Two-Level Segregated Fit Memory Allocator - A deterministic, real-time memory allocator with O(1) allocation/deallocation performance and low fragmentation.
- Overview
- ✨ Features
- 🚀 Quick Start
- 🔧 Build Instructions
- 📖 API Usage
- 🎯 Algorithm Flow
- 🏗️ Architecture
- 📊 Performance
- 🧪 Testing
- 📁 Project Structure
- 🤝 Contributing
- 📄 License
TLSF (Two-Level Segregated Fit) is a real-time memory allocator designed for deterministic performance and low fragmentation. Originally developed for embedded and real-time systems, this implementation provides predictable O(1) allocation and deallocation times with bounded worst-case execution.
// Simple Example
void* memory = malloc(1024 * 1024); // 1MB pool
tlsf_t pool = tlsf_create(memory, 1024 * 1024);
void* ptr = tlsf_malloc(pool, 256);
// Use memory...
tlsf_free(pool, ptr);
tlsf_destroy(pool);- ⚡ O(1) Operations - Constant time allocation and deallocation
- 📉 Low Fragmentation - Efficient memory utilization with two-level segregation
- ⏱️ Deterministic Performance - Predictable worst-case execution time
- 🔒 Thread Safety - Optional mutex protection for concurrent access
- 🏗️ Small Overhead - Minimal metadata (~16 bytes per block)
- 🌐 Platform Independent - Portable across different architectures
- 🔧 Configurable Parameters - Tune for specific use cases
- 🐛 Debug Support - Memory filling patterns and integrity checks
- 📊 Statistics - Runtime performance metrics (optional)
- 🎯 Aligned Allocation - Support for arbitrary alignment requirements
- 🔄 Reallocation - In-place expansion when possible
- CMake 3.10+
- C compiler (GCC, Clang, or MSVC)
- Standard C library
# Clone the repository
git clone https://github.com/yourusername/tlsf-allocator.git
cd tlsf-allocator
# Build
mkdir build && cd build
cmake ..
make
# Run tests
ctest --output-on-failure# In your CMakeLists.txt
add_subdirectory(tlsf-allocator)
target_link_libraries(your_project tlsf)# Basic build
cmake -B build .
# With tests and examples
cmake -B build -DTLSF_BUILD_TESTS=ON -DTLSF_BUILD_EXAMPLES=ON .
# As shared library
cmake -B build -DTLSF_BUILD_SHARED=ON .
# Custom configuration
cmake -B build \
-DTLSF_ALIGN_SIZE=16 \
-DTLSF_MIN_BLOCK_SIZE=64 \
-DTLSF_USE_LOCKS=OFF- Linux/Unix: Full support with pthreads
- Windows: Support via Win32 API
- Embedded: Bare-metal configurations available
- macOS: Full compatibility
#include "tlsf.h"
// Create a memory pool (1MB)
void* memory = malloc(1024 * 1024);
tlsf_t pool = tlsf_create(memory, 1024 * 1024);
// Allocate memory
void* data = tlsf_malloc(pool, 1024);
if (data) {
memset(data, 0, 1024);
// Reallocate
data = tlsf_realloc(pool, data, 2048);
// Free
tlsf_free(pool, data);
}
// Cleanup
tlsf_destroy(pool);
free(memory);// Aligned allocation for SIMD/GPU
void* aligned = tlsf_memalign(pool, 64, 4096);
// Get block information
size_t actual_size = tlsf_block_size(pool, ptr);
// Check pool health
if (!tlsf_check(pool)) {
printf("Memory corruption detected!\n");
}
// Measure fragmentation
float frag = tlsf_fragmentation(pool);
printf("Fragmentation: %.1f%%\n", frag);
// Iterate through all blocks
tlsf_walk_pool(pool, my_callback, user_data);graph TD
A[Allocation Request] --> B[Adjust for Alignment]
B --> C[Map Size to FL/SL<br/>Two-Level Segregation]
C --> D[Search Bitmaps<br/>Find Suitable Free List]
D --> E{Block Found?}
E -->|Yes| F[Remove from Free List]
E -->|No| G[Return NULL]
F --> H[Split if Too Large]
H --> I[Mark as Used]
I --> J[Return Pointer]
graph TD
A[Free Request] --> B[Get Block Header]
B --> C[Mark as Free]
C --> D[Merge with Previous<br/>if Free]
D --> E[Merge with Next<br/>if Free]
E --> F[Insert into Free List]
F --> G[Update Bitmaps]
Size Classes:
┌─────────────────────────────────────────┐
