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Raze Maze

Navigate a dark labyrinth as a rat using a custom shader-based vision system in this 3D puzzle-platformer.

Last Commit Top Language Unity

Result: Top 20 out of 255 teams — StartGate Jam 2025

Made and tested with Unity 2022.3.62f3

Gameplay

You play as a rat in a nearly pitch-black maze. You can see your immediate surroundings passively, but to reveal the rest of the layout you need to use your "sniff" ability — a sonar-like expanding wave that temporarily illuminates the environment. Collect cheese to progress and upgrade your vision capabilities.

Screenshots

Coming soon

Technical Highlights

  • Custom Post-Processing Shader: Three-layered vision system simulating rat sight:
    • Passive Proximity: Constant-radius view with falloff around the rat
    • Active Pulse (Sniff): Player-triggered expanding sonar wave
    • Memory System: Revealed areas stay visible for 2-10 seconds (upgradeable)
  • Dual RenderTexture Buffer: Decay shader passes on two RenderTextures for memory visualization
  • Edge Detection: Depth and normal sampling to highlight environment boundaries
  • Upgrade Progression: Six vision presets (Very Poor → Excellent) — proximity radius, pulse range, and memory duration scale up

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3D puzzle-platformer — Top 20/255, StartGate Jam 2025

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