Releases: AhmedAhmedEG/VXAceTranslator
VX Ace Translator v2.28.20.24
VX Ace Translator v2.28.20.24:-
[Minor]
-Added support for nested Map folders inside Data folder.
-Added support for custom event commands, now the decompiler will write them with their code number as their name, and
the compiler will do the opposite, using the event command's name as it's code in the class, the compiler will output
warnings about it too.
[Bug Fixes]
-Fixed a critical bug where scripts was getting decompiled with their sub-folder paths written in their file name rather
then being actually created.
-Fixed a bug where the decompiler was writing custom event commands as nameless commands without firing an error, causing
the compiler to fire wrong indentation errors when encountering custom event commands.
VX Ace Translator v2.26.20.22
VX Ace Translator v2.26.20.22:-
[Tweaks]
-Updated the RPGMakerDecrypter version.
-The decrypter call now will overwrite existing files while decrypting.
VX Ace Translator v2.26.18.22
VX Ace Translator v2.26.18.22:-
[Bug Fixes]
-Add a filename filter for script filenames to remove illegal characters that prevent the kernel from writing them.
VX Ace Translator v2.26.18.21
VX Ace Translator v2.26.18.21:-
[Bug Fixes]
-Fixed a bug where in a rare case, the auto decryption function wasn't checking for the existence of the rgss3a file before starting the decrypter.
VXAceTranslator v2.26.18.20
VX Ace Translator v2.26.18.20:-
[Bug Fixes]
-Fixed multiple bugs in event commands error reporting.
VXAceTranslator v2.26.18.19
VX Ace Translator v2.26.18.19:-
[Tweaks]
-Reverted the RPGMakerDecrypter to the original version as overwriting modification proves to be problematic.
[Bug Fixes]
-Fixed a bug where if a Script or ScriptMore command includes a class definition, it would trigger a wrong interpretation causing an error.
-Fixed a bug where the decompiler was writing unicode characters as u-escaped sequences.
v2.26.17.17
VX Ace Translator v2.26.17.17:-
[Tweaks]
-Now states decompiler/compiler will include icon_index.
-Now the decrypter will overwrite files.
VX Ace Translator v2.26.15.17
[Bug Fixes]
-Fixed a critical bug where compiler input path would fail to be read if it includes backslashes.
VX Ace Translator v2.26.15.16
VX Ace Translator v2.26.15.16:-
[Minor]
-Added support for custom scripts modification, being able create custom subfolders and remove/add scripts with ace.
[Tweaks]
-Added support for scripts folder structuring, now scripts will be decompiled/compiled in the correct subfolder structure
they was meant to be originally.
VX Ace Translator v2.25.14.16
[Minor]
-Added a new argument (--force-decrypt) that will force the translator to always decrypt the game before compiling/decompiling.
[Tweaks]
-Now ex related files will be removed only by the compiler.
-Added more colors for translator outputs.
[Bug Fixes]
-Fixed a critical bug where the decompiler was ignoring event commands with empty parameters in indexless mode.
-Fixed a bug in the translator output where the terminal cursor was pushed away and glitching.
-Fixed a bug where the translator was reporting "Game Decrypted" even if it has not.
-Fixed a critical bug where scripts compiler was not working correctly.