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README.md

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# Blocks
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Tiny Minecraft clone in C and HLSL using the new SDL3 GPU API
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### Passes
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1. Render opaques to depth texture (for shadows)
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2. Render sky to G-buffer
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3. Render opaques to G-buffer
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4. Calculate SSAO
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5. Blur SSAO
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6. Composite G-buffer
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7. Render transparents to depth teture (for predepth)
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8. Render transparents and composite
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9. Render raycast
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10. Render UI
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