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Ellipse.m
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103 lines (75 loc) · 2.55 KB
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%% Copyright (C) 2001, James B. Rawlings and John W. Eaton
%%
%% This program is free software; you can redistribute it and/or
%% modify it under the terms of the GNU General Public License as
%% published by the Free Software Foundation; either version 2, or (at
%% your option) any later version.
%%
%% This program is distributed in the hope that it will be useful, but
%% WITHOUT ANY WARRANTY; without even the implied warranty of
%% MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
%% General Public License for more details.
%%
%% You should have received a copy of the GNU General Public License
%% along with this program; see the file COPYING. If not, write to
%% the Free Software Foundation, 59 Temple Place - Suite 330, Boston,
%% MA 02111-1307, USA.
%% [x, y, major, minor, bbox] = ellipse (amat, level, n, shift)
%%
%% Given a 2x2 matrix, generate ellipse data for plotting. The
%% arguments N and SHIFT are optional. If N is an empty matrix, a
%% default value of 100 is used.
function [x, y, major, minor, bbox] = Ellipse (amat, level, n, shift)
if (nargin < 3)
n = 100;
end
if (isempty (n))
n = 100;
end
if (nargin < 4)
shift = [0, 0];
end
ss = size (shift);
if (any (ss ~= [1, 2]))
if (ss == [2, 1])
shift = shift';
else
error ('shift must be a 2-element row vector');
end
end
if (nargin > 1)
[v, l] = eig (amat / level);
dl = diag(l);
if (any (imag (dl)) || any (dl <= 0))
error ('ellipse: amat must be positive definite');
end
%% Generate contour data.
a = 1 / sqrt (l(1,1));
b = 1 / sqrt (l(2,2));
t = linspace (0, 2*pi, n)';
xt = a * cos (t);
yt = b * sin (t);
%% Rotate the contours.
ra = atan2 (v(2,1), v(1,1));
cos_ra = cos (ra);
sin_ra = sin (ra);
x = xt * cos_ra - yt * sin_ra + shift(1);
y = xt * sin_ra + yt * cos_ra + shift(2);
%% Endpoints of the major and minor axes.
minor = (v * diag ([a, b]))';
major = minor;
major(2,:) = -major(1,:);
minor(1,:) = -minor(2,:);
t = [1; 1] * shift;
major = major + t;
minor = minor + t;
%% Bounding box for the ellipse using magic formula.
ainv = inv (amat);
xbox = sqrt (level * ainv(1,1));
ybox = sqrt (level * ainv(2,2));
bbox = [xbox ybox; xbox -ybox; -xbox -ybox; -xbox ybox; xbox ybox];
t = [1; 1; 1; 1; 1] * shift;
bbox = bbox + t;
else
error ('usage: ellipse (amat, level, n, shift)');
end