One of the goals of the Mixed Reality Toolkit was to greatly simplify how a project is configured, removing the need to hunt and search for specific objects and tweak configuration to change how a scene works, by consolidating the majority of the projects configuration in to a few top-level screens:
While initially this may look a little complex, once a basic understanding is known, it is fairly easy to navigate.
Note: We are currently taking feedback on ways to improve the configuration navigation for the Mixed Reality Toolkit. Please feel free to suggest options in the XRTK Discord channel or raise an RFI request.
When profiles are created by the XRTK, they are then placed in the following folder:
Assets\XRTK.Generated
This path can be customized by updating your preference in the preferences window.
The Mixed Reality Toolkit will only ever have a single active configuration profile running at any time, which is referenced on the MixedRealityToolkit GameObject in your configured scene.
From here you can configure all the core Systems and their individual profile settings:
- Camera System
- Input System
- Boundary System
- Teleport System
- Spatial Awareness System
- Diagnostics System
- Additional Service Providers
When you start a new project, we provide a copy each packages profiles with every system and service pre-configured and turned on, for a fully platform agnostic project. Each profile can be individually customized to your project's needs.
Note: If you'd like to make a copy of a profile to test out a specific configuration you can easily clone and assign the profile using the
clonebutton that appears to the right of each profile field.
If there is anything not mentioned in this document or you simply want to know more, raise an RFI (Request for Information) request here.


