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Player.cpp
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86 lines (74 loc) · 1.91 KB
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/*
* Player.cpp
*
* Created on: Apr 29, 2019
* Author: zohair
*/
#include "Player.h"
Player::Player(){
this->objectPosition.setObjX(25);
this->objectPosition.setObjY(0);
this->direction='a';
}
void Player::move(){
if(direction=='l'){
if(objectPosition.getObjX()-1>=0)
this->objectPosition.setObjX(objectPosition.getObjX()-1);
else
direction='a';
}
else if(direction=='r'){
if(objectPosition.getObjX()+1<51)
this->objectPosition.setObjX(objectPosition.getObjX()+1);
else
direction='a';
}
else if(direction=='u'){
if(objectPosition.getObjY()+1<5)
this->objectPosition.setObjY(objectPosition.getObjY()+1);
else
direction='a';
}
else if(direction=='d'){
if(objectPosition.getObjY()-1>=0)
this->objectPosition.setObjY(objectPosition.getObjY()-1);
else
direction='a';
}
else{}
direction='a';
if(bomb.isIsFire()){
this->bomb.move();
}
}
char Player::getDirection() const {
return direction;
}
//void Player::hit(){}
int Player::getObjectPositionX(){
return bomb.getObjectPositionX();
}
int Player::getObjectPositionY(){
return bomb.getObjectPositionY();
}
void Player::callBomb(){
if(!bomb.isIsFire())
this->bomb.setPosition(objectPosition.getObjX(),objectPosition.getObjY());
this->bomb.setIsFire(true);
}
void Player::stopBomb(){
this->bomb.setIsFire(false);
// bomb.setPosition(25,1);
}
void Player::setDirection(char direction) {
this->direction = direction;
}
void Player::draw(){
move();
DrawSquare(objectPosition.getObjX()*20+2,objectPosition.getObjY()*20+5,15,colors[PINK]);
DrawLine( objectPosition.getObjX()*20+4 , objectPosition.getObjY()*20+5 , objectPosition.getObjX()*20+4 , objectPosition.getObjY()*20-1 , 4 , colors[KHAKI] );
DrawLine( objectPosition.getObjX()*20+14 , objectPosition.getObjY()*20+5 , objectPosition.getObjX()*20+14 , objectPosition.getObjY()*20-1 , 4 , colors[KHAKI] );
}
Player::~Player() {
// TODO Auto-generated destructor stub
}