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Add custom game configs for Whiskerwood#1079

Merged
UE4SS merged 2 commits intomainfrom
conig/whiskerwood
Nov 9, 2025
Merged

Add custom game configs for Whiskerwood#1079
UE4SS merged 2 commits intomainfrom
conig/whiskerwood

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@Buckminsterfullerene02
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@Buckminsterfullerene02 Buckminsterfullerene02 commented Nov 9, 2025

Description

Add FText_Constructor and StaticConstructObject for Whiskerwood, a default UE5.6 game (which the dev gave me the PDB for).

Type of change

  • Other... Please describe: custom game config

How has this been tested?

Checked that FText works with

local testText = FText("Hello from lua!")
if testText then
    print("Created FText successfully")
    local textAsString = testText:ToString()
    print(string.format("FText to string: %s", textAsString))
end
[09:08:00.1688397] [Lua] Created FText successfully
[09:08:00.1690274] [Lua] FText to string: Hello from lua!

Checklist

  • I have added the necessary description of this PR to the changelog, and I have followed the same format as other entries.

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Additional context

@UE4SS UE4SS merged commit 7aee8ae into main Nov 9, 2025
@Buckminsterfullerene02 Buckminsterfullerene02 deleted the conig/whiskerwood branch November 9, 2025 14:12
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2 participants