fromOffset and toOffset property
Currently creating three edges between a pair of nodes will create this clutter:

This is of course not very useful, and I therefor propose fromOffset and toOffset. The properties store an integer for the pixel offset of the edge. Where 0 is center of the side, positive being 'up' the side and negative being 'down' it. Meaning a positive offset will push the edge towards the positive axis of the side. For example, with toSide: 'bottom' will toOffset: -100 push the edge arrow 100 pixels towards -x (left).
Offsets other than 0 need to be clamped with in sideLength/2 and -sideLength/2, as the edge shouldn't be able to start and end past the node side.
The properties are optional and default to 0 (the center) when not defined.

// Edge object
{
...properties,
"fromOffset": 0,
"toOffset": 100
},
fromOffset (optional, integer) is the pixel offset on the side where this edge starts.
toOffset (optional, integer) is the pixel offset on the side where this edge ends.
This proposal shouldn't be considered done. I will try to accommodate any feedback.
fromOffsetandtoOffsetpropertyCurrently creating three edges between a pair of nodes will create this clutter:
This is of course not very useful, and I therefor propose
fromOffsetandtoOffset. The properties store anintegerfor the pixel offset of the edge. Where0is center of the side, positive being 'up' the side and negative being 'down' it. Meaning a positive offset will push the edge towards the positive axis of the side. For example, withtoSide: 'bottom'willtoOffset: -100push the edge arrow 100 pixels towards -x (left).Offsets other than
0need to be clamped with insideLength/2and-sideLength/2, as the edge shouldn't be able to start and end past the node side.The properties are
optionaland default to0(the center) when not defined.fromOffset(optional, integer) is the pixel offset on the side where this edge starts.toOffset(optional, integer) is the pixel offset on the side where this edge ends.This proposal shouldn't be considered done. I will try to accommodate any feedback.