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Commands.h
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23 lines (21 loc) · 1.29 KB
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#pragma once
#include <other/CommandSystem.h>
class Commands {
public:
static void ClearInventory(void * player, SML::CommandParser::CommandData data);
static void ResizeInventory(void * player, SML::CommandParser::CommandData data);
static void Heal(void * player, SML::CommandParser::CommandData data);
static void LockTime(void * player, SML::CommandParser::CommandData data);
static void Time(void * player, SML::CommandParser::CommandData data);
static void SetDismantleDelay(void * player, SML::CommandParser::CommandData data);
static void NoClip(void * player, SML::CommandParser::CommandData data);
static void IgnoreBuildRestriction(void* player, SML::CommandParser::CommandData data);
static void UnlockAllSchematics(void* player, SML::CommandParser::CommandData data);
static void Creative(void* player, SML::CommandParser::CommandData data);
static void CreativePower(void * player, SML::CommandParser::CommandData data);
//static void SetTimeDilation(void* player, SML::CommandParser::CommandData data);
static void GiveItem(void* player, SML::CommandParser::CommandData data);
static void Fly(void* player, SML::CommandParser::CommandData data);
static void God(void* player, SML::CommandParser::CommandData data);
static void Help(void* player, SML::CommandParser::CommandData data);
};