FluidX3D v3.6 accumulates a number of small improvements over the last months. Most notably, better interactive graphics support on macOS.
Improvements
- improved
INTERACTIVE_GRAPHICSsupport on macOS with XQuartz (thanks to @natestone) - added
Mesh::get_center_of_mass()function, for easy rotation of any balanced rotor - made performance
mermaidganttchart in Readme properly colored - more robust Intel GPU core/CU detecton via
CL_DEVICE_IP_VERSION_INTEL - OpenCL code refactoring
Bug fixes
- set
nvidia_compute_capabilityonly for Nvidia GPUs not Nvidia CPUs - fixed TFLOPs/s estimate for AMD CDNA3/4 GPUs
- fixed Device Name and CU reporting for AMD GPUs with rusticl
Have fun with the software!
-- Moritz