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feat: Bun migration, plugin architecture, multi-engine support, mock UE runtime, standalone install #3

feat: Bun migration, plugin architecture, multi-engine support, mock UE runtime, standalone install

feat: Bun migration, plugin architecture, multi-engine support, mock UE runtime, standalone install #3

name: Engine Smoke Tests
on:
push:
branches: [main, 'feat/**']
pull_request: {}
workflow_dispatch:
inputs:
godot-version:
description: 'Godot CI image tag'
required: false
default: '4.3'
jobs:
# ─── Godot — detect + build using third-party image ────────────
godot-build:
name: Godot build
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- name: Setup Bun
uses: oven-sh/setup-bun@v2
- name: Install dependencies
run: bun install
- name: Test Godot engine detection
run: |
bun -e "
import { GodotVersionDetector } from './src/middleware/engine-detection/godot-version-detector.ts';
const v = GodotVersionDetector.getGodotVersion('test-projects/godot-minimal');
console.log('Detected Godot version:', v);
if (v !== '4.3') throw new Error('Expected 4.3, got ' + v);
"
- name: Export Godot project in container
run: |
GODOT_VERSION="${{ github.event.inputs.godot-version || '4.3' }}"
mkdir -p test-projects/godot-minimal/build
docker run --rm \
-v "${{ github.workspace }}/test-projects/godot-minimal:/project" \
-w /project \
"barichello/godot-ci:${GODOT_VERSION}" \
bash -c '
echo "Godot $(godot --headless --version)"
mkdir -p build
godot --headless --verbose --export-release "Linux/X11" build/game.x86_64 2>&1 || \
godot --headless --verbose --export-release "Linux" build/game.x86_64 2>&1 || {
echo "Export preset not matched — import validation"
godot --headless --import 2>&1
}
ls -la build/ 2>/dev/null || true
'
- name: Verify output
run: |
if [ -f test-projects/godot-minimal/build/game.x86_64 ]; then
echo "Godot binary exported successfully"
else
echo "Godot project validated (import-only for minimal project)"
fi
# ─── UE — detect + stub build ─────────────────────────────────
unreal-build:
name: UE stub build
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- name: Setup Bun
uses: oven-sh/setup-bun@v2
- name: Install dependencies
run: bun install
- name: Test Unreal engine detection
run: |
bun -e "
import { UnrealProjectDetector } from './src/middleware/engine-detection/unreal-project-detector.ts';
const v = UnrealProjectDetector.getUnrealVersion('test-projects/unreal-minimal');
console.log('Detected UE version:', v);
if (v !== '5.4') throw new Error('Expected 5.4, got ' + v);
"
- name: Build UE CI stub
run: |
cat > /tmp/Dockerfile.ue-stub <<'DOCKERFILE'
FROM alpine:3.19
RUN apk add --no-cache bash
RUN mkdir -p /home/ue4/UnrealEngine/Engine/Build/BatchFiles && \
cat > /home/ue4/UnrealEngine/Engine/Build/BatchFiles/RunUAT.sh <<'SCRIPT'
#!/bin/bash
echo "=== RunUAT.sh (CI Stub) ==="
PROJECT=""
ARCHIVE_DIR=""
for arg in "$@"; do
case "$arg" in
-project=*) PROJECT="${arg#-project=}" ;;
-archivedirectory=*) ARCHIVE_DIR="${arg#-archivedirectory=}" ;;
esac
done
if [ -n "$PROJECT" ] && [ -f "$PROJECT" ]; then
echo "Project: $PROJECT"
cat "$PROJECT"
fi
if [ -n "$ARCHIVE_DIR" ]; then
mkdir -p "$ARCHIVE_DIR"
echo "{\"engine\":\"unreal\",\"stub\":true}" > "$ARCHIVE_DIR/build-manifest.json"
fi
echo "=== Build OK ==="
SCRIPT
chmod +x /home/ue4/UnrealEngine/Engine/Build/BatchFiles/RunUAT.sh
WORKDIR /build
DOCKERFILE
docker build -t game-ci/ue-stub:latest -f /tmp/Dockerfile.ue-stub .
- name: Run UE stub build
run: |
docker run --rm \
-v "${{ github.workspace }}/test-projects/unreal-minimal:/build" \
-w /build \
game-ci/ue-stub:latest \
/home/ue4/UnrealEngine/Engine/Build/BatchFiles/RunUAT.sh \
BuildCookRun \
-project=/build/MinimalTest.uproject \
-targetplatform=Linux \
-clientconfig=Shipping \
-build -cook -stage -pak -archive \
-archivedirectory=/build/output
- name: Verify build artifacts
run: |
cat test-projects/unreal-minimal/output/build-manifest.json
bun -e "
const m = JSON.parse(require('fs').readFileSync('test-projects/unreal-minimal/output/build-manifest.json', 'utf-8'));
if (m.engine !== 'unreal') throw new Error('wrong engine');
console.log('UE stub build verified:', JSON.stringify(m));
"