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<!doctype html>
<html class="no-js" lang="">
<head>
<meta charset="utf-8">
<meta http-equiv="x-ua-compatible" content="ie=edge">
<title>Ironsworn Move Cards</title>
<meta name="description" content="Convenient Move Reference Cards for the Ironsworn RPG">
<!-- Place favicon.ico in the root directory -->
<link rel="stylesheet" href="css/ironswornMobile.css">
</head>
<body>
<header id="nav">
<a href="#menu" class="toggle-menu" aria-role="button">MENU</a>
</header>
<nav id="menu">
<a href="#" class="toggle-menu" icon="close icon" title="close" aria-role="button">X</a>
<ul id="topLevel">
<li class="lnk-menu adventure" tabindex="1">
<div>Adventure</div>
<ul>
<li><a href="#FaceDanger" class="lnk-menu">Face Danger</a></li>
<li><a href="#SecureAnAdvantage" class="lnk-menu">Secure an Advantage</a></li>
<li><a href="#GatherInformation" class="lnk-menu">Gather Information</a></li>
<li><a href="#Heal" class="lnk-menu">Heal</a></li>
<li><a href="#Resupply" class="lnk-menu">Resupply</a></li>
<li><a href="#MakeCamp" class="lnk-menu">Make Camp</a></li>
<li><a href="#UndertakeJourney" class="lnk-menu">Undertake a Journey</a></li>
<li><a href="#ReachYourDestination" class="lnk-menu">Reach your Destination</a></li>
</ul>
</li>
<li class="lnk-menu relationship" tabindex="2">
<div>Relationship</div>
<ul>
<li><a href="#Compel" class="lnk-menu">Compel</a></li>
<li><a href="#Sojourn" class="lnk-menu">Sojourn</a></li>
<li><a href="#DrawTheCircle" class="lnk-menu">Draw the Circle</a></li>
<li><a href="#ForgeABond" class="lnk-menu">Forge a Bond</a></li>
<li><a href="#TestYourBond" class="lnk-menu">Test your Bond</a></li>
<li><a href="#AidYourAlly" class="lnk-menu">Aid your Ally</a></li>
<li><a href="#WriteYourEpilogue" class="lnk-menu">Write your Epilogue</a></li>
</ul>
</li>
<li class="lnk-menu combat" tabindex="3">
<div>Combat</div>
<ul>
<li><a href="#EnterTheFray" class="lnk-menu">Enter the Fray</a></li>
<li><a href="#Strike" class="lnk-menu">Strike</a></li>
<li><a href="#Clash" class="lnk-menu">Clash</a></li>
<li><a href="#ForgeABond" class="lnk-menu">Forge a Bond</a></li>
<li><a href="#TurnTheTide" class="lnk-menu">Turn the Tide</a></li>
<li><a href="#EndTheFight" class="lnk-menu">End the Fight</a></li>
<li><a href="#Battle" class="lnk-menu">Battle</a></li>
</ul>
</li>
<li class="lnk-menu suffer" tabindex="4">
<div>Suffer</div>
<ul>
<li><a href="#EndureHarm" class="lnk-menu">Endure Harm</a></li>
<li><a href="#FaceDeath" class="lnk-menu">Face Death</a></li>
<li><a href="#CompanionEndureHarm" class="lnk-menu">Companion Endure Harm</a></li>
<li><a href="#EndureStress" class="lnk-menu">Endure Stress</a></li>
<li><a href="#FaceDesolation" class="lnk-menu">Face Desolation</a></li>
<li><a href="#OutOfSupply" class="lnk-menu">Out of Supply</a></li>
<li><a href="#FaceASetback" class="lnk-menu">Face a Setback</a></li>
</ul>
</li>
<li class="lnk-menu quest" tabindex="5">
<div>Quest</div>
<ul>
<li><a href="#SwearAnIronVow" class="lnk-menu">Swear an Iron Vow</a></li>
<li><a href="#ReachAMilestone" class="lnk-menu">Reach a Milestone</a></li>
<li><a href="#FulfillYourVow" class="lnk-menu">Fulfill your Vow</a></li>
<li><a href="#ForsakeYourVow" class="lnk-menu">Forsake your Vow</a></li>
<li><a href="#Advance" class="lnk-menu">Advance</a></li>
</ul>
</li>
<li class="lnk-menu fate" tabindex="6">
<div>Fate</div>
<ul>
<li><a href="#PayThePrice" class="lnk-menu">Pay the Price</a></li>
<li><a href="#AskTheOracle" class="lnk-menu">Ask the Oracle</a></li>
</ul>
</li>
</ul>
</nav>
<div class="swipeView">
<article id="FaceDanger" class="adventure">
<header id="AdventureMoves">
<h1>
Face Danger
</h1>
<h2>
Adventure Move
</h2>
</header>
<section>
When <strong>you attempt something risky or react to an imminent threat</strong>, envision your action and roll. If you act...
