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test_rpg.py
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106 lines (72 loc) · 2.39 KB
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class Character:
def __init__(self):
self.damage_taken = 0
self.max_health = 1000
self.health = self.max_health
@property
def is_alive(self) -> bool:
return self.health > 0
@property
def level(self) -> int:
return self.damage_taken // 1000 + 1
def attack(self, targeted_character: Character, damage: int):
if targeted_character is self:
print("PLEASE DO NOT HARM YOURSELF")
return
targeted_character.health = max(targeted_character.health - damage,0)
targeted_character.damage_taken += damage
def heal(self, health: int):
if not self.is_alive: return
self.health = min(self.health + health, self.max_health)
def test_character_exists():
character = Character()
assert character.health == 1000
assert character.is_alive
assert character.level == 1
def test_character_takes_damage():
character1 = Character()
character2 = Character()
character1.attack(character2, 500)
assert character2.health == 500
assert character2.is_alive
def test_character_dies_after_damage():
character1 = Character()
character2 = Character()
character1.attack(character2, 1000)
assert character2.health == 0
assert not character2.is_alive
def test_character_dead_has_health_zero():
character1 = Character()
character2 = Character()
character1.attack(character2, 1500)
assert character2.health == 0
def test_is_character_healed_correctly():
character1 = Character()
character2 = Character()
character1.attack(character2, 500)
character2.heal(1000)
assert character2.health == 1000
def test_leveling_up():
character1 = Character()
character2 = Character()
character1.attack(character2, 500)
character2.heal(1000)
character1.attack(character2, 500)
assert character2.level == 2
def test_character_cant_hurt_self():
# arrange
character1 = Character()
# act
character1.attack(character1, 500)
# assert
assert character1.health == 1000 # you can't attack yourself
def test_character_can_not_heal_when_is_dead():
# arrange
character1 = Character()
character2 = Character()
character1.attack(character2, 1000)
# act
character2.heal(500)
# assert
assert character2.health == 0
assert not character2.is_alive