│ First Level (FL): Logarithmic classes │
│ 2^6, 2^7, 2^8, ..., 2^19 bytes │
├─────────────────────────────────────────┤
│ Second Level (SL): Linear sub-classes │
│ Each FL divided into 256 equal parts │
└─────────────────────────────────────────┘
Example: 1000 byte request
→ FL = 2^10 (1024) class
→ SL = specific sub-range within 1024
┌─────────────────────────────────────┐
│ Control Structure │
│ • Bitmaps (FL/SL) │
│ • Free list heads │
│ • Statistics │
│ • Lock (if enabled) │
├─────────────────────────────────────┤
│ Block Header 1 │
│ • Previous size │
│ • Current size + status │
│ • Free list pointers │
├─────────────────────────────────────┤
│ User Data 1 │
├─────────────────────────────────────┤
│ Block Header 2 │
├─────────────────────────────────────┤
│ User Data 2 │
├─────────────────────────────────────┤
│ ... │
└─────────────────────────────────────┘
| Parameter | Default | Description |
|---|---|---|
TLSF_ALIGN_SIZE |
8 | Memory alignment (power of 2) |
TLSF_MIN_BLOCK_SIZE |
32 | Minimum allocatable block |
TLSF_FL_INDEX_COUNT |
14 | First-level size classes |
TLSF_SL_INDEX_COUNT |
8 | Second-level sub-classes |
TLSF_USE_LOCKS |
1 | Enable thread safety |
TLSF_DEBUG |
0 | Enable debug features |
TLSF_STATISTICS |
0 | Collect runtime statistics |
Allocation Performance (Intel i7, 3.4GHz):
• Small allocations (16-128 bytes): ~25M ops/sec
• Medium allocations (1-4KB): ~18M ops/sec
• Large allocations (16-64KB): ~12M ops/sec
Memory Overhead:
• Per pool: ~1KB
• Per block: 16 bytes
• Alignment padding: 0-15 bytes
Test Scenario: 1MB pool, 1000 random allocations
• Worst-case fragmentation: < 15%
• Average fragmentation: < 5%
• Coalescing efficiency: > 95%
| Use Case | Performance | Fragmentation |
|---|---|---|
| Real-time systems | ⭐⭐⭐⭐⭐ | ⭐⭐⭐⭐⭐ |
| Game engines | ⭐⭐⭐⭐⭐ | ⭐⭐⭐⭐ |
| Embedded devices | ⭐⭐⭐⭐⭐ | ⭐⭐⭐⭐⭐ |
| High-frequency trading | ⭐⭐⭐⭐⭐ | ⭐⭐⭐⭐ |
# Run all tests
./build/test_basic
./build/test_stress
./build/test_fragmentation
# With verbose output
ctest -V
# Memory leak detection (Linux)
valgrind --leak-check=full ./build/test_basic- Unit Tests: Basic API functionality
- Stress Tests: High-frequency allocation patterns
- Fragmentation Tests: Memory utilization analysis
- Concurrency Tests: Thread-safe operations
- Boundary Tests: Edge cases and error conditions
// Enable debug mode
#define TLSF_DEBUG 1
// Features enabled:
// • Memory filling patterns (0xAA for allocated, 0x55 for free)
// • Boundary checks
// • Double-free detection
// • Pool integrity verificationtlsf-memory-allocator/
├── include/ # Public headers
│ ├── tlsf.h # Main API
│ ├── tlsf_config.h # Configuration
│ └── tlsf_types.h # Type definitions
├── src/ # Core implementation
│ ├── tlsf.c # Pool management
│ ├── tlsf_block.c # Block operations
│ ├── tlsf_mapping.c # Size mapping
│ └── tlsf_bitmap.c # Bitmap operations
├── platform/ # Platform abstraction
│ ├── tlsf_platform.h # Platform API
│ └── tlsf_platform.c # Platform implementations
├── tests/ # Test suite
│ ├── test_basic.c # Basic functionality
│ ├── test_stress.c # Stress tests
│ └── test_fragmentation.c # Fragmentation tests
├── examples/ # Usage examples
│ └── simple_usage.c # Basic example
├── docs/ # Documentation
│ ├── design.md # Algorithm design
│ ├── flow.md # Flow diagrams
│ └── api.md # API reference
└── CMakeLists.txt # Build configuration
// Game engine memory management
tlsf_t game_pool = tlsf_create(game_memory, 256 * 1024 * 1024);
// Level loading: allocate textures, meshes, sounds
void* texture_data = tlsf_memalign(game_pool, 16, texture_size);
void* mesh_data = tlsf_malloc(game_pool, vertex_count * sizeof(Vertex));// Bare-metal embedded system
#define HEAP_SIZE (128 * 1024)
static uint8_t system_heap[HEAP_SIZE];
