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GameData.cpp
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190 lines (176 loc) · 4.02 KB
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#include "GameData.h"
#include "Game.h"
#include "PlayScene.h"
#include "Mario.h"
#include "Utils.h"
CGameData* CGameData::__instance = NULL;
void CGameData::OnDeath()
{
life--;
CGame* game = CGame::GetInstance();
if (life < 0) {
life = 0;
//game->SwitchScene(-1);
//lose game
}
else {
CGame* game = CGame::GetInstance();
}
pmeter = 0;
RemoveTimers();
marioLevel = MarioLevel::SMALL;
}
void CGameData::OnWin()
{
CGame* game = CGame::GetInstance();
CMario* mario = (CMario*) dynamic_cast<CPlayScene*>(game->GetCurrentScene())->GetPlayer();
if (mario != NULL) marioLevel = mario->GetLevel();
pmeter = 0;
RemoveTimers();
if(justWonCard != -1)
cards.push_back(justWonCard);
if (cards.size() == 3) {
if (cards[0] == cards[1] && cards[1] == cards[2])
{
if (cards[0] == 0) life += 5;
else if (cards[0] == 1) life += 3;
else life += 2;
}
else life += 1;
cards.clear();
}
justWonCard = -1;
fixedRemainingTime = -1;
timeToScore = false;
}
int CGameData::GetRemainingTime()
{
if(fixedRemainingTime != -1) return fixedRemainingTime;
int time = levelTime - (countDown->ElapsedTime() / 1000);
CGame* game = CGame::GetInstance();
CTimer* pauseTimer = dynamic_cast<CPlayScene*>(game->GetCurrentScene())->GetPauseTimer();
if (pauseTimer->IsRunning()) time = 300 - ((pauseTimer->GetTimeStart() - countDown->GetTimeStart()) / 1000);
return (time >= 0) ? time : 0;
}
void CGameData::Update(DWORD dt)
{
CGame* game = CGame::GetInstance();
CMario* mario = (CMario*) dynamic_cast<CPlayScene*>(game->GetCurrentScene())->GetPlayer();
if(mario == NULL) return;
float mvx , mvy;
mario->GetSpeed(mvx, mvy);
if(justWonCard != -1)
{
int curTime = fixedRemainingTime;
if (timeToScore && fixedRemainingTime > 0) fixedRemainingTime -= dt * SCORE_REDUCE_SPEED;
score += (curTime - fixedRemainingTime) * 50;
return;
}
if (pmeter < 7) {
if (ptimer->IsRunning()) return;
if (ptimer == f8) {
if (abs(mvx) >= MARIO_RUN_MAX_SPEED_X && mario->IsOnPlatform()) {
pmeter++;
if (pmeter == 7) ptimer = f16;
ptimer->Start();
}
else {
if (pmeter == 0) return;
else {
pmeter--;
ptimer = f24;
ptimer->Start();
}
}
}
else if (ptimer == f24) {
if (abs(mvx) >= MARIO_RUN_MAX_SPEED_X && mario->IsOnPlatform()) {
pmeter++;
if (pmeter < 7) ptimer = f8;
else ptimer = f16;
ptimer->Start();
}
else {
if (pmeter == 0) {
ptimer = f8;
ptimer->Reset();
}
else {
pmeter--;
ptimer->Start();
}
}
}
}
else {
if (mario->IsRaccoon() && (mario->GetJumpInput() == 1 || flightMode)) {
flightMode = true;
if (ptimer == f255) {
if (!ptimer->IsRunning()) {
ptimer = f8;
pmeter = 0;
ptimer->Reset();
flightMode = false;
}
}else ptimer = f255, ptimer->Start();
}
else {
flightMode = false;
if (!mario->IsOnPlatform()) ptimer = f255, ptimer->Start();
if (ptimer == f16) {
if (ptimer->IsRunning()) {
if (abs(mvx) >= MARIO_RUN_MAX_SPEED_X && mario->GetRunInput() == 1) {
ptimer->Start();
}
}
else {
pmeter--;
ptimer = f24;
ptimer->Start();
}
}
else if (ptimer == f255) {
if (ptimer->IsRunning()) {
if (mario->IsOnPlatform() && abs(mvx) >= MARIO_RUN_MAX_SPEED_X) {
ptimer = f16;
ptimer->Start();
}
else if (mario->IsOnPlatform()) {
pmeter--;
ptimer = f24;
ptimer->Start();
}
}
else {
pmeter--;
ptimer = f24;
ptimer->Start();
}
}
}
}
}
void CGameData::CreateTimers()
{
// re make timers
f24 = new CTimer(FRAME_24);
f16 = new CTimer(FRAME_16);
f8 = new CTimer(FRAME_8);
f255 = new CTimer(FRAME_255);
ptimer = f8;
countDown = new CTimer(300000);
countDown->Start();
}
void CGameData::RemoveTimers()
{
if (f24 != NULL) delete f24;
if (f16 != NULL) delete f16;
if (f8 != NULL) delete f8;
if (f255 != NULL) delete f255;
if (countDown != NULL) delete countDown;
}
CGameData* CGameData::GetInstance()
{
if (__instance == NULL) __instance = new CGameData();
return __instance;
}