A GPUI based desktop app for fast git diff viewing. In the age of vibe coding, nobody looks write anymore, but just review code. Hunk is a fast diff viewer that is extremely simple written in Rust.
- Production Git behavior should live in
crates/hunk-git, usinggixfirst and narrowgit2fallbacks only when necessary. Do not shell out to the Git CLI from app code. - When fixing a bug or adding a new feature, always switch to plan mode and plan first before writing code.
- After making an implementation plan, keep it updated as you work. When you finish a step or the status changes, update the plan before continuing.
- Simplicity first, make every change as simple as possible.
- Make sure code is scalable.
- Don't make files over 1000 lines long.
- When working with frontend, always use colors in theme.rs
- Tests always in crate-level
testsdirectories (for examplecrates/hunk-git/tests) - Make sure workspace clippy passes
- Make sure workspace builds pass
- Use Cargo's default
target/directory instead of overridingCARGO_TARGET_DIR. - For CARGO_HOME check this path /Volumes/hulk/dev/cache/cargo or the default CARGO_HOME path for rust, nowhere else on the machine.
- Do not run clippy and tests over and over again, run them after you finished your work and make sure they pass at the end. Just once is enough.
- When building on MacOS use nix shell
nix develop -c .... - When asked to update Codex, follow
docs/AI_CODEX_UPGRADE_WORKFLOW.md. Hunk now consumes a fork branch, so upgrades require rebasing the fork onto the target upstreamrust-v...tag, reapplying Hunk patches there, pushing the fork branch, and then refreshing Hunk's lockfile against that fork commit. - Refresh the bundled runtimes after a Codex upgrade. The runtime download scripts pull official
openai/codexrelease assets that match the locked Codex crate version unless explicitly overridden withHUNK_CODEX_RUNTIME_REPO. - Update
docs/AI_CODEX_SPEC.mdwith the new upstream tag/SHA and current fork commit, search for stale Codex version strings in docs, and expect small protocol/API fixes inhunk-desktoporhunk-codexafter the bump. - GPUI docs https://raw.githubusercontent.com/zed-industries/zed/refs/heads/main/crates/gpui/README.md
- GPUI component library docs https://docs.rs/gpui-component/latest/gpui_component/
- List of available prebuilt components https://longbridge.github.io/gpui-component/docs/components/
- GPUI layout https://gpui-ce.github.io/examples/layout/
- GPUI async tasks https://gpui-ce.github.io/examples/async-tasks/
- GPUI Styling https://gpui-ce.github.io/examples/styling/
- GPUI text https://gpui-ce.github.io/examples/text/
- GPUI shadow https://gpui-ce.github.io/examples/shadow/
- GPUI paths bench https://gpui-ce.github.io/examples/paths-bench/
- Lessons learned note for terminal focus restoration:
docs/Lessons Learned.md - Use frontend-skill whenever you're doing designs
- Frames must take no more than 8ms (120fps)
Important paths:
crates/hunk-terminal: terminal integration, shell/session support, and terminal-facing workspace surfaces.crates/hunk-text: headless rope-backed text buffer, positions/ranges, transactions, and undo/redo primitives.crates/hunk-language: Tree-sitter language registry, queries, syntax highlighting, folding, preview highlighting, and language-intelligence seams.crates/hunk-editor: headless editor state for selections, viewport/display rows, folds, overlays, and editor commands.crates/hunk-domain: shared config/state types, markdown preview, and SQLite comment storage/migrations.crates/hunk-git: shared Git read/write behavior; keep production Git logic here instead of app crates.crates/hunk-forge: forge integration logic, remote/review workflows, and hosting-service coordination.crates/hunk-updater: update/download/install logic for desktop releases.crates/hunk-browser: embedded browser runtime state, CEF backend integration, offscreen frames, input routing, snapshots, console logs, and safety checks.crates/hunk-browser-helper: CEF subprocess helper binary used by the embedded browser runtime.crates/hunk-desktop: GPUI app binary, app lifecycle, controllers, and render surfaces.crates/hunk-codex: embedded Codex app-server integration, thread service, protocol boundary, and AI reducer/state logic.crates/hunk-desktop/src/app: GPUI app entry/types;controller/owns behavior,render/owns UI,theme.rsowns app colors.