-
Notifications
You must be signed in to change notification settings - Fork 6
Expand file tree
/
Copy pathmodel_achievement_progress.go
More file actions
248 lines (211 loc) · 7.21 KB
/
model_achievement_progress.go
File metadata and controls
248 lines (211 loc) · 7.21 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
/*
* Talon.One API
*
* Use the Talon.One API to integrate with your application and to manage applications and campaigns: - Use the operations in the [Integration API section](#integration-api) are used to integrate with our platform - Use the operation in the [Management API section](#management-api) to manage applications and campaigns. ## Determining the base URL of the endpoints The API is available at the same hostname as your Campaign Manager deployment. For example, if you access the Campaign Manager at `https://yourbaseurl.talon.one/`, the URL for the [updateCustomerSessionV2](https://docs.talon.one/integration-api#operation/updateCustomerSessionV2) endpoint is `https://yourbaseurl.talon.one/v2/customer_sessions/{Id}`
*
* API version:
* Generated by: OpenAPI Generator (https://openapi-generator.tech)
*/
package talon
import (
"encoding/json"
"time"
)
// AchievementProgress The current progress of the customer in the achievement.
type AchievementProgress struct {
// The status of the achievement.
Status string `json:"status"`
// The current progress of the customer in the achievement.
Progress float32 `json:"progress"`
// Timestamp at which the customer started the achievement.
StartDate *time.Time `json:"startDate,omitempty"`
// Timestamp at which point the customer completed the achievement.
CompletionDate *time.Time `json:"completionDate,omitempty"`
// Timestamp at which point the achievement ends and resets for the customer.
EndDate *time.Time `json:"endDate,omitempty"`
}
// NewAchievementProgress instantiates a new AchievementProgress object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func BuildAchievementProgress(status string, progress float32) *AchievementProgress {
this := AchievementProgress{}
this.Status = status
this.Progress = progress
return &this
}
// NewAchievementProgressWithDefaults instantiates a new AchievementProgress object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewAchievementProgressWithDefaults() *AchievementProgress {
this := AchievementProgress{}
return &this
}
// GetStatus returns the Status field value
func (o *AchievementProgress) GetStatus() string {
if o == nil {
var ret string
return ret
}
return o.Status
}
// GetStatusOk returns a tuple with the Status field value
// and a boolean to check if the value has been set.
func (o *AchievementProgress) GetStatusOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.Status, true
}
// SetStatus sets field value
func (o *AchievementProgress) SetStatus(v string) {
o.Status = v
}
// GetProgress returns the Progress field value
func (o *AchievementProgress) GetProgress() float32 {
if o == nil {
var ret float32
return ret
}
return o.Progress
}
// GetProgressOk returns a tuple with the Progress field value
// and a boolean to check if the value has been set.
func (o *AchievementProgress) GetProgressOk() (*float32, bool) {
if o == nil {
return nil, false
}
return &o.Progress, true
}
// SetProgress sets field value
func (o *AchievementProgress) SetProgress(v float32) {
o.Progress = v
}
// GetStartDate returns the StartDate field value if set, zero value otherwise.
func (o *AchievementProgress) GetStartDate() time.Time {
if o == nil || o.StartDate == nil {
var ret time.Time
return ret
}
return *o.StartDate
}
// GetStartDateOk returns a tuple with the StartDate field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *AchievementProgress) GetStartDateOk() (*time.Time, bool) {
if o == nil || o.StartDate == nil {
return nil, false
}
return o.StartDate, true
}
// HasStartDate returns a boolean if a field has been set.
func (o *AchievementProgress) HasStartDate() bool {
if o != nil && o.StartDate != nil {
return true
}
return false
}
// SetStartDate gets a reference to the given time.Time and assigns it to the StartDate field.
func (o *AchievementProgress) SetStartDate(v time.Time) {
o.StartDate = &v
}
// GetCompletionDate returns the CompletionDate field value if set, zero value otherwise.
func (o *AchievementProgress) GetCompletionDate() time.Time {
if o == nil || o.CompletionDate == nil {
var ret time.Time
return ret
}
return *o.CompletionDate
}
// GetCompletionDateOk returns a tuple with the CompletionDate field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *AchievementProgress) GetCompletionDateOk() (*time.Time, bool) {
if o == nil || o.CompletionDate == nil {
return nil, false
}
return o.CompletionDate, true
}
// HasCompletionDate returns a boolean if a field has been set.
func (o *AchievementProgress) HasCompletionDate() bool {
if o != nil && o.CompletionDate != nil {
return true
}
return false
}
// SetCompletionDate gets a reference to the given time.Time and assigns it to the CompletionDate field.
func (o *AchievementProgress) SetCompletionDate(v time.Time) {
o.CompletionDate = &v
}
// GetEndDate returns the EndDate field value if set, zero value otherwise.
func (o *AchievementProgress) GetEndDate() time.Time {
if o == nil || o.EndDate == nil {
var ret time.Time
return ret
}
return *o.EndDate
}
// GetEndDateOk returns a tuple with the EndDate field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *AchievementProgress) GetEndDateOk() (*time.Time, bool) {
if o == nil || o.EndDate == nil {
return nil, false
}
return o.EndDate, true
}
// HasEndDate returns a boolean if a field has been set.
func (o *AchievementProgress) HasEndDate() bool {
if o != nil && o.EndDate != nil {
return true
}
return false
}
// SetEndDate gets a reference to the given time.Time and assigns it to the EndDate field.
func (o *AchievementProgress) SetEndDate(v time.Time) {
o.EndDate = &v
}
func (o AchievementProgress) MarshalJSON() ([]byte, error) {
toSerialize := map[string]interface{}{}
if true {
toSerialize["status"] = o.Status
}
if true {
toSerialize["progress"] = o.Progress
}
if o.StartDate != nil {
toSerialize["startDate"] = o.StartDate
}
if o.CompletionDate != nil {
toSerialize["completionDate"] = o.CompletionDate
}
if o.EndDate != nil {
toSerialize["endDate"] = o.EndDate
}
return json.Marshal(toSerialize)
}
type NullableAchievementProgress struct {
value *AchievementProgress
isSet bool
}
func (v NullableAchievementProgress) Get() *AchievementProgress {
return v.value
}
func (v *NullableAchievementProgress) Set(val *AchievementProgress) {
v.value = val
v.isSet = true
}
func (v NullableAchievementProgress) IsSet() bool {
return v.isSet
}
func (v *NullableAchievementProgress) Unset() {
v.value = nil
v.isSet = false
}
func BuildNullableAchievementProgress(val *AchievementProgress) *NullableAchievementProgress {
return &NullableAchievementProgress{value: val, isSet: true}
}
func (v NullableAchievementProgress) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableAchievementProgress) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}