<ul>
<li>
With speed, agility, or precision: Roll <span>+edge</span>.
</li>
<li>
With charm, loyalty, or courage: Roll <span>+heart</span>.
</li>
<li>
With aggressive action, forceful defense, strength, or endurance: Roll <span>+iron</span>.
</li>
<li>
With deception, stealth, or trickery: Roll <span>+shadow</span>.
</li>
<li>
With expertise, insight, or observation: Roll <span>+wits</span>.
</li>
</ul>
<p>
On a <strong>strong hit</strong>, you are successful. Take <span>+1</span> momentum.
</p>
<p>
On a <strong>weak hit</strong>, you succeed, but face a troublesome cost. Choose one.
</p>
<ul>
<li>
You are delayed, lose advantage, or face a new danger: Suffer <span>-1</span> momentum.
</li>
<li>
You are tired or hurt: <a href="#EndureStress">Endure Harm</a> <span>(1 harm)</span>.
</li>
<li>
You are dispirited or afraid: <a href="#EndureStress">Endure Stress</a> <span>(1 stress)</span>.
</li>
<li>
You sacrifice resources: Suffer <span>-1</span> supply.
</li>
</ul>
On a <strong>miss</strong>, you fail, or your progress is undermined by a dramatic and costly turn of events. <a href="#PayThePrice">Pay the Price</a>.
</section>
</article>
<article id="SecureAnAdvantage" class="adventure">
<header>
<h1>
Secure an Advantage
</h1>
<h2>
Adventure Move
</h2>
</header>
<section>
When <strong>you assess a situation, make preparations, or attempt to gain leverage</strong>, envision your action and roll. If you act...
<ul>
<li>
With speed, agility, or precision: Roll <span>+edge</span>.
</li>
<li>
With charm, loyalty, or courage: Roll <span>+heart</span>.
</li>
<li>
With aggressive action, forceful defense, strength, or endurance: Roll <span>+iron</span>.
</li>
<li>
With deception, stealth, or trickery: Roll <span>+shadow</span>.
</li>
<li>
With expertise, insight, or observation: Roll <span>+wits</span>.
</li>
</ul>
<p>
On a <strong>strong hit</strong>, you gain advantage. Choose one.
</p>
<ul>
<li>
Take control: Make another move now (not a progress move); when you do, add <span>+1</span>.
</li>
<li>
Prepare to act: Take <span>+2</span> momentum.
</li>
</ul>
<p>
On a <strong>weak hit</strong>, your advantage is short-lived. Take <span>+1</span> momentum.
</p>
<p>
On a <strong>miss</strong>, you fail or your assumptions betray you. <a href="#PayThePrice">Pay the Price</a>.
</p>
</section>
</article>
<article id="GatherInformation" class="adventure">
<header>
<h1>
Gather Information
</h1>
<h2>
Adventure Move
</h2>
</header>
<section>
<p>
When <strong>you search an area, ask questions, conduct an investigation, or follow a track</strong>, roll <span>+wits</span>. If you act within a community or ask questions of a person with whom you share a bond, add <span>+1</span>.
