabu)
- Traders Dream 🏝️ - Island-heavy map focused on trade with two large islands (by @FloPinguin)
- Yenisei re-added 🏞️ - This map got removed a while ago (technical problems), returns at ~3x smaller size (by @Duwibi)
- San Francisco - Bay area map with 21 nations based on local cities and towns (by @RickD004)
- Arctic 🐻❄️ - North Pole-centered map with Cold War themed nations using azimuthal projection (by @RickD004)
- Nile Delta 🏞️ - Egyptian delta region including the Suez Canal (by @gabigabogabu)
- Passage 🏝️ - Long, thin island-filled map with naval choke points, great for contested sea warfare (by @bijx)
- Bosphorus Straits - Smaller Turkey-focused map centered on one of the world's key strategic waterways (by @TsProphet94)
- Bering Strait - Smaller map of the Alaska–Russia strait with an enlarged center island for strategic battles (by @TsProphet94)
- Aegean 🏛️ - Greek-Turkish map centered on the Aegean Sea with ancient city-state nations, designed for island-hopping naval warfare (by @RickD004)
🧪 Public Game Modifiers
- Crowded modifier - New modifier simulates a youtuber lobby, cramps 125 players onto a small map - Can you handle the chaos? (by @FloPinguin)
- 25M Starting Gold modifier - New modifier creates chaotic high-gold matches with 2.5 min spawn immunity for preparation (by @FloPinguin)
- Hard Nations modifier - New modifier makes nations tougher in 20% of HvN games (Because the medium difficulty got nerfed), also in some Non-HvN-games (by @FloPinguin)
- PVP immunity in 5M gold games - 30s immunity to prevent instant nuking (by @FloPinguin)
- Alliances Disabled modifier - New modifier: no alliances allowed, pure fear (by @FloPinguin)
- x2 Gold modifier - New modifier: double gold income for faster-paced games (by @FloPinguin)
⚔️ Gameplay Changes
- World map more frequent - World map now appears much more often in public game rotation (by @evanpelle)
- Baikal & Four Islands team games - Baikal now favors 2-team games and Four Islands favors 4-team games; both appear twice as often in team playlists (by @FloPinguin)
- Alliance renewal in radial menu - Extend expiring alliances directly from the radial menu (by @deshack)
- Railroad hover highlight - Hovering a railroad highlights the entire connected line (by @DevelopingTom)
- Transport retreat to nearest shore - Troop transports now path back to your closest owned shoreline instead of their original launch point (by @bijx)
- Disable alliances option - Private lobbies can now disable alliances entirely for pure free-for-all games (by @FloPinguin)
- Confirm building with Enter/NumPad - Buildings selected via hotkeys can now be placed with Enter instead of requiring a mouse click (by @wozniakpl)
- Configurable attack ratio increment - New settings dropdown to choose the step size when adjusting attack ratio via keybinds (by @Aotumuri)
- Requeue button for Ranked - "Play Again" button after ranked matches to instantly re-queue (by @Skigim)
- Public game nations - Switched public game nation difficulty from "Easy" to "Medium" - Because easy nations got nerfed a lot in v29.11 (by @FloPinguin)
- Reduce bot farming - Bots try to delete captured structures to prevent farming exploits (by @FloPinguin)
- Block nuking teammate structures - Nukes blocked if they'd hit a teammate's structure (that was possible by nuking oceans / rivers) (by @FloPinguin)
- No gold from inactive players - Conquering players who joined but never played (0 attacks executed) no longer gives gold (by @FloPinguin)
- Nuke trajectory shows alliance break - Trajectory accounts for SAMs that become hostile on launch (by @bibizu)
- Cancel nukes on alliance accept - Nukes cancelled however an alliance is accepted (by @deshack)
- Improved team colors - LCH color space for more distinguishable team variations (by @rubenperezrial)
- Accept alliance during cooldown - Accept incoming requests via radial menu even during cooldown (by @deshack)
- MIRV warheads land after death - Warheads continue separating even if launcher dies (by @VariableVince)
...
v0.30.18
v0.30.18
- Fix: Radial menu was not updating after it was open while player gained enough gold to make a purchase @evanpelle
v0.30.17
- Fix: Fall back to default Discord avatar when profile image fails to load @evanpelle
- Fix: broken schema for users/@me in v0.30.16 @evanpelle
v0.30.16
- Add bottom left ad in crazygames @evanpelle
- Update player stats to split out ranked @ryanbarlow97
- Add not logged in warning to flags modal @evanpelle
- Add a store button to the patterns modal and flag modal @evanpelle
- bugfix: sometimes modals were not opening @evanpelle
v0.30.15
- Fix: skin modal styling, and bug where it sometimes won't open.
