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πŸš€ Getting Started

CG-Tespy edited this page Feb 9, 2026 · 2 revisions

Installation

  1. Download or clone this repository
  2. Copy the flowkit folder into your Godot project's addons/ directory
  3. Enable the plugin in Project β†’ Project Settings β†’ Plugins
  4. The FlowKit panel will appear at the top of the editor (should be to the right of AssetLib)

Creating Your First Event Sheet

  1. Open a scene in the Godot editor
  2. Click the FlowKit tab in the bottom panel
  3. Click "Create Event Sheet" to initialize an event sheet for the current scene
    • Depending on the version you're using, it might've been created automatically for you
  4. Add an event block:
    • Click "Add Event"
    • Select the target node and the Event you want to add
      • Some Events may have inputs you can give them. Configure those using expressions.
  5. Add conditions (optional):
    • Click "Add Condition" on the event block
    • Choose condition type and configure parameters
  6. Add actions:
    • Click "Add Action" on the event block
    • Select target node and action type
    • Configure the action's inputs using expressions
  7. Save your event sheet (File β†’ Save)

Event sheets are automatically loaded and executed when their associated scene runs.

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