</p>
<p>
On a <strong>strong hit</strong>, you discover something helpful and specific. The path you must follow or action you must take to make progress is made clear. Envision what you learn (<a href="#AskTheOracle">Ask the Oracle</a> if unsure), and take <span>+2</span> momentum.
</p>
<p>
On a <strong>weak hit</strong>, the information complicates your quest or introduces a new danger. Envision what you discover (<a href="#AskTheOracle">Ask the Oracle</a> if unsure), and take <span>+1</span> momentum.
</p>
<p>
On a <strong>miss</strong>, your investigation unearths a dire threat or reveals an unwelcome truth that undermines your quest. <a href="#PayThePrice">Pay the Price</a>.
</p>
</section>
</article>
<article id="Heal" class="adventure">
<header>
<h1>
Heal
</h1>
<h2>
Adventure Move
</h2>
</header>
<section>
<p>
When <strong>you treat an injury or ailment</strong>, roll <span>+wits</span>. If you are mending your own wounds, roll <span>+wits</span> or <span>+iron</span>, whichever is lower.
</p>
<p>
On a <strong>strong hit</strong>, your care is helpful. If you (or the ally under your care) have the wounded condition, you may clear it. Then, take or give up to <span>+2</span> health.
</p>
<p>
On a <strong>weak hit</strong>, as above, but you must suffer <span>-1</span> supply or <span>-1</span> momentum (your choice).
</p>
<p>
On a <strong>miss</strong>, your your aid is ineffective. <a href="#PayThePrice">Pay the Price</a>.
</p>
</section>
</article>
<article id="Resupply" class="adventure">
<header>
<h1>
Resupply
</h1>
<h2>
Adventure Move
</h2>
</header>
<section>
<p>
When <strong>you hunt, forage, or scavenge</strong>, roll <span>+wits</span>.
</p>
<p>
On a <strong>strong hit</strong>, you bolster your resources. Take <span>+2</span> supply.
</p>
<p>
On a <strong>weak hit</strong>, take up to <span>+2</span> supply, but suffer <span>-1</span> momentum for each.
</p>
<p>
On a <strong>miss</strong>, you find nothing helpful. <a href="#PayThePrice">Pay the Price</a>.
</p>
</section>
</article>
<article id="MakeCamp" class="adventure">
<header>
<h1>
Make Camp
</h1>
<h2>
Adventure Move
</h2>
</header>
<section>
<p>
When <strong>you rest and recover for several hours in the wild</strong>, roll +supply.
</p>
<p>
On a <strong>strong hit</strong>, you and your allies may each choose two. On a <strong>weak hit</strong>, choose one.
</p>
<ul>
<li>
Recuperate: Take <span>+1</span> health for you and any companions.
</li>
<li>
Partake: Suffer <span>-1</span> supply and take <span>+1</span> health for you and any companions.
</li>
<li>
Relax: Take <span>+1</span> spirit.
</li>
<li>
Focus: Take <span>+1</span> momentum.
</li>
<li>
Prepare: When you break camp, add <span>+1</span> if you Undertake a Journey.
</li>
</ul>
<p>
On a <strong>miss</strong>, you take no comfort. <a href="#PayThePrice">Pay the Price</a>.
</p>
</section>
</article>
<article id="UndertakeJourney" class="adventure">
<header>
<h1>
Undertake a Journey
</h1>
<h2>
Adventure Move
</h2>
</header>
<section>
<p>
When <strong>you travel across hazardous or unfamiliar lands</strong>, first set the rank of your journey.
</p>
<ul>
<li>
Troublesome journey: 3 progress per waypoint.
</li>
<li>
Dangerous journey: 2 progress per waypoint.
</li>
<li>
Formidable journey: 1 progress per waypoint.
</li>
<li>
Extreme journey: 2 ticks per waypoint.
</li>
<li>
Epic journey: 1 tick per waypoint.
</li>
</ul>
<p>
Then, for each segment of your journey, roll <span>+wits</span>. If you are setting off from a community with which you share a bond, add <span>+1</span> to your initial roll.
