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Add a new Toggle Zoom option to the Settings->Game UI (including hover, layout shifts and localized strings) and set a default cvar (in_toggleZoom). Prevent quicksave message transitions from lingering by stopping transitions on saveMessage handlers. In input handling, add IsWeaponSelectionImpulse and clear the toggled_zoom state when weapon-wheel/selection impulses occur so zoom state doesn't persist incorrectly. Harden the renderer postprocess pass by resetting programmable-pipeline state and clearing per-texture-unit state to avoid sampling garbage after level/transition changes. Adjust sound behavior: set s_musicVolume default to 0.5 and clamp ranges, and mix music into emitter volume calculation. Add SDL3 Linux stub for GLimp_EnableLogging to avoid missing symbol issues. Clamp GUI time/timeline in Window to recover from clock resets so timed HUD events don't freeze.
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