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Balancer.cpp
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425 lines (365 loc) · 11.7 KB
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#include "Balancer.h"
#include "ToPositionController.h"
#include "Gyro.h"
#include "Leg.h"
#include "LegUtil.h"
#include "Debug.h"
#include "Config.h"
#include <Arduino.h>
#include <math.h>
#define MAX_TRIES 12
#define MAX_BAD_DELTAS 8
#define MAX_DELTA_POSITION 0.005
#define BALANCING_UPDATE_INTERVAL 200
unsigned long lastBalancingUpdate;
void Balancer::setup(GyroQuartiles *gyroQuartiles, TrailerStateObserver *serialObserver, TrailerStateObserver *buttonObserver) {
gyro.setup();
for (int i = 0; i < MAX_LEGS; i++) {
legs[i].setup();
}
toPositionController.setup(legs);
toGroundController.setup(legs, gyroQuartiles);
this->serialObserver = serialObserver;
this->buttonObserver = buttonObserver;
}
void Balancer::loop() {
gyro.loop();
for (int i = 0; i < MAX_LEGS; i++) {
legs[i].loop();
}
switch (state) {
case State::NoState:
case State::ZeroState:
case State::BalancedState:
case State::ErrorState:
case State::GroundState:
case State::FinalState:
break;
case State::BalancingState:
stateBalancingLoop();
break;
case State::ToZeroState:
stateToZeroLoop();
break;
case State::ToGroundState:
stateToGroundLoop();
break;
case State::ToFinalState:
stateToFinalLoop();
break;
default:
DPRINTLN(F("Unknown state."));
}
}
void Balancer::toZero() {
toPositionController.reset(State::ToZeroState);
setState(State::ToZeroState);
}
void Balancer::toFinal() {
toPositionController.reset(State::ToFinalState);
setState(State::ToFinalState);
}
void Balancer::toGround() {
toGroundController.start();
setState(State::ToGroundState);
}
void Balancer::balance() {
balancingAction.tries = 0;
balancingState = BalancingState::NotBalancing;
setState(State::BalancingState);
}
void Balancer::forceExpandLeg(int legId) {
// Same for all states.
stopAllLegs();
legs[legId].expand();
setState(State::NoState);
}
void Balancer::forceCollapseLeg(int legId) {
// Same for all states.
setState(State::NoState);
stopAllLegs();
legs[legId].collapse();
}
void Balancer::forcePWM(int legId, int pwm) {
legs[legId].setPWM(pwm);
}
void Balancer::stopAllLegs() {
setState(State::NoState);
LegUtil::stopAllMotors(legs);
}
void Balancer::setState(State newState) {
state = newState;
if (serialObserver != NULL)
serialObserver->notifyStateChange(state);
if (buttonObserver!= NULL)
buttonObserver->notifyStateChange(state);
}
void Balancer::moveToStateLoop(const char* stateName, State state) {
ToPositionResult result = toPositionController.loop();
switch (result) {
case ToPositionResult::Moving:
break;
case ToPositionResult::Error:
setState(State::ErrorState);
break;
case ToPositionResult::Done:
setState(state);
break;
default:
DPRINT(F("Error while moving to state "));
DPRINTLN(stateName);
}
}
void Balancer::moveToGroundLoop() {
ToGroundResult result = toGroundController.loop();
switch (result) {
case ToGroundResult::Moving:
break;
case ToGroundResult::Error:
setState(State::ErrorState);
break;
case ToGroundResult::Done:
setState(State::GroundState);
break;
default:
DPRINTLN(F("Error while moving to ground"));
}
}
void Balancer::stateToZeroLoop() {