</p>
<p>
On a <strong>strong hit</strong>, you reach a waypoint. If the waypoint is unknown to you, envision it (<a href="#AskTheOracle">Ask the Oracle</a> if unsure). Then, choose one.
</p>
<ul>
<li>
You make good use of your resources: Mark progress.
</li>
<li>
You move at speed: Mark progress and take <span>+1</span> momentum, but suffer <span>-1</span> supply.
</li>
</ul>
<p>
On a <strong>weak hit</strong>, you reach a waypoint and mark progress, but suffer <span>-1</span> supply.
</p>
<p>
On a <strong>miss</strong>, you are waylaid by a perilous event. <a href="#PayThePrice">Pay the Price</a>.
</p>
</section>
</article>
<article id="ReachYourDestination" class="adventure">
<header>
<h1>
Reach Your Destination
</h1>
<h2>
Adventure (Progress) Move
</h2>
</header>
<section>
<p>
When <strong>your journey comes to an end</strong>, roll the challenge dice and compare to your progress. Momentum is ignored on this roll.
</p>
<p>
On a <strong>strong hit</strong>, the situation at your destination favors you. Choose one.
</p>
<ul>
<li>
Make another move now (not a progress move), and add <span>+1</span>.
</li>
<li>
Take <span>+1</span> momentum.
</li>
</ul>
<p>
On a <strong>weak hit</strong>, you arrive but face an unforeseen hazard or complication. Envision what you find (<a href="#AskTheOracle">Ask the Oracle</a> if unsure).
</p>
<p>
On a <strong>miss</strong>, you have gone hopelessly astray, your objective is lost to you, or you were misled about your destination. If your journey continues, clear all but one filled progress, and raise the journey’s rank by one (if not already epic).
</p>
</section>
</article>
<article id="Compel" class="relationship">
<header id="RelationshipMoves">
<h1>
Compel
</h1>
<h2>
Relationship Move
</h2>
</header>
<section>
When <strong>you attempt to persuade someone to do something</strong>, envision your approach and roll. If you...
<ul>
<li>
Charm, pacify, barter, or convince: Roll <span>+heart</span> (add <span>+1</span> if you share a bond).
</li>
<li>
Threaten or incite: Roll <span>+iron</span>.
</li>
<li>
Lie or swindle: Roll <span>+shadow</span>.
</li>
</ul>
On a <strong>strong hit</strong>, they’ll do what you want or share what they know. Take <span>+1</span> momentum. If you use this exchange to Gather Information, make that move now and add <span>+1</span>.
On a <strong>weak hit</strong>, as above, but they ask something of you in return. Envision what they want (<a href="#AskTheOracle">Ask the Oracle</a> if unsure).
On a <strong>miss</strong>, they refuse or make a demand which costs you greatly. <a href="#PayThePrice">Pay the Price</a>.
</section>
</article>
<article id="Sojourn" class="relationship">
<header>
<h1>
Sojourn
</h1>
<h2>
Relationship Move
</h2>
</header>
<section>
<p>
When <strong>you spend time in a community seeking assistance</strong>, roll <span>+heart</span>. If you share a bond, add <span>+1</span>.
</p>
<p>
On a <strong>strong hit</strong>, you and your allies may each choose two from within the categories below. On a <strong>weak hit</strong>, choose one. If you share a bond, choose one more.
</p>
<p>
On a <strong>hit</strong>, you and your allies may each focus on one of your chosen recover actions and roll <span>+heart</span> again. If you share a bond, add <span>+1</span>. On a strong hit, take <span>+2</span> more for that action. On a weak hit, take <span>+1</span> more. On a miss, it goes badly and you lose all benefits for that action.
</p>
<p>
<strong>Clear a Condition</strong>
</p>
<ul>
<li>
Mend: Clear a wounded debility and take <span>+1</span> health.
</li>
<li>
Hearten: Clear a shaken debility and take <span>+1</span> spirit.
