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Summary:System.Net.Sockets.Tests.SocketBlockingModeTransitionTests.ConnectAsync_WithBuffer_Succeeds fails on android-x64 (Mono) with Assert.False() Failure (Expected: False, Actual: True). The test checks that Socket.Blocking is false after a successful ConnectAsync with a buffer, but the socket remains in blocking mode on Android.
First build it occurred: Build 1414719 (2026-05-10) is the earliest in the scanned window. This is within the scanned window and may not be the true origin.
Tracking: #127645 (related iossimulator build breaks on same pipeline)
Recommended action: The socket blocking mode transition behavior differs on Android. The area owners (System.Net.Sockets) should investigate whether this is a platform limitation or a Mono-specific bug in the socket implementation on Android.
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Build Information
Build: https://dev.azure.com/dnceng-public/public/_build/results?buildId=1418286
Build error leg or test failing: android-x64 Release AllSubsets_Mono-System.Net.Sockets.Tests
Error Message
{ "ErrorMessage": ["SocketBlockingModeTransitionTests.ConnectAsync_WithBuffer_Succeeds", "Assert.False() Failure"], "BuildRetry": false, "ExcludeConsoleLog": false }Additional Context
Summary:
System.Net.Sockets.Tests.SocketBlockingModeTransitionTests.ConnectAsync_WithBuffer_Succeedsfails on android-x64 (Mono) withAssert.False() Failure(Expected: False, Actual: True). The test checks thatSocket.Blockingisfalseafter a successfulConnectAsyncwith a buffer, but the socket remains in blocking mode on Android.Failed in (2+):
Console Log: https://helix.dot.net/api/2019-06-17/jobs/f1bd151a-aed7-47db-9d08-abc619b9ab2b/workitems/System.Net.Sockets.Tests/console
Error excerpt:
Impact on platforms:
First build it occurred: Build 1414719 (2026-05-10) is the earliest in the scanned window. This is within the scanned window and may not be the true origin.
Tracking: #127645 (related iossimulator build breaks on same pipeline)
Recommended action: The socket blocking mode transition behavior differs on Android. The area owners (System.Net.Sockets) should investigate whether this is a platform limitation or a Mono-specific bug in the socket implementation on Android.
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Summary