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Update playing-with-buffers.md
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basic-3d-rendering/input-geometry/playing-with-buffers.md

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@@ -353,7 +353,7 @@ while (!ready) {
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You could now see `Buffer 2 mapped with status 1` (1 being the value of `BufferMapAsyncStatus::Success`) when running your program. **However**, we never change the `ready` variable to `true`! So the program then **halts forever**... not great. That is why the next section shows how to pass some context to the callback.
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You could now see `Buffer 2 mapped with status 1` (1 being the value of `BufferMapAsyncStatus::Success`) when running your program. **However**, we never change the `ready` variable to `true`! So the program then **hangs forever**... not great. That is why the next section shows how to pass some context to the callback.
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### Mapping context
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