</li>
<li>
Equip: Clear an unprepared debility and take <span>+1</span> supply.
</li>
</ul>
<p>
<strong>Recover</strong>
</p>
<ul>
<li>
Recuperate: Take <span>+2</span> health for yourself and any companions.
</li>
<li>
Consort: Take <span>+2</span> spirit.
</li>
<li>
Provision: Take <span>+2</span> supply.
</li>
<li>
Plan: Take <span>+2</span> momentum.
</li>
</ul>
<p>
<strong>Provide Aid</strong>
</p>
<ul>
<li>
Take a quest: Envision what this community needs, or what trouble it is facing (<a href="#AskTheOracle">Ask the Oracle</a> if unsure). If you chose to help, <a href="#SwearAnIronVow">Swear an Iron Vow</a> and add <span>+1</span>.
</li>
</ul>
On a <strong>miss</strong>, you find no help here. <a href="#PayThePrice">Pay the Price</a>.
</section>
</article>
<article id="DrawTheCircle" class="relationship">
<header>
<h1>
Draw the Circle
</h1>
<h2>
Relationship Move
</h2>
</header>
<section>
<p>
When <strong>you challenge someone to a formal duel, or accept a challenge</strong>, roll <span>+heart</span>. If you share a bond with this community, add <span>+1</span>.
</p>
<p>
On a <strong>strong hit</strong>, take <span>+1</span> momentum. You may also choose up to three boasts and take <span>+1</span> momentum for each.
</p>
<p>
On a <strong>weak hit</strong>, you may choose one boast in exchange for <span>+1</span> momentum.
</p>
<ul>
<li>
Grant first strike: Your foe has initiative.
</li>
<li>
Bare yourself: Take no benefit of armor or shield; your foe’s harm is <span>+1</span>.
</li>
<li>
Hold no iron: Take no benefit of weapons; your harm is 1.
</li>
<li>
Bloody yourself: Endure Harm <span>(1 harm)</span>.
</li>
<li>
To the death: One way or another, this fight must end with death.
</li>
</ul>
<p>
On a <strong>miss</strong>, you begin the duel at a disadvantage. Your foe has initiative. <a href="#PayThePrice">Pay the Price</a>.
</p>
<p>
Then, make moves to resolve the fight. If you are the victor, you may make a lawful demand, and your opponent must comply or forfeit their honor and standing. If you refuse the challenge, surrender, or are defeated, they make a demand of you.
</p>
</section>
</article>
<article id="ForgeABond" class="relationship">
<header>
<h1>
Forge a Bond
</h1>
<h2>
Relationship Move
</h2>
</header>
<section>
<p>
When <strong>you spend significant time with a person or community, stand together to face hardships, or make sacrifices for their cause</strong>, you can attempt to create a bond. When you do, roll <span>+heart</span>. If you make this move after you successfully <a href="#FulfullYourVow">Fulfill Your Vow</a> to their benefit, you may reroll any dice.
</p>
<p>
On a <strong>strong hit</strong>, make note of the bond, mark a tick on your bond progress track, and choose one.
</p>
<ul>
<li>
Take <span>+1</span> spirit.
</li>
<li>
Take <span>+2</span> momentum.
</li>
</ul>
<p>
On a <strong>weak hit</strong>, they ask something more of you first. Envision what they ask of you (<a href="#AskTheOracle">Ask the Oracle</a> if unsure), and do it (or <a href="#SwearAnIronVow">Swear an Iron Vow</a>), and mark the bond. If you decline or fail, <a href="#PayThePrice">Pay the Price</a>.
</p>
<p>
On a <strong>miss</strong>, you are refused. <a href="#PayThePrice">Pay the Price</a>.
</p>
</section>
</article>
<article id="TestYourBond" class="relationship">
<header>
<h1>
Test Your Bond
</h1>
<h2>
Relationship Move
</h2>
</header>
<section>
<p>
When <strong>your bond is tested through conflict, betrayal, or circumstance</strong>, roll <span>+heart</span>.
