e.g. a dropping list for post-processing effects, another list for camera settings, etc.
Current version uses per-face normals to achieve flat lighting. Switch to per-vertex normals for better detailization
once again, skybox class is implemented but has NO usage inside existing program. i wasn't able to find well-suiting skybox for this map, so this is to be done
our light source now is just an invisible 3dvector in the world space. it would be cool to have some sort of global-illumination object, e.g a sun or a moon model