v0.30.14
- Display the name of the creator for flags & skins @evanpelle
- Add leave confirmation dialog to JoinLobbyModal @FloPinguin
- Fix base language preferred over regional variant in auto-detection @FloPinguin
- Support for unlockable flags @evanpelle
- Bugfix: map was not compact size in compact gamemode @evanpelle
- Remove modifiers from normal FFA/Team games (increase chance of gold multiplier for special games, decrease random spawn) @FloPinguin
v0.30.13
- Small updates and fixes in the HelpModal @VariableVince
- Possible fix for icons disappearing: Update PixiJS @VariableVince
- Max of 3 modifiers for special lobby @evanpelle
- Make 1 in every 3 games compact @evanpelle
- Make ffa the large game card @evanpelle
- Translation update @Aotumuri
- Remove modifiers from normal FFA/Team games (And increase chance of gold multiplier for special games, decrease random spawn) 🎲 @FloPinguin
v0.30.12
- Add team spawn areas for Baikal ⚡ @FloPinguin
v0.30.11
- Fix: lobby modal stuck when attempting to join full game @evanpelle
- Increase spawn immunity from 30s to 45s for 5M starting gold maps 🛡️ @FloPinguin
- Fix labels in public lobby modifier display 🏷️ @FloPinguin
- Fix "you didn't enter the lobby in time" when device clock isn't synced @VariableVince
- Fix: player name and location on wrong spot on the map @VariableVince
- Fix inverse annexation @VariableVince
- Update ads
v0.30.10
- Add better rate limits
- Fix: invalid kick_reason.too_much_data error
- Update ads
- Reduce spawn phase duration when random spawn is enabled @FloPinguin
- Rebalance HvN @FloPinguin
v0.30.9
- Fix: Strait of Hormuz boating bugs in compact map
- Fix seam lines in Nile Delta map @FloPinguin, @gabigabogabu
- ui: reduce HUD transparency for control, attacks, events, and hover panel @hkio120
v0.30.8
- Updated translations
- fix: prevent false rate-limit error from appearing
v0.30.7
- Fix public lobby timer stuck due to IPC race condition
v0.30.6
- Server-side WebSocket message rate limiting & size enforcement
v0.30.5
- Fix duplicate game creation when opening private lobby (#3423)
- Kill and restart workers when IPC send fails
- terminate public lobby ws on request
v0.30.4
- Kick players when intent too large
v0.30.3
- add rate limits for intents
v0.30.2
- increase train spawn rate ~20%
- increase gold from trade ships
- Reduce territory color range for players on the same team
- minor tweaks to UI
v0.30.1
- fix: prevent old lobbies from appearing in the public games browser
🎉 OpenFront v30 Changelog 🎉
Hey everyone! We've got an giant update packed with new features, maps, UI improvements and fixes. Here's whats new:
🌟 Main New Features
- Three public lobbies - Homepage now shows separate FFA, Teams, and Special lobbies - Special always has between 1 and 4 modifiers (by @ryanbarlow97 and @evanpelle)
- See who's playing - Visible lobby player list and settings after joining a public game, just like in private lobbies - Plus improved connection speed & handling (by @ryanbarlow97)
- Trade ship meta updated - Trade ship cap raised from ~100 to ~400, enabled by last version's pathfinding performance improvements (by @evanpelle)
- Railroad snapping - Structures built over railroads now properly split and connect to the network (by @DevelopingTom)
- Train gold diminishing returns - Railroad income now decreases after the 5th city stop, preventing excessive gold from long city chains (by @evanpelle)
- 1v1 ranked config updated - Now uses original tournament format - 40% Australia, 20% Iceland, 20% Asia, 20% Europe Classic - 50% normal map size, 50% compact (by @FloPinguin)
- Attacker troop loss rebalance - Adresses attack loss imbalance (by @1brucben)
- Reconnection - Internet problems or accidentally reloaded the page? Reconnects are possible now (by @ryanbarlow97)
- Attack ratio panel redesign - Is now centered and combined with the units display, more compact and mobile-friendly (by @evanpelle and @hkio120)
- Player info panel moved to top - Redesigned, optimized for mobile (by @evanpelle)
- Mobile UI improvements - Fixed numerous layout issues on mobile: overlapping elements, cutoff panels, inconsistent spacing and borders, tap-to-close overlays, ... (by @FloPinguin)
- Configurable nation count - Slider (0–400) replaces "Disable Nations" toggle in singleplayer and private lobbies (by @FloPinguin)
- SAM cooldown increased - SAM cooldown raised from 7.5s to 12s to compensate for previous SAM targeting improvements (by @evanpelle)
