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π Getting Started
CG-Tespy edited this page Feb 9, 2026
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- Download or clone this repository
- Copy the
flowkitfolder into your Godot project'saddons/directory - Enable the plugin in Project β Project Settings β Plugins
- The FlowKit panel will appear at the top of the editor (should be to the right of AssetLib)
- Open a scene in the Godot editor
- Click the FlowKit tab in the bottom panel
- Click "Create Event Sheet" to initialize an event sheet for the current scene
- Depending on the version you're using, it might've been created automatically for you
- Add an event block:
- Click "Add Event"
- Select the target node and the Event you want to add
- Some Events may have inputs you can give them. Configure those using expressions.
- Add conditions (optional):
- Click "Add Condition" on the event block
- Choose condition type and configure parameters
- Add actions:
- Click "Add Action" on the event block
- Select target node and action type
- Configure the action's inputs using expressions
- Save your event sheet (File β Save)
Event sheets are automatically loaded and executed when their associated scene runs.