tlsf_t system_pool = tlsf_create(system_heap, HEAP_SIZE);
// Real-time task allocation
void* task_stack = tlsf_malloc(system_pool, TASK_STACK_SIZE);
void* task_data = tlsf_malloc(system_pool, sizeof(task_context_t));// Network packet pool
tlsf_t packet_pool = tlsf_create(packet_buffer, 64 * 1024);
// Allocate packets with alignment for DMA
void* packet = tlsf_memalign(packet_pool, 64, MAX_PACKET_SIZE);// In tlsf_config.h
#define TLSF_FL_INDEX_COUNT 12 // Fewer classes for small systems
#define TLSF_SL_INDEX_COUNT 4 // Less granularity
#define TLSF_MIN_BLOCK_SIZE 64 // Larger minimum for specific use case// Single-threaded (no locking overhead)
#define TLSF_USE_LOCKS 0
// Multi-threaded with custom mutex
// Implement in tlsf_platform.c
void tlsf_mutex_lock(tlsf_mutex_t* mutex) {
your_custom_lock(mutex);
}| Feature | TLSF | dlmalloc | jemalloc | tcmalloc |
|---|---|---|---|---|
| O(1) Operations | ✅ | ❌ | ||
| Real-time | ✅ | ❌ | ❌ | ❌ |
| Fragmentation | Low | Medium | Low | Low |
| Overhead | Low | Medium | High | Medium |
| Thread Safety | Optional | Good | Excellent | Excellent |
| Predictability | Excellent | Poor | Good | Good |
// Always check for allocation failure
void* ptr = tlsf_malloc(pool, size);
if (!ptr) {
// Handle out-of-memory
log_error("Failed to allocate %zu bytes", size);
return ERROR_OUT_OF_MEMORY;
}// Monitor and manage fragmentation
float frag = tlsf_fragmentation(pool);
if (frag > 30.0f) {
// Consider: compact memory, increase pool size, or change allocation patterns
warn_high_fragmentation(frag);
}// If TLSF_USE_LOCKS=0, you must ensure thread safety
#ifdef TLSF_USE_LOCKS
// TLSF handles locking internally
#else
// You must implement external synchronization
pthread_mutex_lock(&pool_mutex);
void* ptr = tlsf_malloc(pool, size);
pthread_mutex_unlock(&pool_mutex);
#endif// Replace system allocator with TLSF
static tlsf_t global_pool;
void* my_malloc(size_t size) {
return tlsf_malloc(global_pool, size);
}
void my_free(void* ptr) {
tlsf_free(global_pool, ptr);
}// C++ wrapper class
class TLSFAllocator {
private:
tlsf_t pool;
public:
TLSFAllocator(void* memory, size_t size) {
pool = tlsf_create(memory, size);
}
~TLSFAllocator() {
tlsf_destroy(pool);
}
void* allocate(size_t size) {
return tlsf_malloc(pool, size);
}
void deallocate(void* ptr) {
tlsf_free(pool, ptr);
}
// Optional: aligned allocation
void* allocate_aligned(size_t size, size_t alignment) {
return tlsf_memalign(pool, alignment, size);
}
};- Pool Sizing: Allocate 10-20% more than your peak usage
- Alignment: Use appropriate alignment for your data types
- Allocation Patterns: Allocate similar-sized objects together
- Free Patterns: Free in reverse allocation order when possible
- Monitoring: Regularly check fragmentation levels
# Build with debug features
cmake -B build -DTLSF_DEBUG=ON -DCMAKE_BUILD_TYPE=Debug// 1. Check pool integrity
assert(tlsf_check(pool));
// 2. Walk and print all blocks
void debug_callback(void* ptr, size_t size, int used, void* data) {
printf("%s block at %p: %zu bytes\n",
used ? "Used" : "Free", ptr, size);
}
tlsf_walk_pool(pool, debug_callback, NULL);
// 3. Use valgrind or address sanitizer
// Compile with -fsanitize=addressWe welcome contributions! Here's how you can help:
- Check existing issues
- Create a minimal reproduction case
- Include platform, compiler, and configuration details
- Describe the use case
- Explain the benefit
- Consider implementation complexity
- Fork the repository
- Create a feature branch
- Write tests for new functionality
- Ensure all tests pass
- Submit a pull request
- Follow existing code conventions
- Use meaningful variable names
- Add comments for complex logic
- Include unit tests for new features
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