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[TF2] Fix Half-Zatoichi honor kill being survivable with damage reduction runes#1852

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PhiTiet:fix/tf2-half-zatoichi-honor-kill
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[TF2] Fix Half-Zatoichi honor kill being survivable with damage reduction runes#1852
PhiTiet wants to merge 2 commits intoValveSoftware:masterfrom
PhiTiet:fix/tf2-half-zatoichi-honor-kill

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@PhiTiet
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@PhiTiet PhiTiet commented Mar 24, 2026

Fixes ValveSoftware/Source-1-Games#6974

The honor-bound one-shot uses GetHealth() * 3. The Resist rune's 0.5x multiplier applied downstream can reduce this below lethal, especially when stacked with other reductions. Increased to * 10.

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JoriKos commented Mar 26, 2026

It's what I initially did on #1691 except with * 5. Currently working on a solution to properly add a new damage type for it and check for that instead, as simply bypassing the resistance is much cleaner than just upping the damage by a ton.

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PhiTiet commented Apr 2, 2026

@JoriKos Your exact suggestion is implemented correctly now: the Half-Zatoichi honor-bound duel kill uses a dedicated custom damage type and cleanly bypasses resist-rune reduction instead of inflating the damage value.

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JoriKos commented Apr 2, 2026

Now it's pretty much the same as my PR, but it doesn't bypass regular damage resistance. Issue is that basically copying #1691 isn't very productive unless it superceeds it.

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[TF2] It's possible to survive the Half-Zatoichi one-shot

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