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InstanceCommands.cpp
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185 lines (166 loc) · 6.74 KB
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/**
* MaNGOS is a full featured server for World of Warcraft, supporting
* the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8
*
* Copyright (C) 2005-2025 MaNGOS <https://www.getmangos.eu>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* World of Warcraft, and all World of Warcraft or Warcraft art, images,
* and lore are copyrighted by Blizzard Entertainment, Inc.
*/
#include "Chat.h"
#include "ObjectMgr.h"
#include "MapManager.h"
#include "InstanceData.h"
/**********************************************************************
CommandTable : instanceCommandTable
**********************************************************************/
bool ChatHandler::HandleInstanceListBindsCommand(char* /*args*/)
{
Player* player = getSelectedPlayer();
if (!player)
{
player = m_session->GetPlayer();
}
uint32 counter = 0;
for (uint8 i = 0; i < MAX_DIFFICULTY; ++i)
{
Player::BoundInstancesMap& binds = player->GetBoundInstances(Difficulty(i));
for (Player::BoundInstancesMap::const_iterator itr = binds.begin(); itr != binds.end(); ++itr)
{
DungeonPersistentState* state = itr->second.state;
std::string timeleft = secsToTimeString(state->GetResetTime() - time(NULL), TimeFormat::ShortText);
if (const MapEntry* entry = sMapStore.LookupEntry(itr->first))
{
PSendSysMessage("map: %d (%s) inst: %d perm: %s diff: %d canReset: %s TTR: %s",
itr->first, entry->name[GetSessionDbcLocale()], state->GetInstanceId(), itr->second.perm ? "yes" : "no",
state->GetDifficulty(), state->CanReset() ? "yes" : "no", timeleft.c_str());
}
else
PSendSysMessage("bound for a nonexistent map %u", itr->first);
++counter;
}
}
PSendSysMessage("player binds: %d", counter);
counter = 0;
if (Group* group = player->GetGroup())
{
for (uint8 i = 0; i < MAX_DIFFICULTY; ++i)
{
Group::BoundInstancesMap& binds = group->GetBoundInstances(Difficulty(i));
for (Group::BoundInstancesMap::const_iterator itr = binds.begin(); itr != binds.end(); ++itr)
{
DungeonPersistentState* state = itr->second.state;
std::string timeleft = secsToTimeString(state->GetResetTime() - time(NULL), TimeFormat::ShortText);
if (const MapEntry* entry = sMapStore.LookupEntry(itr->first))
{
PSendSysMessage("map: %d (%s) inst: %d perm: %s diff: %d canReset: %s TTR: %s",
itr->first, entry->name[GetSessionDbcLocale()], state->GetInstanceId(), itr->second.perm ? "yes" : "no",
state->GetDifficulty(), state->CanReset() ? "yes" : "no", timeleft.c_str());
}
else
PSendSysMessage("bound for a nonexistent map %u", itr->first);
++counter;
}
}
}
PSendSysMessage("group binds: %d", counter);
return true;
}
bool ChatHandler::HandleInstanceUnbindCommand(char* args)
{
if (!*args)
{
return false;
}
Player* player = getSelectedPlayer();
if (!player)
{
player = m_session->GetPlayer();
}
uint32 counter = 0;
uint32 mapid = 0;
bool got_map = false;
if (strncmp(args, "all", strlen(args)) != 0)
{
if (!isNumeric(args[0]))
{
return false;
}
got_map = true;
mapid = atoi(args);
}
for (uint8 i = 0; i < MAX_DIFFICULTY; ++i)
{
Player::BoundInstancesMap& binds = player->GetBoundInstances(Difficulty(i));
for (Player::BoundInstancesMap::iterator itr = binds.begin(); itr != binds.end();)
{
if (got_map && mapid != itr->first)
{
++itr;
continue;
}
if (itr->first != player->GetMapId())
{
DungeonPersistentState* save = itr->second.state;
std::string timeleft = secsToTimeString(save->GetResetTime() - time(NULL), TimeFormat::ShortText);
if (const MapEntry* entry = sMapStore.LookupEntry(itr->first))
{
PSendSysMessage("unbinding map: %d (%s) inst: %d perm: %s diff: %d canReset: %s TTR: %s",
itr->first, entry->name[GetSessionDbcLocale()], save->GetInstanceId(), itr->second.perm ? "yes" : "no",
save->GetDifficulty(), save->CanReset() ? "yes" : "no", timeleft.c_str());
}
else
{
PSendSysMessage("bound for a nonexistent map %u", itr->first);
}
player->UnbindInstance(itr, Difficulty(i));
++counter;
}
else
{
++itr;
}
}
}
PSendSysMessage("instances unbound: %d", counter);
return true;
}
bool ChatHandler::HandleInstanceStatsCommand(char* /*args*/)
{
PSendSysMessage("instances loaded: %d", sMapMgr.GetNumInstances());
PSendSysMessage("players in instances: %d", sMapMgr.GetNumPlayersInInstances());
uint32 numSaves, numBoundPlayers, numBoundGroups;
sMapPersistentStateMgr.GetStatistics(numSaves, numBoundPlayers, numBoundGroups);
PSendSysMessage("instance saves: %d", numSaves);
PSendSysMessage("players bound: %d", numBoundPlayers);
PSendSysMessage("groups bound: %d", numBoundGroups);
return true;
}
bool ChatHandler::HandleInstanceSaveDataCommand(char* /*args*/)
{
Player* pl = m_session->GetPlayer();
Map* map = pl->GetMap();
InstanceData* iData = map->GetInstanceData();
if (!iData)
{
PSendSysMessage("Map has no instance data.");
SetSentErrorMessage(true);
return false;
}
iData->SaveToDB();
return true;
}