Hi 👋,
I’m visualizing WRF model outputs with your library, and for high-frame-rate timelines, rendering can get slow.
It would be great to support ImageBitmap as a texture input, which would allow faster GPU uploads and smoother, more responsive rendering.
This change would help with real-time updates and high-resolution data visualization.
Thanks for considering!
Hi 👋,
I’m visualizing WRF model outputs with your library, and for high-frame-rate timelines, rendering can get slow.
It would be great to support ImageBitmap as a texture input, which would allow faster GPU uploads and smoother, more responsive rendering.
This change would help with real-time updates and high-resolution data visualization.
Thanks for considering!