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Copy file name to clipboardExpand all lines: packages/scenes-client/src/models/object/types/sceneObjectSchemas.ts
+60-60Lines changed: 60 additions & 60 deletions
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// CommonTypes interfaces
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/** GUID string */
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exporttypeguid=string;
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exporttypeGuid=string;
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/** String containing only alphanumeric characters */
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exporttypealphaNumericString=string;
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exporttypeAlphaNumericString=string;
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/** String containing only web safe characters */
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exporttypesafeString=string;
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exporttypeSafeString=string;
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/** A JavaScript (JSEP) expression for frontend rendering that excludes potentially dangerous constructs. It's up to the frontend to validate and execute this expression safely. */
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exporttypeexpressionString=string;
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exporttypeExpressionString=string;
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/** Expression that determines styling conditions or a single expression. */
/** If defined and not equal to -1 (Invalid), the pixel pattern used to draw the edges. If undefined, edges are drawn using the element's line pattern. The patterns are, in order:
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0: Code0 (Solid), 2155905152 (0x80808080): Code1 (1 lit pixel followed by 7 unlit pixels), 4177066232 (0xf8f8f8f8): Code2 (5 lit pixels followed by 3 unlit pixels), 4292935648 (0xffe0ffe0): Code3 (11 lit pixels followed by 5 unlit pixels), 4262526480 (0xfe10fe10): Code4 (7 lit pixels followed by 4 unlit pixels followed by 1 lit pixel followed by 1 lit pixel), 3772834016 (0xe0e0e0e0): Code5 (3 lit pixels followed by 5 unlit pixels), 4169726088 (0xf888f888): Code6 (5 lit pixels followed by 3 unlit followed by 1 lit followed by 3 unlit followed by 1 lit followed by 3 unlit), 4279828248 (0xff18ff18): Code7 (8 lit pixels followed by 3 unlit followed by 2 lit followed by 3 unlit), 3435973836 (0xcccccccc): HiddenLine (2 lit pixels followed by 2 unlit pixels - default style for drawing hidden edges), 1 (0x00000001): Invisible, -1: Invalid */
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exporttypelinePixels=
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exporttypeLinePixels=
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|0
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|2155905152
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|-1;
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/** JSON representation of a hidden line style, which can be used to define how hidden lines are rendered in a view. */
/** A polygon-defined area projected along the Z-axis on 3D tiles, used to exclude specific regions from rendering. It's primarily used to prevent visual conflicts between overlapping data layers. */
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