</p>
<p>
On a <strong>strong hit</strong>, this test has strengthened your bond. Choose one.
</p>
<ul>
<li>
Take <span>+1</span> spirit.
</li>
<li>
Take <span>+2</span> momentum.
</li>
</ul>
<p>
On a <strong>weak hit</strong>, your bond is fragile and you must prove your loyalty. Envision what they ask of you (<a href="#AskTheOracle">Ask the Oracle</a> if unsure), and do it (or <a href="#SwearAnIronVow">Swear an Iron Vow</a>). If you decline or fail, clear the bond and <a href="#PayThePrice">Pay the Price</a>.
</p>
<p>
On a <strong>miss</strong>, or if you have no interest in maintaining this relationship, clear the bond and <a href="#PayThePrice">Pay the Price</a>.
</p>
</section>
</article>
<article id="AidYourAlly" class="relationship">
<header>
<h1>
Aid Your Ally
</h1>
<h2>
Relationship Move
</h2>
</header>
<section>
<p>
When <strong>you secure an advantage in direct support of an ally</strong>, and score a hit, they (instead of you) can take the benefits of the move. If you are in combat and score a strong hit, you and your ally have initiative.
</p>
</section>
</article>
<article id="WriteYourEpilogue" class="relationship">
<header>
<h1>
Write Your Epilogue
</h1>
<h2>
Relationship (Progress) Move
</h2>
</header>
<section>
<p>
When <strong>you retire from your life as Ironsworn</strong>, envision two things: What you hope for, and what you fear. Then, roll the challenge dice and compare to your bonds. Momentum is ignored on this roll.
</p>
<p>
On a <strong>strong hit</strong>, things come to pass as you hoped.
</p>
<p>
On a <strong>weak hit</strong>, your life takes an unexpected turn, but not necessarily for the worse. You find yourself spending your days with someone or in a place you did not foresee. Envision it (<a href="#AskTheOracle">Ask the Oracle</a> if unsure).
</p>
<p>
On a <strong>miss</strong>, your fears are realized.
</p>
</section>
</article>
<article id="EnterTheFray" class="combat">
<header id="CombatMoves">
<h1>
Enter the Fray
</h1>
<h2>
Combat Move
</h2>
</header>
<section>
<p>
When <strong>you enter into combat</strong>, first set the rank of each of your foes.
</p>
<ul>
<li>
Troublesome foe: 3 progress per harm; inflicts 1 harm.
</li>
<li>
Dangerous foe: 2 progress per harm; inflicts 2 harm.
</li>
<li>
Formidable foe: 1 progress per harm; inflicts 3 harm.
</li>
<li>
Extreme foe: 2 ticks per harm; inflicts 4 harm.
</li>
<li>
Epic foe: 1 tick per harm; inflicts 5 harm.
</li>
</ul>
<p>
Then, roll to determine who is in control. If you are…
</p>
<ul>
<li>
Facing off against your foe: Roll <span>+heart</span>.
</li>
<li>
Moving into position against an unaware foe, or striking without warning: Roll <span>+shadow</span>.
</li>
<li>
Ambushed: Roll <span>+wits</span>.
</li>
</ul>
<p>
On a <strong>strong hit</strong>, take <span>+2</span> momentum. You have initiative.
</p>
<p>
On a <strong>weak hit</strong>, choose one.
</p>
<ul>
<li>
Bolster your position: Take <span>+2</span> momentum.
</li>
<li>
Take initiative.
</li>
</ul>
<p>
On a <strong>miss</strong>, combat begins with you at a disadvantage. <a href="#PayThePrice">Pay the Price</a>. Your foe has initiative.
</p>
</section>
</article>
<article id="Strike" class="combat">
<header>
<h1>
Strike
</h1>
<h2>
Combat Move
</h2>
</header>
<section>
<p>
When <strong>you have initiative and attack in close quarters</strong>, roll <span>+iron</span>. When <strong>you have initiative and attack at range</strong>, roll <span>+edge</span>.