🗺️ New Maps
- Alps ⛰️ - Large land-only map for pure land warfare, train trade only (by @TsProphet94)
- The Box 🟩 - Completely flat, large land-only map, train trade only (by @sardidefcon)
- Hawaii 🏝️ - The Hawaiian island chain with real volcanic terrain (by @gabigabogabu)
- Traders Dream 🏝️ - Island-heavy map focused on trade with two large islands (by @FloPinguin)
- Yenisei re-added 🏞️ - This map got removed a while ago (technical problems), returns at ~3x smaller size (by @Duwibi)
- San Francisco - Bay area map with 21 nations based on local cities and towns (by @RickD004)
- Arctic 🐻❄️ - North Pole-centered map with Cold War themed nations using azimuthal projection (by @RickD004)
- Nile Delta 🏞️ - Egyptian delta region including the Suez Canal (by @gabigabogabu)
- Passage 🏝️ - Long, thin island-filled map with naval choke points, great for contested sea warfare (by @bijx)
- Bosphorus Straits - Smaller Turkey-focused map centered on one of the world's key strategic waterways (by @TsProphet94)
- Bering Strait - Smaller map of the Alaska–Russia strait with an enlarged center island for strategic battles (by @TsProphet94)
- Aegean 🏛️ - Greek-Turkish map centered on the Aegean Sea with ancient city-state nations, designed for island-hopping naval warfare (by @RickD004)
🧪 Public Game Modifiers
- Crowded modifier - New modifier simulates a youtuber lobby, cramps 125 players onto a small map - Can you handle the chaos? (by @FloPinguin)
- 25M Starting Gold modifier - New modifier creates chaotic high-gold matches with 2.5 min spawn immunity for preparation (by @FloPinguin)
- Hard Nations modifier - New modifier makes nations tougher in 20% of HvN games (Because the medium difficulty got nerfed), also in some Non-HvN-games (by @FloPinguin)
- PVP immunity in 5M gold games - 30s immunity to prevent instant nuking (by @FloPinguin)
- Alliances Disabled modifier - New modifier: no alliances allowed, pure fear (by @FloPinguin)
- x2 Gold modifier - New modifier: double gold income for faster-paced games (by @FloPinguin)
⚔️ Gameplay Changes
- World map more frequent - World map now appears much more often in public game rotation (by @evanpelle)
- Baikal & Four Islands team games - Baikal now favors 2-team games and Four Islands favors 4-team games; both appear twice as often in team playlists (by @FloPinguin)
- Alliance renewal in radial menu - Extend expiring alliances directly from the radial menu (by @deshack)
- Railroad hover highlight - Hovering a railroad highlights the entire connected line (by @DevelopingTom)
- Transport retreat to nearest shore - Troop transports now path back to your closest owned shoreline instead of their original launch point (by @bijx)
- Disable alliances option - Private lobbies can now disable alliances entirely for pure free-for-all games (by @FloPinguin)
- Confirm building with Enter/NumPad - Buildings selected via hotkeys can now be placed with Enter instead of requiring a mouse click (by @wozniakpl)
- Configurable attack ratio increment - New settings dropdown to choose the step size when adjusting attack ratio via keybinds (by @Aotumuri)
- Requeue button for Ranked - "Play Again" button after ranked matches to instantly re-queue (by @Skigim)
- Public game nations - Switched public game nation difficulty from "Easy" to "Medium" - Because easy nations got nerfed a lot in v29.11 (by @FloPinguin)
- Reduce bot farming - Bots try to delete captured structures to prevent farming exploits (by @FloPinguin)
- Block nuking teammate structures - Nukes blocked if they'd hit a teammate's structure (that was possible by nuking oceans / rivers) (by @FloPinguin)
- No gold from inactive players - Conquering players who joined but never played (0 attacks executed) no longer gives gold (by @FloPinguin)
- Nuke trajectory shows alliance break - Trajectory accounts for SAMs that become hostile on launch (by @bibizu)
- Cancel nukes on alliance accept - Nukes cancelled however an alliance is accepted (by @deshack)
- Improved team colors - LCH color space for more distinguishable team variations (by @rubenperezrial)
- Accept alliance during cooldown - Accept incoming requests via radial menu even during cooldown (by @deshack)
- MIRV warheads land after death - Warheads continue separating even if launcher dies (by @VariableVince)
- Nuke wars necessities: disable boats & team spawn zones - Boats can now be disabled...