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(TicTacToe_R1.0)
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226 lines (155 loc) · 4.73 KB
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#include <stdio.h>
#include <stdlib.h>
#include <time.h>
//computer as player 2 or O
char square[10] = {'o' , '1', '2', '3', '4', '5', '6', '7', '8', '9'};
int choice,choice1,player,computer;
int checkForWin();
void computerTurn();
void displayBoard();
void markBoard(char mark);
void markBoard1(char mark);
int main()
{
int gameStatus;
char mark;
player = 2;
computer = 1;
do
{ //Displaying The Board
displayBoard();
//Change Turns In Players
player = (player == 2) ? 1 : 2;
//Getting User Input
printf("Player %d Enter a Number = " , player);
scanf("%d" , &choice);
//set the correct letter based on player name
if (player == 1)
mark = 'X';
if (mark = (player == 1))
mark = 'X';
//marking the board
markBoard(mark);
computerTurn();
gameStatus = checkForWin();
player++;
}while(gameStatus == -1);
if (gameStatus == 1)
printf("==>\aPlayer %d win" , --player);
else
printf("==>\aGame Draw");
return 0;
}
int checkForWin()
{
int returnValue = 0;
if (square[1] == square[2] && square[2] == square[3])
{
returnValue = 1;
}
else if (square[4] == square[5] && square[5] == square[6])
returnValue = 1;
else if (square[7] == square[8] && square[8] == square[9])
returnValue = 1;
else if (square[1] == square[4] && square[4] == square[7])
returnValue = 1;
else if (square[2] == square[5] && square[5] == square[8])
returnValue = 1;
else if (square[3] == square[6] && square[6] == square[9])
returnValue = 1;
else if (square[1] == square[5] && square[5] == square[9])
returnValue = 1;
else if (square[3] == square[5] && square[5] == square[7])
returnValue = 1;
else if (square[1] != '1' && square[2] != '2' && square[3] != '3' && square[4] != '4'
&& square[5] != '5' && square[6] != '6' && square[7] != '7' &&
square[8] != '8' && square[9] != '9')
returnValue = 0;
else
returnValue = -1;
return returnValue;
}
void displayBoard()
{
//system("cls");
printf("\n\n\tTic Tac Toe\n\n");
printf("Player 1 (X) - Player 2 (O)\n\n\n");
printf(" | | \n");
printf(" %c | %c | %c \n" , square[1], square[2], square[3]);
printf("_____|_____|_____\n");
printf(" | | \n");
printf(" %c | %c | %c \n", square[4], square[5], square[6]);
printf("_____|_____|_____\n");
printf(" | | \n");
printf(" %c | %c | %c \n", square[7], square[8], square[9]);
printf(" | | \n\n");
}
void computerTurn()
{
time_t t;
//int gameStatus;
int computer, mark;
int choice, player;
int returnValue = 0;
player = (computer == 1) ? 1 : 2;
srand((unsigned)time(&t)); //<--- This is for a random number generator
//get the random number
choice1 = rand() %10; //<---This produces the numbers
printf("Computer Selects: %d\n" , choice1);
if (computer == 0)
mark = 'O';
if (mark = (computer == 0))
mark = 'O';
if (choice1 == choice)
choice1+1;
markBoard1(mark);
return returnValue;
}
void markBoard(char mark)
{
if (choice == 1 && square[1] == '1')
square[1] = mark;
else if (choice == 2 && square[2] == '2')
square[2] = mark;
else if (choice == 3 && square[3] == '3')
square[3] = mark;
else if (choice == 4 && square[4] == '4')
square[4] = mark;
else if (choice == 5 && square[5] == '5')
square[5] = mark;
else if (choice == 6 && square[6] == '6')
square[6] = mark;
else if (choice == 7 && square[7] == '7')
square[7] = mark;
else if (choice == 8 && square[8] == '8')
square[8] = mark;
else if (choice == 9 && square[9] == '9')
square[9] = mark;
else
{
printf("Invalid Move");
player--;
getchar();
}
}
void markBoard1(char mark)
{
if (choice1 == 1 && square[1] == '1')
square[1] = mark;
else if (choice1 == 2 && square[2] == '2')
square[2] = mark;
else if (choice1 == 3 && square[3] == '3')
square[3] = mark;
else if (choice1 == 4 && square[4] == '4')
square[4] = mark;
else if (choice1 == 5 && square[5] == '5')
square[5] = mark;
else if (choice1 == 6 && square[6] == '6')
square[6] = mark;
else if (choice1 == 7 && square[7] == '7')
square[7] = mark;
else if (choice1 == 8 && square[8] == '8')
square[8] = mark;
else if (choice1 == 9 && square[9] == '9')
square[9] = mark;
}