</p>
<p>
On a <strong>strong hit</strong>, inflict <span>+1</span> harm. You retain initiative.
</p>
<p>
On a <strong>weak hit</strong>, inflict your harm and lose initiative.
</p>
<p>
On a <strong>miss</strong>, your attack fails and you must <a href="#PayThePrice">Pay the Price</a>. Your foe has initiative.
</p>
</section>
</article>
<article id="Clash" class="combat">
<header>
<h1>
Clash
</h1>
<h2>
Combat Move
</h2>
</header>
<section>
<p>
When <strong>your foe has initiative and you fight with them in close quarters</strong>, roll <span>+iron</span>. When <strong>you exchange a volley at range, or shoot at an advancing foe</strong>, roll <span>+edge</span>.
</p>
<p>
On a <strong>strong hit</strong>, inflict your harm and choose one. You have the initiative.
</p>
<ul>
<li>
You bolster your position: Take <span>+1</span> momentum.
</li>
<li>
You find an opening: Inflict <span>+1</span> harm.
</li>
</ul>
<p>
On a <strong>weak hit</strong>, inflict your harm, but then <a href="#PayThePrice">Pay the Price</a>. Your foe has initiative.
</p>
<p>
On a <strong>miss</strong>, you are outmatched and must <a href="#PayThePrice">Pay the Price</a>. Your foe has initiative.
</p>
</section>
</article>
<article id="TurnTheTide" class="combat">
<header>
<h1>
Turn the Tide
</h1>
<h2>
Combat Move
</h2>
</header>
<section>
<p>
Once per fight, when <strong>you risk it all</strong>, you may steal initiative from your foe to make a move (not a progress move). When you do, add <span>+1</span> and take <span>+1</span> momentum on a hit.
</p>
<p>
If you fail to score a hit on that move, you must suffer a dire outcome. <a href="#PayThePrice">Pay the Price</a>.
</p>
</section>
</article>
<article id="EndTheFight" class="combat">
<header>
<h1>
End the Fight
</h1>
<h2>
Combat (Progress) Move
</h2>
</header>
<section>
<p>
When <strong>you make a move to take decisive action</strong>, and score a strong hit, you may resolve the outcome of this fight. If you do, roll the challenge dice and compare to your progress. Momentum is ignored on this roll.
</p>
<p>
On a <strong>strong hit</strong>, this foe is no longer in the fight. They are killed, out of action, flee, or surrender as appropriate to the situation and your intent (<a href="#AskTheOracle">Ask the Oracle</a> if unsure).
</p>
<p>
On a <strong>weak hit</strong>, as above, but you must also choose one.
</p>
<ul>
<li>
It’s worse than you thought: <a href="#EndureHarm">Endure Harm</a>.
</li>
<li>
You are overcome: <a href="#EndureStress">Endure Stress</a>.
</li>
<li>
Your victory is short-lived: A new danger or foe appears, or an existing danger worsens.
</li>
<li>
You suffer collateral damage: Something of value is lost or broken, or someone important must pay the cost.
</li>
<li>
You’ll pay for it: An objective falls out of reach.
</li>
<li>
Others won’t forget: You are marked for vengeance.
</li>
</ul>
<p>
On a <strong>miss</strong>, you have lost this fight. <a href="#PayThePrice">Pay the Price</a>.
</p>
</section>
</article>
<article id="Battle" class="combat">
<header>
<h1>
Battle
</h1>
<h2>
Combat Move
</h2>
</header>
<section>
<p>
When <strong>you fight a battle, and it happens in a blur</strong>, envision your objective and roll. If you primarily…
</p>
<ul>
<li>
Fight at range, or using your speed and the terrain to your advantage: Roll <span>+edge</span>.
</li>
<li>
Fight depending on your courage, allies, or companions: Roll <span>+heart</span>.
</li>
<li>
Fight in close to overpower your opponents: Roll <span>+iron</span>.
</li>
<li>
Fight using trickery to befuddle your opponents: Roll <span>+shadow</span>.