moveToStateLoop("Zero", State::ZeroState);
}
void Balancer::stateToFinalLoop() {
moveToStateLoop("Final", State::FinalState);
}
void Balancer::stateToGroundLoop() {
moveToGroundLoop();
}
void Balancer::stateBalancingLoop() {
/*
if (getState() != State::GroundState) {
DPRINTLN(F("Trailer needs to be on ground!"));
setState(State::NoState);
return;
}
*/
unsigned long now = millis();
if (now - lastBalancingUpdate < BALANCING_UPDATE_INTERVAL) {
return;
}
lastBalancingUpdate = millis();
// trailer can only be balanced if all legs are on ground
if (gyro.isBalanced()) { // && LegUtil::allLegsOnGround(legs)) {
DPRINTLN(F("Trailed BALANCED!"));
LegUtil::stopAllMotors(legs);
setState(State::BalancedState);
return;
}
// any leg in final position
if (LegUtil::anyLegInPosition(legs, LegPosition::Final)) {
DPRINTLN(F("Cannot balance. One of the legs reached final position."));
LegUtil::stopAllMotors(legs);
setState(State::ErrorState);
return;
}
if (balancingAction.tries >= MAX_TRIES) {
DPRINTLN(F("Cannot balance. Max. tries exceeded."));
LegUtil::stopAllMotors(legs);
setState(State::ErrorState);
}
if (balancingState == BalancingState::NotBalancing) {
if (balancingAction.tries > 0) {
// wait for leg/gyro to stabilize on subsequent tries
delay(EXPAND_LEG_DLY);
}
determineBalancingState();
if (balancingState != BalancingState::Balancing) {
DPRINTLN(F("Cannot balance! Unknown gyro position."));
setState(State::ErrorState);
return;
}
expandLegs(balancingAction.legs[0], balancingAction.legs[1]);
}
switch (balancingState) {
case BalancingState::Balancing:
loopBalancingStep();
break;
case BalancingState::Error:
DPRINTLN(F("Cannot balance."));
setState(State::ErrorState);
break;
default:
DPRINTLN(F("Invalid balancing state!"));
setState(State::ErrorState);
}
}
void Balancer::loopBalancingStep() {
bool isAxeBalanced;
float newPosition;
if (balancingAction.axe == Axe::Pitch) {
isAxeBalanced = gyro.isPitchBalanced();
newPosition = gyro.getPitch();
} else {
isAxeBalanced = gyro.isRollBalanced();
newPosition = gyro.getRoll();
}
if (isAxeBalanced) {
LegUtil::stopAllMotors(legs);
balancingState = BalancingState::NotBalancing;
return;
}
bool isBadDelta = this->isBadDelta(newPosition);
if (!isBadDelta) {
// Only save positions which are ok. Do not save bad deltas.
balancingAction.previousPosition = newPosition;
balancingAction.badDeltas = 0;
} else {
balancingAction.badDeltas++;
if (balancingAction.badDeltas > MAX_BAD_DELTAS) {
// something is wrong, rebalance
Serial.print(F("Max. bad deltas exceeded!"));
LegUtil::stopAllMotors(legs);
balancingState = BalancingState::NotBalancing;
}
}
}
bool Balancer::isBadDelta(float newPosition) {
// it's impossible no movement was made
if (newPosition == balancingAction.previousPosition) {
DPRINTLN(F("Delta is zero. Something might be wrong with gyro!"));
return true;
}
bool directionOk;
float delta = abs(newPosition - balancingAction.previousPosition);
// from + to zero or from - to zero
if (balancingAction.previousPosition < 0) {
directionOk = newPosition > balancingAction.previousPosition;
} else {
directionOk = newPosition < balancingAction.previousPosition;
}
if (!directionOk) {
DPRINTLN(F("Wrong direction!"));
return true;
}
if (delta > MAX_DELTA_POSITION) {
DPRINT(F("Delta not in range: "));
