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Not working with all bezier? #2

@x43x61x69

Description

@x43x61x69

I tried some shapes converted from SVG, seems some of them will not show.

e.g.:

UIBezierPath* bezierPath = UIBezierPath.bezierPath;
[bezierPath moveToPoint: CGPointMake(48.13, 9.27)];
[bezierPath addLineToPoint: CGPointMake(40.54, 15.09)];
[bezierPath addLineToPoint: CGPointMake(43.27, 24.27)];
[bezierPath addLineToPoint: CGPointMake(35.38, 18.84)];
[bezierPath addLineToPoint: CGPointMake(27.49, 24.27)];
[bezierPath addLineToPoint: CGPointMake(30.22, 15.09)];
[bezierPath addLineToPoint: CGPointMake(22.63, 9.27)];
[bezierPath addLineToPoint: CGPointMake(32.2, 9)];
[bezierPath addLineToPoint: CGPointMake(35.38, 0)];
[bezierPath addLineToPoint: CGPointMake(38.56, 9)];
[bezierPath addLineToPoint: CGPointMake(48.13, 9.27)];
[bezierPath addLineToPoint: CGPointMake(48.13, 9.27)];
[bezierPath closePath];
[bezierPath moveToPoint: CGPointMake(58.63, 30)];
[bezierPath addLineToPoint: CGPointMake(53.71, 33.75)];
[bezierPath addLineToPoint: CGPointMake(55.48, 39.69)];
[bezierPath addLineToPoint: CGPointMake(50.38, 36.18)];
[bezierPath addLineToPoint: CGPointMake(45.28, 39.69)];
[bezierPath addLineToPoint: CGPointMake(47.05, 33.75)];
[bezierPath addLineToPoint: CGPointMake(42.13, 30)];
[bezierPath addLineToPoint: CGPointMake(48.31, 29.85)];
[bezierPath addLineToPoint: CGPointMake(50.38, 24)];
[bezierPath addLineToPoint: CGPointMake(52.45, 29.85)];
[bezierPath addLineToPoint: CGPointMake(58.63, 30)];
[bezierPath addLineToPoint: CGPointMake(58.63, 30)];
[bezierPath closePath];
[bezierPath moveToPoint: CGPointMake(51.79, 44.85)];
[bezierPath addCurveToPoint: CGPointMake(55.36, 50.4) controlPoint1: CGPointMake(54.28, 44.61) controlPoint2: CGPointMake(56.95, 48.15)];
[bezierPath addCurveToPoint: CGPointMake(52.12, 54.21) controlPoint1: CGPointMake(54.4, 51.75) controlPoint2: CGPointMake(53.38, 53.01)];
[bezierPath addCurveToPoint: CGPointMake(9.7, 54.21) controlPoint1: CGPointMake(40.39, 66) controlPoint2: CGPointMake(21.4, 66)];
[bezierPath addCurveToPoint: CGPointMake(9.7, 11.79) controlPoint1: CGPointMake(-2.03, 42.51) controlPoint2: CGPointMake(-2.03, 23.49)];
[bezierPath addCurveToPoint: CGPointMake(13.51, 8.55) controlPoint1: CGPointMake(10.9, 10.59) controlPoint2: CGPointMake(12.16, 9.51)];
[bezierPath addCurveToPoint: CGPointMake(19.06, 12.12) controlPoint1: CGPointMake(15.76, 6.96) controlPoint2: CGPointMake(19.3, 9.63)];
[bezierPath addCurveToPoint: CGPointMake(27.73, 36.18) controlPoint1: CGPointMake(18.25, 20.7) controlPoint2: CGPointMake(21.13, 29.61)];
[bezierPath addCurveToPoint: CGPointMake(51.79, 44.85) controlPoint1: CGPointMake(34.3, 42.78) controlPoint2: CGPointMake(43.18, 45.66)];
[bezierPath addLineToPoint: CGPointMake(51.79, 44.85)];
[bezierPath closePath];
[bezierPath moveToPoint: CGPointMake(46.87, 50.91)];
[bezierPath addCurveToPoint: CGPointMake(23.47, 40.5) controlPoint1: CGPointMake(38.38, 50.43) controlPoint2: CGPointMake(29.98, 46.92)];
[bezierPath addCurveToPoint: CGPointMake(13, 17.04) controlPoint1: CGPointMake(16.96, 33.93) controlPoint2: CGPointMake(13.48, 25.5)];
[bezierPath addCurveToPoint: CGPointMake(13.93, 49.98) controlPoint1: CGPointMake(4.57, 26.46) controlPoint2: CGPointMake(4.9, 40.92)];
[bezierPath addCurveToPoint: CGPointMake(46.87, 50.91) controlPoint1: CGPointMake(22.99, 59.01) controlPoint2: CGPointMake(37.45, 59.34)];
[bezierPath addLineToPoint: CGPointMake(46.87, 50.91)];
[bezierPath closePath];
bezierPath.miterLimit = 4;

Did I miss something?

It's a really nice project!

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