-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathscreen.go
More file actions
173 lines (153 loc) · 3.36 KB
/
screen.go
File metadata and controls
173 lines (153 loc) · 3.36 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
package main
import (
"github.com/faiface/pixel"
"github.com/faiface/pixel/imdraw"
"github.com/faiface/pixel/pixelgl"
"golang.org/x/image/colornames"
)
// Allocate memory for graphics
var display = [64 * 32]bool{}
// Create a IMD drawing object
var imd = imdraw.New(nil)
// Function that acts as a keyboard event listener
var onNextPress func(uint8)
// Create window
var window pixelgl.Window
// Declare variable maps for controls
var CONTROLS = []pixelgl.Button{
pixelgl.Key1,
pixelgl.Key2,
pixelgl.Key3,
pixelgl.Key4,
pixelgl.KeyQ,
pixelgl.KeyW,
pixelgl.KeyE,
pixelgl.KeyR,
pixelgl.KeyA,
pixelgl.KeyS,
pixelgl.KeyD,
pixelgl.KeyF,
pixelgl.KeyZ,
pixelgl.KeyX,
pixelgl.KeyC,
pixelgl.KeyV,
}
var keysDown = make(map[uint8]bool)
var KEYMAP = map[uint8]pixelgl.Button{
0x1: pixelgl.Key1,
0x2: pixelgl.Key2,
0x3: pixelgl.Key3,
0xC: pixelgl.Key4,
0x4: pixelgl.KeyQ,
0x5: pixelgl.KeyW,
0x6: pixelgl.KeyE,
0xD: pixelgl.KeyR,
0x7: pixelgl.KeyA,
0x8: pixelgl.KeyS,
0x9: pixelgl.KeyD,
0xE: pixelgl.KeyF,
0xA: pixelgl.KeyZ,
0x0: pixelgl.KeyX,
0xB: pixelgl.KeyC,
0xF: pixelgl.KeyV,
}
var KEYMAP_REV = map[string]uint8{
pixelgl.Key1.String(): 0x1,
pixelgl.Key2.String(): 0x2,
pixelgl.Key3.String(): 0x3,
pixelgl.Key4.String(): 0xC,
pixelgl.KeyQ.String(): 0x4,
pixelgl.KeyW.String(): 0x5,
pixelgl.KeyE.String(): 0x6,
pixelgl.KeyR.String(): 0xD,
pixelgl.KeyA.String(): 0x7,
pixelgl.KeyS.String(): 0x8,
pixelgl.KeyD.String(): 0x9,
pixelgl.KeyF.String(): 0xE,
pixelgl.KeyZ.String(): 0xA,
pixelgl.KeyX.String(): 0x0,
pixelgl.KeyC.String(): 0xB,
pixelgl.KeyV.String(): 0xF,
}
// Run the graphics emulation via pixel
func run() {
// Configure window
cfg := pixelgl.WindowConfig{
Title: "Chip8",
Bounds: pixel.R(0, 0, float64(64*SCALING), float64(32*SCALING)),
VSync: true,
}
window, err := pixelgl.NewWindow(cfg)
if err != nil {
panic(err)
}
// Set ON pixel color to white
imd.Color = pixel.RGB(1, 1, 1)
// Update every frame
for !window.Closed() {
// Handle keyboard events
for _, key := range CONTROLS {
if window.Pressed(key) {
keysDown[KEYMAP_REV[key.String()]] = true
if onNextPress != nil && key != 0 {
onNextPress(uint8(KEYMAP_REV[key.String()]))
onNextPress = nil
}
} else {
keysDown[KEYMAP_REV[key.String()]] = false
}
}
// Take next step forward
step()
// Clear window and draw the pixels
window.Clear(colornames.Black)
imd.Draw(window)
window.Update()
}
}
// Check if key is currently down
func isKeyPressed(keycode uint8) bool {
return keysDown[keycode]
}
// Start display
func startDisplay() {
pixelgl.Run(run)
}
// Render pixels on display according to graphics memory
func screenRender() {
imd.Clear()
for i := 0; i < 64*32; i++ {
x := float64((i % 64) * SCALING)
y := float64(31*SCALING - (i/64)*SCALING)
if display[i] {
imd.Push(pixel.V(x, y))
imd.Push(pixel.V(x+float64(SCALING), y+float64(SCALING)))
imd.Rectangle(0)
}
}
}
// Dummy test render frunction
func testRender() {
setPixel(0, 0)
setPixel(63, 31)
}
// Set pixel on at x, y coords from top left corner
func setPixel(x int, y int) bool {
if x >= 64 {
x -= 64
} else if x < 0 {
x += 64
}
if y >= 32 {
y -= 32
} else if y < 0 {
y += 32
}
pixelLoc := x + (y * 64)
display[pixelLoc] = (true != display[pixelLoc])
return !display[pixelLoc]
}
// Clear screen
func clearScreen() {
display = [64 * 32]bool{}
}