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Pull requests: AcademySoftwareFoundation/MaterialX

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Pull requests list

Improve Fresnel weighting in GGX energy compensation
#2958 opened May 30, 2026 by jstone-lucasfilm Member Loading…
Resolve geompropvalue names through nested node graphs in HW codegen
#2957 opened May 29, 2026 by ld-kerley Contributor Loading…
UsdPreviewSurface opacityMode string input
#2955 opened May 28, 2026 by ld-kerley Contributor Loading…
Fix flake node documentations
#2953 opened May 26, 2026 by msuzuki-nvidia Contributor Loading…
Add UsdUVTexture v2.3 variant with vector4 scale and bias
#2944 opened May 21, 2026 by ld-kerley Contributor Loading…
Support token editing within GraphEditor UI devdays26
#2943 opened May 20, 2026 by mialana Contributor Loading…
Support glTF material occlusion in hardware surface shaders
#2940 opened May 18, 2026 by hybridherbst Contributor Loading…
Support multiple glTF UV sets
#2938 opened May 18, 2026 by hybridherbst Contributor Loading…
Add rasterizer displacement support
#2937 opened May 18, 2026 by hybridherbst Contributor Loading…
Improving NodeGraph::getNodeDef performance devdays26
#2933 opened May 15, 2026 by seang-ilm Contributor Loading…
Bug fix: make remap deterministic for degenerate input ranges
#2916 opened May 11, 2026 by bhouston Contributor Loading…
Bug fix: smoothstep should emulate glsl behavior in degenerate cases
#2915 opened May 11, 2026 by bhouston Contributor Loading…
Bug fix: guard ln against nonpositive inputs in OSL
#2914 opened May 11, 2026 by bhouston Contributor Loading…
Bug fix: guard asin/acos inputs outside [-1, 1] in osl
#2913 opened May 11, 2026 by bhouston Contributor Loading…
Bug fix: align osl range with glsl range via clamp-> max/min
#2911 opened May 11, 2026 by bhouston Contributor Loading…
HLSL backend (codegen + D3D11 renderer)
#2897 opened May 7, 2026 by soufianekhiat Loading…
Bug fix: OSL normal-map tangent frame parity with GLSL/MSL renderers.
#2893 opened May 7, 2026 by bhouston Contributor Loading…
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