feat: executable plugin protocol for process-isolated providers#42
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frostebite merged 3 commits intofeat/bun-migration-plugin-systemfrom Apr 2, 2026
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✨ Finishing Touches🧪 Generate unit tests (beta)
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4 tasks
Adds CliProtocolProvider that communicates with external binaries via JSON-over-stdin/stdout protocol, enabling process-isolated, language-agnostic provider plugins. Extends PluginLoader with executable: prefix support. Also adds Godot + Unreal Engine smoke test CI workflow. Co-Authored-By: Claude Opus 4.6 <[email protected]>
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Replace stale WIP placeholder with comprehensive quick-start guide showing how to run Godot and UE builds locally, via Docker, and through the orchestrator with local-docker and local-system providers. Co-Authored-By: Claude Opus 4.6 <[email protected]>
Update Docker image table from adamrehn/ue4-docker to modern UE5 community images (evoverses/ue5-docker, unrealcontainers.com). Co-Authored-By: Claude Opus 4.6 <[email protected]>
12 tasks
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Summary
CliProtocolProvider— aProviderPluginimplementation that spawns an external binary and communicates via JSON-over-stdin/stdout protocol, enabling process-isolated provider pluginsPluginLoaderwithexecutable:prefix to load standalone binaries as pluginsHow it works
The
CliProtocolProviderspawns the executable withserveargs, writes JSON to stdin, reads JSON from stdout. Supports streaming output for long-running commands (run-task, watch-workflow).Dependencies
feat/bun-migration-plugin-systemTest plan
CliProtocolProviderunit tests — construction, method presence, error handlingPluginLoadertests — executable: prefix routing, error cases🤖 Generated with Claude Code