I build tools, systems, and maintainable foundations — now focused on C++ tooling, editors, and game development pipelines.
- Tech Lead with 30+ years experience across production systems and architecture
- Background in building production systems and long-lived architectures
- Creator of Costs to Expect (production SaaS ecosystem)
- Costs to Expect → Production SaaS ecosystem with real users, long-term evolution, and multiple applications (Budget Pro / Budget)
- Prune → C++ editor/tooling foundation focused on clarity and explicit architecture
- Godot 2D Platformer Starter → State-driven 2D platformer starter with clean gameplay architecture
- Tooling and editor UX
- Data pipelines and transformation systems
- Game dev foundations (2D, systems-first)
- Prune → expanding editor workflow, iteration loop, and UI tooling
- Data pipeline tool → experimental system for building and running data transformationsm
📫 How to reach me: My email is on my profile