DPRINT(delta);
DPRINT(F(". Should be: "));
DPRINTLN(MAX_DELTA_POSITION);
return true;
}
return false;
}
void Balancer::determineBalancingState() {
float pitch = gyro.getPitch();
float roll = gyro.getRoll();
balancingAction.badDeltas = 0;
balancingAction.tries++;
DPRINT(F("Balancing try no. "));
DPRINT(balancingAction.tries);
DPRINT(F("/"));
DPRINT(MAX_TRIES);
DPRINT(F(" ["));
balancingState = BalancingState::Balancing;
if (abs(pitch) > abs(roll)) {
DPRINTLN(F("pitch]"));
balancingAction.axe = Axe::Pitch;
balancingAction.previousPosition = pitch;
if (!GYRO_XY_FACE_UP) {
if (pitch > 0.0 && !GYRO_XY_FACE_UP) {
balancingAction.legs[0] = &legs[GYRO_LEG_TO_TRAILER_LEG(LEG_C)];
balancingAction.legs[1] = &legs[GYRO_LEG_TO_TRAILER_LEG(LEG_D)];
} else {
balancingAction.legs[0] = &legs[GYRO_LEG_TO_TRAILER_LEG(LEG_A)];
balancingAction.legs[1] = &legs[GYRO_LEG_TO_TRAILER_LEG(LEG_B)];
}
}
// some complexities here because of different possible gyro rotations
if (GYRO_XY_FACE_UP) {
if (pitch > 0.0 && GYRO_XY_FACE_UP) {
balancingAction.legs[0] = &legs[GYRO_LEG_TO_TRAILER_LEG(LEG_A)];
balancingAction.legs[1] = &legs[GYRO_LEG_TO_TRAILER_LEG(LEG_C)];
} else {
balancingAction.legs[0] = &legs[GYRO_LEG_TO_TRAILER_LEG(LEG_D)];
balancingAction.legs[1] = &legs[GYRO_LEG_TO_TRAILER_LEG(LEG_B)];
}
}
} else {
DPRINTLN(F("roll]"));
balancingAction.axe = Axe::Roll;
balancingAction.previousPosition = roll;
if (!GYRO_XY_FACE_UP) {
if (roll > 0.0) {
balancingAction.legs[0] = &legs[GYRO_LEG_TO_TRAILER_LEG(LEG_D)];
balancingAction.legs[1] = &legs[GYRO_LEG_TO_TRAILER_LEG(LEG_B)];
} else {
balancingAction.legs[0] = &legs[GYRO_LEG_TO_TRAILER_LEG(LEG_A)];
balancingAction.legs[1] = &legs[GYRO_LEG_TO_TRAILER_LEG(LEG_C)];
}
}
if (GYRO_XY_FACE_UP) {
if (roll > 0.0) {
balancingAction.legs[0] = &legs[GYRO_LEG_TO_TRAILER_LEG(LEG_A)];
balancingAction.legs[1] = &legs[GYRO_LEG_TO_TRAILER_LEG(LEG_B)];
} else {
balancingAction.legs[0] = &legs[GYRO_LEG_TO_TRAILER_LEG(LEG_C)];
balancingAction.legs[1] = &legs[GYRO_LEG_TO_TRAILER_LEG(LEG_D)];
}
}
}
DPRINT(F("Reference value: "));
DPRINTLN(balancingAction.previousPosition, 4);
}
void Balancer::expandLegs(Leg *leg1, Leg *leg2) {
LegUtil::stopAllMotors(legs);
// we don't want to be restarting too fast
delay(STOP_MOTORS_DLY);
leg1->expand();
leg2->expand();
// expand legs at least one second before trying to expand another leg
delay(EXPAND_LEG_DLY);
}
Leg *Balancer::getLegs() {
return legs;
}
Gyro *Balancer::getGyro() {
return &gyro;
}
State Balancer::getState() {
return state;
}
void Balancer::balancerStateToString(char *&strState) {
switch (state) {
case State::NoState:
strState = (char *)"None";
break;
case State::ZeroState:
strState = (char *)"Zero";
break;
case State::BalancedState:
strState = (char *)"Balanced";
break;
case State::ErrorState:
strState = (char *)"Error";
break;
case State::GroundState:
strState = (char *)"Ground";
break;
case State::FinalState:
strState = (char *)"Final";
break;
case State::BalancingState:
strState = (char *)"Balancing";
break;
case State::ToZeroState:
strState = (char *)"ToZero";
break;
case State::ToGroundState:
strState = (char *)"ToGround";
break;
case State::ToFinalState:
strState = (char *)"ToFinal";
break;
default:
strState = (char *)"Unknown";
}
}