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Fix missing namespace
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next/basic-3d-rendering/3d-meshes/depth-buffer.md

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@@ -113,7 +113,7 @@ Lastly, we must tell the pipeline how the depth values of the Z-Buffer are **enc
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````{tab} With webgpu.hpp
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```{lit} C++, Application attributes (append)
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private: // In Application.h
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wgpu::TextureFormat m_depthTextureFormat = TextureFormat::Depth24Plus;
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wgpu::TextureFormat m_depthTextureFormat = wgpu::TextureFormat::Depth24Plus;
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```
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````
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