</li>
<li>
Fight using careful tactics to outsmart your opponents: Roll <span>+wits</span>.
</li>
</ul>
<p>
On a <strong>strong hit</strong>, you achieve your objective unconditionally. Take <span>+2</span> momentum.
</p>
<p>
On a <strong>weak hit</strong>, you achieve your objective, but not without cost. <a href="#PayThePrice">Pay the Price</a>.
</p>
<p>
On a <strong>miss</strong>, you are defeated and the objective is lost to you. <a href="#PayThePrice">Pay the Price</a>.
</p>
</section>
</article>
<article id="EndureHarm" class="suffer">
<header id="SufferMoves">
<h1>
Endure Harm
</h1>
<h2>
Suffer Move
</h2>
</header>
<section>
<p>
When <strong>you face physical damage</strong>, suffer <span>-health</span> equal to your foe’s rank or as appropriate to the situation. If your health is 0, suffer <span>-momentum</span> equal to any remaining <span>-health</span>.
</p>
<p>
Then, roll <span>+health</span> or <span>+iron</span>, whichever is higher.
</p>
<p>
On a <strong>strong hit</strong>, choose one.
</p>
<ul>
<li>
Shake it off: If your health is greater than 0, suffer <span>-1</span> momentum in exchange for <span>+1</span> health.
</li>
<li>
Embrace the pain: Take <span>+1</span> momentum.
</li>
</ul>
<p>
On a <strong>weak hit</strong>, you press on.
</p>
<p>
On a <strong>miss</strong>, also suffer <span>-1</span> momentum. If you are at 0 health, you must mark wounded or maimed (if currently unmarked) or roll on the following table.
</p>
<table>
<thead>
<tr>
<th>Roll</th>
<th>Result</th>
</tr>
</thead>
<tbody>
<tr>
<th>
1-10
</th>
<td>
The harm is mortal. <a href="#FaceDeath">Face Death</a>.
</td>
</tr>
<tr>
<th>
11-20
</th>
<td>
You are dying. You need to Heal within an hour or two, or <a href="#FaceDeath">Face Death</a>.
</td>
</tr>
<tr>
<th>
21-35
</th>
<td>
You are unconscious and out of action. If left alone, you come back to your senses in an hour or two. If you are vulnerable to a foe not inclined to show mercy, <a href="#FaceDeath">Face Death</a>.
</td>
</tr>
<tr>
<th>
36-50
</th>
<td>
You are reeling and fighting to stay conscious. If you engage in any vigorous activity (such as running or fighting) before taking a breather for a few minutes, roll on this table again (before resolving the other move).
</td>
</tr>
<tr>
<th>
51-00
</th>
<td>
You are battered but still standing.
</td>
</tr>
</tbody>
</table>
</section>
</article>
<article id="FaceDeath" class="suffer">
<header>
<h1>
Face Death
</h1>
<h2>
Suffer Move
</h2>
</header>
<section>
<p>
When <strong>you are brought to the brink of death</strong>, and glimpse the world beyond, roll <span>+heart</span>.
</p>
<p>
On a <strong>strong hit</strong>, death rejects you. You are cast back into the mortal world.
</p>
<p>
On a <strong>weak hit</strong>, choose one.
</p>
<ul>
<li>
You die, but not before making a noble sacrifice. Envision your final moments.
</li>
<li>
Death desires something of you in exchange for your life. Envision what it wants (<a href="#AskTheOracle">Ask the Oracle</a> if unsure), and <a href="#SwearAnIronVow">Swear an Iron Vow</a> (formidable or extreme) to complete that quest. If you fail to score a hit when you <a href="#SwearAnIronVow">Swear an Iron Vow</a>, or refuse the quest, you are dead. Otherwise, you return to the mortal world and are now cursed. You may only clear the cursed debility by completing the quest.
</li>
</ul>
<p>
On a <strong>miss</strong>, you are dead.
</p>
</section>
</article>
<article id="CompanionEndureHarm" class="suffer">
<header>
<h1>
Companion Endure Harm
</h1>