Labels
Labels
113 labels
- Area: Accessibility settings and features.
- Area: Admin tooling and moderation.
- Area: Art with no implications for other areas.
- Area: Atmospherics code
- Area: Pertains to audio or SFX.
- Area: Cargo department or Salvage.
- Area: Player characters and species features and content.
- Area: Chat-related features and changes, most likely technical
- Area: Combat features and changes, balancing, feel
- Area: Command department, where it isn't applicable to other departments.
- Area: Underlying core tech for the game and the Github repository.
- Area: Database code
- Area: Discord-related content.
- Area: Engineering department, including Atmospherics.
- Area: Related to supporting Downstream repositories/content.
- Area: General in-game interactions that don't relate to another area.
- Area: General UI content unrelated to any specific area.
- Area: Related to visuals, which does not involve art direction.
- Area: Ingame guidebook, content or technical implementation
- Area: Integration tests, adding or fixing them
- Area: Things pertaining the lobby or otherwise outside the round.
- Area: Support for localizing the game's content for other languages.
- Area: Maps, or tools used for mapping
- Area: Medical department, including Chemistry
- Area: MIDI audio processing, playback, etc.
- Area: Code and content related to mobs, NPCs and HTN.
- Area: Packaging and distribution of the game files.
- Area: Player preferences and options.
- Area: Roleplay aspects or content that primarily target the game's lore, rather than mechanics
- Area: Roundflow - "What happens in the game", including antagonist roles and their capabilities