The frontend is written in JavaScript and is split into two files:
protocol.jscontains the low-level functions that interact with the server;galene.jscontains the user interface.
A simpler example client can be found in the directory static/example.
A new frontend may either implement Galène's client-server protocol from
scratch, or it may use the functionality of protocol.js. This document
documents the latter approach.
The class ServerConnection encapsulates a connection to the server as
well as all the associated streams. Unless your frontend communicates
with multiple servers, it will probably create just a single instance of
this class.
The class Stream encapsulates a set of related audio and video tracks
(for example, an audio track from a microphone and a video track from
a webcam). A stream is said to go up when it carries data from the
client to the server, and down otherwise. Streams going up are created
by the client (your frontend), streams going down are created by the server.
First, fetch the .status JSON at the group URL:
let r = await fetch(url + ".status");
if(!r.ok) {
throw new Error(`${r.status} ${r.statusText}`);
}
let status = await r.json();Create a ServerConnection and set up all the callbacks:
let sc = new ServerConnection()
serverConnection.onconnected = ...;
serverConnection.onclose = ...;
serverConnection.onusermessage = ...;
serverConnection.onjoined = ...;
serverConnection.onuser = ...;
serverConnection.onchat = ...;
serverConnection.onclearchat = ...;
serverConnection.ondownstream = ...;The onconnected callback is called when we connect to the server. The
onclose callback is called when the socket is closed; all streams will
have been closed by the time it is called. The onusermessage callback
indicates an application-specific message, either from another user or
from the server; the field kind indicates the kind of message.
Once you have joined a group (see below), the remaining callbacks may
trigger. The onuser callback is used to indicate that a user has joined
or left the current group, or that their attributes have changed; the
user's state can be found in the users dictionary. The onchat
callback indicates that a chat message has been posted to the group, and
onclearchat indicates that the chat history has been cleared. Finally,
ondownstream is called when the server pushes a stream to the client;
see the section below about streams.
You may now connect to the server:
serverConnection.connect(status.endpoint);You typically join a group in the onconnected callback:
serverConnection.onconnected = function() {
this.join(group, 'join', username, password);
}After the server has replied to the join request, the onjoined callback
will trigger. There, you update your user interface and request incoming
streams:
serverConnection.onjoined = function(kind, group, perms, status, data, error, message) {
switch(kind) {
case 'join':
this.request({'':['audio','video']});
// then update the UI, possibly taking perms.present into account
break;
case 'change':
// update the UI
break;
case 'redirect':
this.close();
document.location.href = message;
break;
case 'fail':
if(error === 'need-username') {
// the user attempted to login with a token that does not
// specify a username. Display a dialog requesting a username,
// then join again
} else {
// display the friendly error message
}
break;
}Once you have joined a group, you send chat messages with the chat
method of the ServerConnection class. No permission is needed to do that.
serverConnection.chat(username, '', id, 'Hi!');You receive chat messages in the onchat callback. The server may
request that you clear your chat window, in that case the onclearchat
callback will trigger.
The usermessage method of the ServerConnection is similar to the
chat method, but it sends an application-specific message. Just like
chat messages, application-specific messages are not interpreted by the
server; unlike chat messages, they are not kept in the chat history.
The useraction method is used to ask the server to act on a remote user
(kick it, change its permissions, etc.); similarly, the groupaction
class requests an action to be performed on the current group. Most
actions require either the Op or the Record permission.
When the server pushes a stream to the client, the ondownstream callback
will trigger; you should set up the stream's callbacks here.
serverConnection.ondownstream = function(stream) {
stream.onclose = ...;
stream.onerror = ...;
stream.ondowntrack = ...;
stream.onstatus = ...;
}The stream.label field is one of camera, screenshare or video.
After a new stream is created, ondowntrack will be called whenever
a track is added.
The onstatus callback is invoked whenever the client library detects
a change in the status of the stream; states connected and complete
indicate a functioning stream; other states indicate that the stream is
not working right now but might recover in the future.
The onclose callback is called when the stream is destroyed, either by
the server or in response to a call to the close method. The optional
parameter is true when the stream is being replaced by a new stream; in
that case, the call to onclose will be followed with a call to
onstream with the same localId value.
If you have the present permission, you may use the newUpStream method
to push a stream to the server. Given a MediaStream called localStream
(as obtained from getUserMedia or getDisplayMedia).
let stream = serverConnection.newUpStream();
stream.label = ...;
stream.onerror = ...;
stream.onstatus = ...;
localStream.getTracks().forEach(t => {
c.pc.addTrack(t, c.stream);
});The newUpStream method takes an optional parameter. If this is set to
the localId property of an existing stream, then the existing stream
will be closed and the server will be informed that the new stream
replaces the existing stream.
Some statistics about streams are made available by calling the
setStatsInterval method and setting the onstats callback. These
include the data rate for streams in the up direction, and the average
audio energy (the square of the volume) for streams in the down direction.
Galene's client allows users to transfer files during a meeting. The
protocol is peer-to-peer: the clients exchange network parameters and
cryptographic keys through the server (over messages of type
usermessage), but all file transfer is performed directly between the
peers.
An in-progress file transfer is represented by a JavaScript object of
class TransferredFile. This object implements a finite state automaton
whose current state is encoded as a string in the field state. It obeys
the following state transitions:
(empty string) ⟶ inviting ⟶ connecting ⟶ connected ⟶ done ⟶ closed
(any state) ⟶ cancelled ⟶ closed
A client that wishes to participate in the file transfer protocol must set
up the onfiletransfer callback of the ServerConnection object.
serverConnection.onfiletransfer = function(transfer) {
...
};This callback will be called whenever a file transfer is initiated, either
by the remote or by the local peer. The callback receives a single value
of class TransferredFile. It should start by setting up the onevent
callback, which is called whenever the state of the transfer changes and
whenever data is received:
transfer.onevent = func(state, data) {
...
};The direction of the file transfer is indicated by the value of the
boolean this.up, which is false in the case of a donwload.
The callback may immediately reject the file transfer by either throwing
an exception or by calling transfer.cancel and returning. If the file
transfer is not immediately rejected, the callback should set up an
onevent callback on the TransferredFile object:
transfer.onevent = func(state, data) {
...
};It must then arrange for either transfer.receive or transfer.cancel to
be called, for example from an onclick callback.
The onevent callback will then be repeatedly called, which can be used
e.g. to present a progress bar to the user. Eventually, the onevent
callback will be called with state equal to either cancelled or
done; in the latter case, the transferred data is passed as a Blob in
the data parameter of the callback.
A file upload is initiated by calling the sendFile method of the class
ServerConnection.
serverConnection.sendFile(userid, file);The userid parameter is the id of the remote peer. The file parameter
is an object of kind File, typically obtained from an HTMLInputElement
with type file.
The onfiletransfer callback is then called (with this.up set to true),
and the transfer proceeds analogously to a file download, except that no
data is passed to the onevent callback at the end of the transfer.
— Juliusz Chroboczek https://www.irif.fr/~jch/