The result in the sketch window seems visually inferior to what should be expected. Tried increasing the cubemapSize variable, doesn’t seem to make a difference. Tried setting texture sampling to linear, looks slightly better imho, but still does not cut it. What could be the problem? Mipmapping? Precision in the shader?
The result in the sketch window seems visually inferior to what should be expected. Tried increasing the
cubemapSizevariable, doesn’t seem to make a difference. Tried setting texture sampling to linear, looks slightly better imho, but still does not cut it. What could be the problem? Mipmapping? Precision in the shader?